Player Matchup

Janus
Janus
DamitDragon_
Janus
Level 66
God Stats
1W - 6L
1,288 SR
Queue Stats
116W - 115L
1,552 Elo+
Party 2
Skadi
Skadi
KisaragiXVIII
Skadi
Level 83
God Stats
44W - 27L
1,568 SR
Queue Stats
184W - 148L
1,550 Elo+
Party 2
Cthulhu
Cthulhu
Myzery27
Cthulhu
Level 71
God Stats
3W - 3L
1,592 SR
Queue Stats
651W - 505L
1,556 Elo+
Party 2
Athena
Athena
NotoriousThug60
Athena
Level 111
God Stats
12W - 6L
1,744 SR
Queue Stats
27W - 25L
1,515 Elo+
Solo
Hercules
Hercules
stonejavi
Hercules
Level 100
God Stats
7W - 10L
1,603 SR
Queue Stats
701W - 655L
1,514 Elo+
Solo
Team Averages
Level 86
1,559 SR
1,537 Elo+

VS

Team Averages
Level 133
1,446 SR
1,500 Elo+
Kukulkan
Kukulkan
Father Piccaso
Kukulkan
Level 116
God Stats
2W - 3L
1,500 SR
Queue Stats
374W - 350L
1,531 Elo+
Party 1
Chiron
Chiron
Giuliano713
Chiron
Level 122
God Stats
20W - 12L
1,586 SR
Queue Stats
200W - 204L
1,450 Elo+
Party 1
Hercules
Hercules
YOUNGBL00D 90
Hercules
Level 158
God Stats
8W - 8L
1,280 SR
Queue Stats
351W - 342L
1,495 Elo+
Party 1
Erlang Shen
Erlang Shen
recovery57
Erlang Shen
Level 160
God Stats
5W - 5L
1,478 SR
Queue Stats
343W - 326L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
timekiller10_21
Sylvanus
Level 108
God Stats
4W - 5L
1,386 SR
Queue Stats
257W - 233L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
6,605
472
2,788
5,896
2,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
0 / 4 / 2
7,311
522
4,366
7,552
1,846
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Cthulhu
Myzery27
Cthulhu
12
0 / 2 / 0
7,049
504
7,273
9,307
8,662
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

9
0 / 4 / 0
5,896
421
4,377
7,718
2,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
stonejavi
Hercules
9
2 / 6 / 0
6,269
448
6,487
10,500
5,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
15
5 / 0 / 4
8,433
602
7,595
6,478
2,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
14
2 / 2 / 3
8,000
571
5,578
10,240
2,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
YOUNGBL00D 90
Hercules
13
4 / 0 / 5
7,999
571
3,621
7,658
3,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Erlang Shen
recovery57
Erlang Shen
14
3 / 0 / 3
8,594
614
6,635
12,716
8,247
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sylvanus
11
4 / 0 / 6
7,719
551
5,762
9,538
4,623
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
39
2
Kills
18
18
Deaths
2
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Kukulkan
5
0
4
7
W
Chiron
2
2
3
1.75
L
0
4
2
0.25
L
Cthulhu
Myzery27
Cthulhu
0
2
0
0
L
0
4
0
0
W
Hercules
YOUNGBL00D 90
Hercules
4
0
5
6.5
W
Erlang Shen
recovery57
Erlang Shen
3
0
3
4.5
L
Hercules
stonejavi
Hercules
2
6
0
0.33
W
Sylvanus
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,291
Damage
29,191
40,973
Taken
46,630
20,588
Mitigated
21,623
10,076
Healing
22,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,788
341
0
1,385
5,896
2,117
0
3,778
1,758
40,912
0
W
Kukulkan
7,595
1,340
195
2,309
6,478
2,590
0
2,248
4,068
56,088
0
W
Chiron
5,578
2,535
188
5,385
10,240
2,863
1,106
0
10,228
0
59,597
L
4,366
2,419
135
2,060
7,552
1,846
0
1,429
6,123
0
50,035
L
Cthulhu
Myzery27
Cthulhu
7,273
1,738
126
3,651
9,307
8,662
0
575
8,732
40,346
0
L
4,377
1,258
0
45
7,718
2,738
0
931
6,753
30,844
0
W
Hercules
YOUNGBL00D 90
Hercules
3,621
1,300
0
973
7,658
3,300
373
2,243
5,345
0
41,031
W
Erlang Shen
recovery57
Erlang Shen
6,635
2,569
0
6,960
12,716
8,247
0
8,168
4,548
0
42,591
L
Hercules
stonejavi
Hercules
6,487
2,874
0
2,674
10,500
5,225
0
6,156
4,250
0
14,865
W
Sylvanus
5,762
1,416
1,929
4,396
9,538
4,623
0
1,463
7,991
15,297
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,130
Gold Earned
40,745
355
Minions Killed
432
0
Camps Cleared
0
1,341,185
Distance Traveled
1,293,696
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,605
472
96
7
0
279,917
5
W
Kukulkan
8,433
602
128
9
0
263,964
4
W
Chiron
8,000
571
108
8
0
211,069
1
L
Skadi
7,311
522
95
7
0
228,230
3
L
Cthulhu
7,049
504
86
6
0
249,840
3
L
Athena
5,896
421
56
4
0
312,520
1
W
Hercules
7,999
571
89
6
0
286,385
1
W
Erlang Shen
8,594
614
82
6
0
275,551
3
L
Hercules
6,269
448
22
2
0
270,678
6
W
Sylvanus
7,719
551
25
2
0
256,727
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role