Player Matchup

Anubis
Anubis
 
Anubis
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
DonMonzal
Cerberus
Level 84
God Stats
107W - 80L
1,513 SR
Queue Stats
209W - 211L
1,411 Elo+
Solo
Rama
Rama
IxI_CrYt3ch_IxI
Rama
Level 101
God Stats
6W - 9L
1,294 SR
Queue Stats
1,002W - 985L
1,527 Elo+
Solo
Neith
Neith
Mister Corr
Neith
Level 41
God Stats
11W - 9L
1,839 SR
Queue Stats
111W - 88L
1,629 Elo+
Solo
Susano
Susano
XxInfaumousxX
Susano
Level 88
God Stats
2W - 2L
1,399 SR
Queue Stats
431W - 469L
1,480 Elo+
Solo
Team Averages
Level 79
1,509 SR
1,509 Elo+

VS

Team Averages
Level 64
1,514 SR
1,452 Elo+
Nemesis
Nemesis
 
Nemesis
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Oo-Vulgrim-oO
Ymir
Level 65
God Stats
8W - 7L
1,603 SR
Queue Stats
349W - 395L
1,455 Elo+
Solo
Chiron
Chiron
SarquzaxRxin
Chiron
Level 95
God Stats
1W - 2L
1,244 SR
Queue Stats
233W - 220L
1,480 Elo+
Solo
Zeus
Zeus
Thedudewhofails
Zeus
Level 37
God Stats
3W - 8L
1,714 SR
Queue Stats
337W - 308L
1,402 Elo+
Solo
Sol
Sol
spykgam
Sol
Level 34
God Stats
9W - 7L
1,508 SR
Queue Stats
107W - 108L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
3 / 3 / 2
7,693
513
6,622
7,236
3,848
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
DonMonzal
Cerberus
12
2 / 3 / 6
7,561
504
6,976
8,369
5,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
3 / 1 / 7
8,580
572
4,833
6,987
2,387
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
6 / 3 / 5
8,124
542
12,574
9,857
3,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

14
8 / 2 / 2
8,722
581
7,599
10,005
3,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
5 / 3 / 2
8,269
551
4,570
9,475
3,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
0 / 3 / 3
6,172
411
4,501
12,665
5,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chiron
12
2 / 5 / 1
7,109
474
5,017
10,466
2,530
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 6 / 4
8,938
596
6,428
8,538
2,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sol
13
1 / 5 / 1
7,297
486
5,100
10,797
2,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
23
22
Kills
12
12
Deaths
22
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
3
2
1.33
L
Nemesis
 
Nemesis
5
3
2
2
W
Cerberus
DonMonzal
Cerberus
2
3
6
1.67
W
3
1
7
6.5
W
6
3
5
2.83
L
0
3
3
0.5
L
Chiron
2
5
1
0.5
L
4
6
4
1
W
8
2
2
4.5
L
Sol
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,604
Damage
25,616
42,454
Taken
51,941
18,329
Mitigated
16,716
14,897
Healing
9,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
6,622
85
0
2,129
7,236
3,848
538
2,788
4,140
44,745
0
L
Nemesis
 
Nemesis
4,570
1,767
0
1,008
9,475
3,363
0
1,199
8,276
0
47,633
W
Cerberus
DonMonzal
Cerberus
6,976
47
930
2,673
8,369
5,092
0
3,340
5,029
20,136
0
W
4,833
3,872
0
3,283
6,987
2,387
0
2,353
4,634
0
54,169
W
12,574
6,254
0
3,712
9,857
3,546
414
3,205
6,652
0
58,223
L
4,501
643
0
2,046
12,665
5,694
0
4,459
8,206
24,034
0
L
Chiron
5,017
1,862
645
1,406
10,466
2,530
0
2,076
8,373
0
36,170
L
6,428
1,132
0
1,096
8,538
2,569
0
990
7,548
52,481
0
W
7,599
2,576
0
2,170
10,005
3,456
276
3,945
5,970
0
45,446
L
Sol
5,100
856
0
2,998
10,797
2,560
720
4,874
5,923
41,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,680
Gold Earned
37,785
439
Minions Killed
394
0
Camps Cleared
0
1,322,853
Distance Traveled
1,330,177
20
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,693
513
98
7
0
203,164
6
L
Nemesis
8,269
551
94
6
0
292,904
2
W
Cerberus
7,561
504
30
2
0
293,145
3
W
Rama
8,580
572
105
7
0
280,364
7
W
Neith
8,124
542
116
8
0
251,017
0
L
Ymir
6,172
411
33
2
0
266,499
0
L
Chiron
7,109
474
80
5
0
262,067
0
L
Zeus
8,938
596
104
7
0
262,721
0
W
Susano
8,722
581
90
6
0
295,163
4
L
Sol
7,297
486
83
6
0
245,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role