Player Matchup

Arachne
Arachne
ArturiousV
Arachne
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 22L
1,338 Elo+
Party 3
Artemis
Artemis
TheCorruptGamer_
Artemis
Level 14
God Stats
6W - 7L
1,371 SR
Queue Stats
50W - 51L
1,367 Elo+
Party 2
Chernobog
Chernobog
TheWhiteWolf0915
Chernobog
Level 27
God Stats
17W - 18L
1,330 SR
Queue Stats
74W - 84L
1,347 Elo+
Party 2
Hera
Hera
Vogeln3st
Hera
Level 27
God Stats
6W - 2L
1,670 SR
Queue Stats
35W - 53L
1,274 Elo+
Party 3
Merlin
Merlin
WAILERonMOON
Merlin
Level 29
God Stats
13W - 8L
1,495 SR
Queue Stats
127W - 139L
1,364 Elo+
Party 3
Team Averages
Level 23
1,473 SR
1,338 Elo+

VS

Team Averages
Level 19
1,545 SR
1,371 Elo+
Chaac
Chaac
Crazy04shooter
Chaac
Level 24
God Stats
5W - 3L
1,738 SR
Queue Stats
51W - 49L
1,471 Elo+
Solo
Scylla
Scylla
GK_goldmouth67
Scylla
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 28L
1,315 Elo+
Solo
Raijin
Raijin
StoneGorilla511
Raijin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 47L
1,301 Elo+
Party 1
Bakasura
Bakasura
matrix120700
Bakasura
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
217W - 232L
1,414 Elo+
Solo
Danzaburou
Danzaburou
x mOdE x 1
Danzaburou
Level 18
God Stats
63W - 41L
1,487 SR
Queue Stats
78W - 64L
1,353 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ArturiousV
Arachne
20
15 / 9 / 16
15,258
1,174
22,642
25,262
14,953
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
17 / 9 / 17
16,974
1,306
29,075
25,385
13,061
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chernobog
20
9 / 9 / 20
14,314
1,101
25,553
24,307
11,701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hera
20
7 / 8 / 34
15,298
1,177
24,323
16,854
7,912
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
19
1 / 3 / 11
11,921
917
3,833
7,520
3,927
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

47

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 11 / 17
17,730
1,364
30,689
33,118
29,846
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
3 / 11 / 14
13,987
1,076
4,599
18,949
7,384
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
1 / 13 / 10
11,908
916
4,940
25,849
26,262
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bakasura
matrix120700
Bakasura
15
2 / 3 / 2
10,777
829
1,297
4,976
1,727
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Danzaburou
x mOdE x 1
Danzaburou
20
20 / 11 / 13
20,425
1,571
51,728
30,387
15,344
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

147
Kill Participation
94
49
Kills
38
38
Deaths
49
98
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Arachne
ArturiousV
Arachne
15
9
16
2.56
L
12
11
17
1.86
L
3
11
14
0.91
L
1
13
10
0.46
W
17
9
17
2.83
W
Chernobog
9
9
20
2.11
W
Hera
7
8
34
3
W
Merlin
1
3
11
2.17
L
Bakasura
matrix120700
Bakasura
2
3
2
1
L
Danzaburou
x mOdE x 1
Danzaburou
20
11
13
2.41

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,426
Damage
93,253
99,328
Taken
113,279
51,554
Mitigated
80,563
16,017
Healing
8,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
ArturiousV
Arachne
22,642
17,107
0
6,406
25,262
14,953
0
4,492
20,720
0
46,216
L
30,689
7,242
0
5,633
33,118
29,846
0
8,759
24,359
0
63,441
L
4,599
2,076
0
0
18,949
7,384
0
6,539
12,410
18,003
0
L
4,940
1,202
280
754
25,849
26,262
0
7,456
18,393
17,942
0
W
29,075
23,760
0
6,289
25,385
13,061
0
1,061
24,274
0
51,747
W
Chernobog
25,553
17,072
0
1,925
24,307
11,701
0
1,232
23,075
0
40,474
W
Hera
24,323
6,172
94
1,218
16,854
7,912
0
1,428
15,376
40,572
0
W
Merlin
3,833
561
0
85
7,520
3,927
0
1,326
6,194
13,388
0
L
Bakasura
matrix120700
Bakasura
1,297
1,048
0
191
4,976
1,727
0
926
4,050
0
4,411
L
Danzaburou
x mOdE x 1
Danzaburou
51,728
31,558
0
1,310
30,387
15,344
0
4,476
25,911
0
101,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,765
Gold Earned
74,827
174
Minions Killed
225
6
Camps Cleared
7
879,752
Distance Traveled
874,948
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
15,258
1,174
51
4
1
223,877
0
L
Chaac
17,730
1,364
77
6
4
233,965
0
L
Scylla
13,987
1,076
27
2
2
206,554
0
L
Raijin
11,908
916
9
1
0
131,034
2
W
Artemis
16,974
1,306
32
2
1
192,376
0
W
Chernobog
14,314
1,101
33
3
2
172,029
0
W
Hera
15,298
1,177
34
3
2
221,983
0
W
Merlin
11,921
917
24
2
0
69,487
0
L
Bakasura
10,777
829
12
1
0
85,839
0
L
Danzaburou
20,425
1,571
100
8
1
217,556
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role