Player Matchup

Mercury
Mercury
F502
Mercury
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 47L
1,483 Elo+
Party 1
Merlin
Merlin
Gael-Mello
Merlin
Level 29
God Stats
11W - 9L
1,425 SR
Queue Stats
109W - 98L
1,464 Elo+
Party 1
Jing Wei
Jing Wei
PitosKO
Jing Wei
Level 25
God Stats
41W - 30L
1,585 SR
Queue Stats
64W - 54L
1,491 Elo+
Party 1
Hercules
Hercules
Sølana
Hercules
Level 15
God Stats
3W - 0L
1,565 SR
Queue Stats
43W - 19L
1,719 Elo+
Solo
Athena
Athena
amandamunhoz_
Athena
Level 27
God Stats
54W - 40L
1,531 SR
Queue Stats
75W - 65L
1,465 Elo+
Party 1
Team Averages
Level 24
1,521 SR
1,524 Elo+

VS

Team Averages
Level 27
1,499 SR
1,468 Elo+
Amaterasu
Amaterasu
Chapeletada
Amaterasu
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
259W - 287L
1,398 Elo+
Solo
Bakasura
Bakasura
Dellanoo
Bakasura
Level 28
God Stats
13W - 13L
1,741 SR
Queue Stats
110W - 128L
1,460 Elo+
Solo
Baron Samedi
Baron Samedi
Moodestoo
Baron Samedi
Level 9
God Stats
3W - 4L
1,533 SR
Queue Stats
17W - 18L
1,565 Elo+
Party 2
Hercules
Hercules
blacks100000
Hercules
Level 27
God Stats
3W - 6L
1,229 SR
Queue Stats
185W - 195L
1,505 Elo+
Solo
Jing Wei
Jing Wei
yorikobanne
Jing Wei
Level 46
God Stats
4W - 7L
1,492 SR
Queue Stats
160W - 197L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
F502
Mercury
20
2 / 7 / 17
16,644
537
13,441
24,633
11,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
Gael-Mello
Merlin
20
4 / 6 / 3
14,844
479
11,628
14,190
6,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jing Wei
PitosKO
Jing Wei
20
17 / 8 / 9
18,772
606
42,128
32,271
15,109
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hercules
Sølana
Hercules
20
14 / 0 / 10
19,897
642
45,025
45,672
67,095
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
2 / 7 / 12
15,102
487
14,780
24,504
27,742
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Chapeletada
Amaterasu
20
9 / 7 / 0
14,823
478
30,687
30,940
26,122
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bakasura
Dellanoo
Bakasura
20
5 / 5 / 5
14,907
481
13,501
29,620
19,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
Moodestoo
Baron Samedi
20
9 / 8 / 6
15,116
488
28,898
29,279
17,202
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
blacks100000
Hercules
17
3 / 7 / 13
13,235
427
12,914
45,470
50,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
yorikobanne
Jing Wei
18
2 / 13 / 4
12,632
407
10,331
32,080
14,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
56
39
Kills
28
28
Deaths
40
51
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Chapeletada
Amaterasu
9
7
0
1.29
L
Bakasura
Dellanoo
Bakasura
5
5
5
1.5
W
Mercury
F502
Mercury
2
7
17
1.5
W
Merlin
Gael-Mello
Merlin
4
6
3
0.92
L
Baron Samedi
Moodestoo
Baron Samedi
9
8
6
1.5
W
Jing Wei
PitosKO
Jing Wei
17
8
9
2.69
W
Hercules
Sølana
Hercules
14
0
10
19
W
2
7
12
1.14
L
Hercules
blacks100000
Hercules
3
7
13
1.36
L
Jing Wei
yorikobanne
Jing Wei
2
13
4
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

127,002
Damage
96,331
141,270
Taken
167,389
127,710
Mitigated
127,860
62,850
Healing
56,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Chapeletada
Amaterasu
30,687
16,473
0
9,356
30,940
26,122
818
4,863
26,077
0
95,557
L
Bakasura
Dellanoo
Bakasura
13,501
9,152
0
8,642
29,620
19,859
1,900
3,425
26,195
0
110,928
W
Mercury
F502
Mercury
13,441
6,244
0
10,903
24,633
11,739
2,510
3,542
20,966
0
140,615
W
Merlin
Gael-Mello
Merlin
11,628
953
0
4,151
14,190
6,025
1,878
3,755
10,295
87,309
0
L
Baron Samedi
Moodestoo
Baron Samedi
28,898
2,735
4,205
8,645
29,279
17,202
460
3,803
25,476
143,121
0
W
Jing Wei
PitosKO
Jing Wei
42,128
30,234
0
15,024
32,271
15,109
4,395
6,863
25,149
0
180,035
W
Hercules
Sølana
Hercules
45,025
13,634
0
27,926
45,672
67,095
328
9,321
34,951
0
141,956
W
14,780
4,001
0
4,846
24,504
27,742
656
6,579
17,925
52,426
0
L
Hercules
blacks100000
Hercules
12,914
2,275
0
14,423
45,470
50,435
220
12,464
33,006
0
28,799
L
Jing Wei
yorikobanne
Jing Wei
10,331
7,463
489
10,526
32,080
14,242
292
1,853
30,227
0
92,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

85,259
Gold Earned
70,713
767
Minions Killed
714
0
Camps Cleared
0
3,051,777
Distance Traveled
2,648,053
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
14,823
478
136
4
0
498,932
3
L
Bakasura
14,907
481
210
7
0
638,068
0
W
Mercury
16,644
537
191
6
0
643,436
6
W
Merlin
14,844
479
119
4
0
507,118
0
L
Baron Samedi
15,116
488
193
6
0
465,381
1
W
Jing Wei
18,772
606
172
6
0
583,546
4
W
Hercules
19,897
642
218
7
0
685,825
7
W
Athena
15,102
487
67
2
0
631,852
2
L
Hercules
13,235
427
31
1
0
586,611
4
L
Jing Wei
12,632
407
144
5
0
459,061
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role