Player Matchup

Baron Samedi
Baron Samedi
CausticCanadian
Baron Samedi
Level 65
God Stats
35W - 17L
1,624 SR
Queue Stats
456W - 348L
1,675 Elo+
Party 2
Skadi
Skadi
SaintOfNut
Skadi
Level 67
God Stats
3W - 0L
1,533 SR
Queue Stats
50W - 24L
1,722 Elo+
Party 2
Geb
Geb
SaintOfSalt
Geb
Level 93
God Stats
3W - 1L
1,553 SR
Queue Stats
111W - 76L
1,637 Elo+
Party 2
Team Averages
Level 75
1,570 SR
1,678 Elo+

VS

Team Averages
Level 90
1,454 SR
1,614 Elo+
Merlin
Merlin
BobbySaloosh
Merlin
Level 86
God Stats
0W - 3L
1,421 SR
Queue Stats
34W - 32L
1,593 Elo+
Party 1
Bacchus
Bacchus
DuhBoii
Bacchus
Level 58
God Stats
4W - 5L
1,538 SR
Queue Stats
15W - 6L
1,679 Elo+
Party 1
Heimdallr
Heimdallr
apocalippsis12
Heimdallr
Level 126
God Stats
25W - 27L
1,403 SR
Queue Stats
221W - 203L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CausticCanadian
Baron Samedi
16
3 / 3 / 8
11,522
678
14,331
12,760
4,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
16
6 / 4 / 5
12,258
721
12,021
13,799
4,432
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
2 / 2 / 9
12,287
723
7,710
13,341
10,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
5 / 2 / 4
11,758
692
19,139
10,256
3,850
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
DuhBoii
Bacchus
13
1 / 3 / 3
10,687
629
5,589
14,922
14,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heimdallr
apocalippsis12
Heimdallr
15
3 / 6 / 6
10,915
642
9,238
16,168
6,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
22
11
Kills
9
9
Deaths
11
22
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Merlin
5
2
4
3.5
W
Baron Samedi
CausticCanadian
Baron Samedi
3
3
8
2.33
L
Bacchus
DuhBoii
Bacchus
1
3
3
0.83
W
Skadi
6
4
5
2.13
W
2
2
9
3.25
L
Heimdallr
apocalippsis12
Heimdallr
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,062
Damage
33,966
39,900
Taken
41,346
19,155
Mitigated
24,991
13,421
Healing
4,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
19,139
669
0
2,000
10,256
3,850
252
5,829
4,427
75,462
0
W
Baron Samedi
CausticCanadian
Baron Samedi
14,331
144
2,864
5,560
12,760
4,613
579
8,791
3,969
47,042
0
L
Bacchus
DuhBoii
Bacchus
5,589
272
0
1,167
14,922
14,895
182
8,499
6,423
16,152
0
W
Skadi
12,021
4,898
0
2,856
13,799
4,432
2,097
7,875
5,924
0
53,430
W
7,710
496
0
2,141
13,341
10,110
358
8,062
5,279
22,081
0
L
Heimdallr
apocalippsis12
Heimdallr
9,238
1,687
0
1,000
16,168
6,246
186
7,713
8,455
0
46,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,067
Gold Earned
33,360
180
Minions Killed
201
0
Camps Cleared
0
971,968
Distance Traveled
910,079
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,758
692
114
7
0
293,421
3
W
Baron Samedi
11,522
678
58
3
0
291,320
2
L
Bacchus
10,687
629
13
1
0
307,898
1
W
Skadi
12,258
721
90
5
0
309,156
0
W
Geb
12,287
723
32
2
0
371,492
0
L
Heimdallr
10,915
642
74
4
0
308,760
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role