Player Matchup

Morgan Le Fay
Morgan Le Fay
AnguisRex
Morgan Le Fay
Level 71
God Stats
6W - 8L
1,139 SR
Queue Stats
235W - 190L
1,566 Elo+
Party 1
Set
Set
LookingForCarry
Set
Level 27
God Stats
35W - 28L
1,611 SR
Queue Stats
46W - 41L
1,522 Elo+
Party 1
Cerberus
Cerberus
decaty
Cerberus
Level 24
God Stats
7W - 15L
1,352 SR
Queue Stats
31W - 41L
1,393 Elo+
Party 3
Fenrir
Fenrir
goinham102
Fenrir
Level 56
God Stats
18W - 11L
1,665 SR
Queue Stats
259W - 228L
1,593 Elo+
Party 3
Danzaburou
Danzaburou
joshmeyde
Danzaburou
Level 28
God Stats
49W - 47L
1,580 SR
Queue Stats
72W - 63L
1,567 Elo+
Party 1
Team Averages
Level 41
1,470 SR
1,528 Elo+

VS

Team Averages
Level 79
1,499 SR
1,534 Elo+
Thanatos
Thanatos
 
Thanatos
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
DaddyPH8655
Anhur
Level 16
God Stats
2W - 2L
1,499 SR
Queue Stats
3W - 2L
1,627 Elo+
Party 2
Fafnir
Fafnir
KingReyReyXI
Fafnir
Level 103
God Stats
3W - 2L
1,673 SR
Queue Stats
16W - 10L
1,791 Elo+
Party 2
Ah Puch
Ah Puch
Winede
Ah Puch
Level 36
God Stats
0W - 1L
1,321 SR
Queue Stats
5W - 6L
1,252 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AnguisRex
Morgan Le Fay
16
2 / 1 / 5
9,562
598
9,031
8,075
3,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 3 / 1
8,905
557
1,820
7,261
2,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cerberus
decaty
Cerberus
14
2 / 1 / 15
9,211
576
6,053
8,556
6,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
goinham102
Fenrir
15
4 / 0 / 11
9,263
579
10,597
10,855
5,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
joshmeyde
Danzaburou
16
14 / 0 / 3
10,651
666
9,811
4,891
1,832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
2 / 4 / 2
8,120
508
4,625
12,345
4,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
 
Sun Wukong
14
2 / 2 / 1
8,086
505
6,629
9,827
6,421
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 11 / 0
6,127
383
2,154
12,513
2,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fafnir
9
0 / 4 / 1
6,653
416
2,318
11,535
11,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
Winede
Ah Puch
12
0 / 3 / 0
6,950
434
5,922
8,049
2,774
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
9
24
Kills
5
5
Deaths
24
35
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
4
2
0.75
L
Sun Wukong
 
Sun Wukong
2
2
1
1.25
W
Morgan Le Fay
AnguisRex
Morgan Le Fay
2
1
5
4.5
L
1
11
0
0.09
L
Fafnir
0
4
1
0.13
W
2
3
1
0.83
L
Ah Puch
Winede
Ah Puch
0
3
0
0
W
Cerberus
decaty
Cerberus
2
1
15
9.5
W
Fenrir
goinham102
Fenrir
4
0
11
9.5
W
Danzaburou
joshmeyde
Danzaburou
14
0
3
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,312
Damage
21,648
39,638
Taken
54,269
19,398
Mitigated
27,596
12,069
Healing
18,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
4,625
1,052
0
9,233
12,345
4,424
0
2,325
10,020
0
50,314
L
Sun Wukong
 
Sun Wukong
6,629
1,109
0
2,847
9,827
6,421
844
3,057
6,770
0
43,651
W
Morgan Le Fay
AnguisRex
Morgan Le Fay
9,031
193
0
1,327
8,075
3,108
240
2,917
5,158
70,772
0
L
2,154
971
0
0
12,513
2,712
0
2,564
9,949
0
22,920
L
Fafnir
2,318
294
301
3,184
11,535
11,265
6
2,800
8,735
15,624
0
W
1,820
735
0
129
7,261
2,427
1,110
76
7,185
0
44,339
L
Ah Puch
Winede
Ah Puch
5,922
161
0
2,949
8,049
2,774
552
4,338
3,711
36,638
0
W
Cerberus
decaty
Cerberus
6,053
375
0
3,332
8,556
6,490
594
2,334
6,222
19,446
0
W
Fenrir
goinham102
Fenrir
10,597
2,946
0
4,526
10,855
5,541
0
2,008
8,847
0
65,323
W
Danzaburou
joshmeyde
Danzaburou
9,811
4,017
0
2,755
4,891
1,832
2,950
905
3,986
0
58,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,592
Gold Earned
35,936
468
Minions Killed
340
0
Camps Cleared
0
1,632,854
Distance Traveled
1,444,834
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,120
508
108
7
0
308,913
4
L
Sun Wukong
8,086
505
88
6
0
305,851
2
W
Morgan Le Fay
9,562
598
129
8
0
314,997
3
L
Anhur
6,127
383
29
2
0
268,036
1
L
Fafnir
6,653
416
24
2
0
243,563
2
W
Set
8,905
557
98
6
0
317,750
3
L
Ah Puch
6,950
434
91
6
0
318,471
2
W
Cerberus
9,211
576
33
2
0
347,077
2
W
Fenrir
9,263
579
100
6
0
350,032
1
W
Danzaburou
10,651
666
108
7
0
302,998
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role