Player Matchup

Amaterasu
Amaterasu
Citizen312
Amaterasu
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,349 Elo+
Solo
Chang'e
Chang'e
Kirgio
Chang'e
Level 29
God Stats
7W - 6L
1,606 SR
Queue Stats
335W - 376L
1,415 Elo+
Solo
Neith
Neith
LizardBomb
Neith
Level 49
God Stats
5W - 4L
1,489 SR
Queue Stats
62W - 67L
1,479 Elo+
Party 2
Jormungandr
Jormungandr
ThursAi
Jormungandr
Level 3
God Stats
4W - 1L
1,814 SR
Queue Stats
4W - 4L
1,703 Elo+
Party 2
Hun Batz
Hun Batz
Wednesday699
Hun Batz
Level 18
God Stats
12W - 5L
1,669 SR
Queue Stats
55W - 43L
1,564 Elo+
Party 2
Team Averages
Level 22
1,616 SR
1,502 Elo+

VS

Team Averages
Level 31
1,489 SR
1,405 Elo+
Chaac
Chaac
GarfieldsOnlyFan
Chaac
Level 80
God Stats
12W - 8L
1,525 SR
Queue Stats
660W - 731L
1,386 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Joemala
Morgan Le Fay
Level 7
God Stats
2W - 3L
1,533 SR
Queue Stats
14W - 19L
1,347 Elo+
Party 1
Chiron
Chiron
YourSelf217
Chiron
Level 28
God Stats
29W - 36L
1,464 SR
Queue Stats
128W - 138L
1,438 Elo+
Solo
Da Ji
Da Ji
Zaizo1989
Da Ji
Level 14
God Stats
33W - 24L
1,432 SR
Queue Stats
163W - 168L
1,474 Elo+
Solo
Cerberus
Cerberus
iLOSTaBABY
Cerberus
Level 24
God Stats
22W - 24L
1,491 SR
Queue Stats
69W - 67L
1,377 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Citizen312
Amaterasu
20
9 / 2 / 8
13,768
574
15,640
21,283
16,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
Kirgio
Chang'e
20
8 / 3 / 13
13,183
549
15,621
15,164
6,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
20
12 / 2 / 16
13,979
582
29,369
16,909
7,473
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
ThursAi
Jormungandr
17
3 / 4 / 25
12,497
521
13,665
16,389
16,479
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
Wednesday699
Hun Batz
20
13 / 3 / 7
13,592
566
17,118
17,265
7,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 5 / 1
11,662
486
20,891
26,223
28,481
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morgan Le Fay
Joemala
Morgan Le Fay
14
1 / 9 / 1
9,105
379
4,709
15,882
5,888
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
15
3 / 11 / 3
10,032
418
9,239
19,905
6,746
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Da Ji
Zaizo1989
Da Ji
14
3 / 11 / 3
9,746
406
11,058
21,423
8,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
iLOSTaBABY
Cerberus
13
1 / 9 / 4
9,168
382
8,430
34,670
15,062
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
25
45
Kills
13
14
Deaths
45
69
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Citizen312
Amaterasu
9
2
8
6.5
L
5
5
1
1.1
L
Morgan Le Fay
Joemala
Morgan Le Fay
1
9
1
0.17
W
Chang'e
Kirgio
Chang'e
8
3
13
4.83
W
Neith
12
2
16
10
W
Jormungandr
ThursAi
Jormungandr
3
4
25
3.88
W
Hun Batz
Wednesday699
Hun Batz
13
3
7
5.5
L
Chiron
3
11
3
0.41
L
Da Ji
Zaizo1989
Da Ji
3
11
3
0.41
L
Cerberus
iLOSTaBABY
Cerberus
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,413
Damage
54,327
87,010
Taken
118,103
54,813
Mitigated
64,258
36,867
Healing
34,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Citizen312
Amaterasu
15,640
7,514
0
11,422
21,283
16,590
2,856
1,557
19,726
269
79,234
L
20,891
3,173
0
10,457
26,223
28,481
553
6,358
19,638
1,235
88,490
L
Morgan Le Fay
Joemala
Morgan Le Fay
4,709
1,216
0
2,540
15,882
5,888
724
3,653
12,069
36,617
0
W
Chang'e
Kirgio
Chang'e
15,621
390
2,836
7,748
15,164
6,503
1,527
2,263
12,901
72,642
0
W
Neith
29,369
17,581
0
7,051
16,909
7,473
4,308
4,388
12,521
0
112,986
W
Jormungandr
ThursAi
Jormungandr
13,665
4,755
134
1,266
16,389
16,479
492
3,962
12,427
43,720
0
W
Hun Batz
Wednesday699
Hun Batz
17,118
3,938
0
6,410
17,265
7,768
735
1,692
15,573
0
111,827
L
Chiron
9,239
5,046
432
5,105
19,905
6,746
1,662
4,523
15,211
0
62,614
L
Da Ji
Zaizo1989
Da Ji
11,058
1,604
0
3,110
21,423
8,081
204
5,751
15,486
0
39,139
L
Cerberus
iLOSTaBABY
Cerberus
8,430
100
912
11,793
34,670
15,062
0
8,338
26,130
40,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,019
Gold Earned
49,713
630
Minions Killed
443
0
Camps Cleared
0
2,263,164
Distance Traveled
1,943,363
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
13,768
574
130
5
0
459,276
5
L
Chaac
11,662
486
155
6
0
454,359
4
L
Morgan Le Fay
9,105
379
58
2
0
336,646
0
W
Chang'e
13,183
549
122
5
0
453,209
6
W
Neith
13,979
582
170
7
0
423,933
0
W
Jormungandr
12,497
521
54
2
0
451,572
4
W
Hun Batz
13,592
566
154
6
0
475,174
1
L
Chiron
10,032
418
98
4
0
375,717
4
L
Da Ji
9,746
406
57
2
0
370,180
1
L
Cerberus
9,168
382
75
3
0
406,461
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role