Player Matchup

Hel
Hel
Omnirexen
Hel
Level 13
God Stats
2W - 1L
1,286 SR
Queue Stats
36W - 34L
1,521 Elo+
Solo
Neith
Neith
SerKaeyn
Neith
Level 3
God Stats
3W - 0L
1,833 SR
Queue Stats
4W - 3L
1,475 Elo+
Party 3
Zeus
Zeus
Zaffiire
Zeus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,542 Elo+
Party 3
Janus
Janus
captainofthesun
Janus
Level 8
God Stats
5W - 2L
1,696 SR
Queue Stats
9W - 5L
1,557 Elo+
Party 3
Chaac
Chaac
nolimitstx
Chaac
Level 27
God Stats
132W - 88L
1,627 SR
Queue Stats
221W - 157L
1,542 Elo+
Solo
Team Averages
Level 16
1,588 SR
1,528 Elo+

VS

Team Averages
Level 19
1,531 SR
1,376 Elo+
Discordia
Discordia
BellOreki
Discordia
Level 27
God Stats
12W - 8L
1,624 SR
Queue Stats
184W - 107L
1,661 Elo+
Party 1
Cerberus
Cerberus
Ciulltha
Cerberus
Level 7
God Stats
1W - 3L
1,145 SR
Queue Stats
1W - 9L
982 Elo+
Party 2
Apollo
Apollo
Keeperofthekey8
Apollo
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,083 Elo+
Party 2
Sol
Sol
euud
Sol
Level 28
God Stats
55W - 29L
1,692 SR
Queue Stats
135W - 86L
1,597 Elo+
Party 1
Bellona
Bellona
sasakibom
Bellona
Level 23
God Stats
13W - 12L
1,693 SR
Queue Stats
38W - 33L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 19
10,310
1,031
2,126
13,374
6,500
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
SerKaeyn
Neith
18
7 / 3 / 23
11,389
1,139
14,405
12,467
4,709
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Zeus
19
16 / 6 / 17
13,694
1,369
30,462
12,862
4,548
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
9 / 4 / 26
12,614
1,261
22,025
11,572
4,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
19
9 / 2 / 19
13,146
1,315
20,321
16,687
15,702
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

205

VS

Team 2 Tickets

51

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BellOreki
Discordia
18
7 / 10 / 10
12,655
1,266
32,256
18,033
6,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Ciulltha
Cerberus
18
5 / 7 / 9
12,045
1,205
8,475
25,731
29,160
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
1 / 14 / 4
9,731
973
5,472
19,684
7,535
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sol
euud
Sol
17
4 / 7 / 10
11,365
1,137
13,876
18,307
6,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bellona
sasakibom
Bellona
17
1 / 7 / 11
10,410
1,041
3,929
18,361
12,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

148
Kill Participation
62
44
Kills
18
18
Deaths
45
104
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Discordia
BellOreki
Discordia
7
10
10
1.2
L
Cerberus
Ciulltha
Cerberus
5
7
9
1.36
L
1
14
4
0.21
W
3
3
19
4.17
W
Neith
SerKaeyn
Neith
7
3
23
6.17
W
Zeus
16
6
17
4.08
W
9
4
26
5.5
L
Sol
euud
Sol
4
7
10
1.29
W
Chaac
9
2
19
9.25
L
Bellona
sasakibom
Bellona
1
7
11
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,339
Damage
64,008
66,962
Taken
100,116
35,733
Mitigated
62,340
24,681
Healing
10,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
BellOreki
Discordia
32,256
883
321
2,200
18,033
6,548
0
10,974
7,059
53,348
0
L
Cerberus
Ciulltha
Cerberus
8,475
610
0
3,223
25,731
29,160
0
14,323
11,408
25,315
0
L
5,472
2,229
0
160
19,684
7,535
0
11,347
8,337
0
21,851
W
2,126
1,378
9,683
7,193
13,374
6,500
0
10,780
2,308
4,318
0
W
Neith
SerKaeyn
Neith
14,405
8,943
0
1,537
12,467
4,709
0
10,771
1,411
0
24,542
W
Zeus
30,462
5,372
189
860
12,862
4,548
0
9,727
2,859
42,598
0
W
22,025
3,539
0
130
11,572
4,274
0
10,106
1,150
49,033
0
L
Sol
euud
Sol
13,876
5,223
0
2,805
18,307
6,255
0
9,286
9,021
40,892
0
W
Chaac
20,321
3,983
0
5,089
16,687
15,702
0
11,903
4,627
0
48,931
L
Bellona
sasakibom
Bellona
3,929
352
0
1,313
18,361
12,842
0
8,683
9,678
0
14,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,153
Gold Earned
56,206
190
Minions Killed
194
8
Camps Cleared
3
902,760
Distance Traveled
961,904
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
12,655
1,266
50
5
0
201,280
0
L
Cerberus
12,045
1,205
30
3
0
193,190
0
L
Apollo
9,731
973
38
4
0
177,433
0
W
Hel
10,310
1,031
3
0
0
192,858
0
W
Neith
11,389
1,139
28
3
2
176,371
0
W
Zeus
13,694
1,369
25
3
3
157,117
1
W
Janus
12,614
1,261
66
7
0
173,009
0
L
Sol
11,365
1,137
64
6
0
179,267
0
W
Chaac
13,146
1,315
68
7
3
203,405
1
L
Bellona
10,410
1,041
12
1
3
210,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role