Player Matchup

Danzaburou
Danzaburou
Big Chungles23
Danzaburou
Level 66
God Stats
13W - 18L
1,444 SR
Queue Stats
112W - 163L
1,323 Elo+
Party 1
Ares
Ares
Gerardben
Ares
Level 48
God Stats
9W - 9L
1,541 SR
Queue Stats
228W - 296L
1,359 Elo+
Party 1
Artemis
Artemis
Tiny Turtle3434
Artemis
Level 51
God Stats
33W - 33L
1,468 SR
Queue Stats
239W - 307L
1,392 Elo+
Party 1
Ao Kuang
Ao Kuang
my name jeff406
Ao Kuang
Level 64
God Stats
2W - 4L
1,426 SR
Queue Stats
350W - 414L
1,318 Elo+
Party 1
Cthulhu
Cthulhu
thick meat 3756
Cthulhu
Level 28
God Stats
17W - 20L
1,406 SR
Queue Stats
80W - 103L
1,289 Elo+
Party 1
Team Averages
Level 51
1,457 SR
1,336 Elo+

VS

Team Averages
Level 75
1,511 SR
1,268 Elo+
Sol
Sol
FancyASmash
Sol
Level 94
God Stats
61W - 56L
1,476 SR
Queue Stats
337W - 384L
1,326 Elo+
Solo
Da Ji
Da Ji
FrostHero77
Da Ji
Level 120
God Stats
4W - 5L
1,536 SR
Queue Stats
29W - 37L
1,410 Elo+
Party 2
Chang'e
Chang'e
KNRoseKnight
Chang'e
Level 17
God Stats
0W - 3L
1,532 SR
Queue Stats
0W - 4L
1,231 Elo+
Party 2
Ymir
Ymir
Viper7903
Ymir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,231 Elo+
Party 2
Hercules
Hercules
deathking299
Hercules
Level 129
God Stats
0W - 3L
1,511 SR
Queue Stats
0W - 5L
1,143 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Big Chungles23
Danzaburou
13
6 / 0 / 5
7,993
666
6,851
7,351
2,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ares
11
1 / 3 / 1
6,193
516
3,278
12,367
6,530
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
6 / 0 / 7
7,562
630
9,057
5,404
1,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ao Kuang
12
6 / 1 / 5
7,826
652
4,682
7,404
2,384
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
7 / 1 / 4
7,394
616
3,952
4,186
2,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 0
5,819
485
2,422
8,245
3,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 3 / 1
6,316
526
4,099
8,664
2,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
KNRoseKnight
Chang'e
6
0 / 7 / 1
4,815
401
2,282
6,702
1,426
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ymir
9
0 / 8 / 0
5,425
452
788
9,541
2,392
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hercules
deathking299
Hercules
12
3 / 2 / 1
7,278
607
8,539
8,054
4,806
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
7
26
Kills
4
5
Deaths
26
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Big Chungles23
Danzaburou
6
0
5
8.5
L
0
6
0
0
L
1
3
1
0.5
W
Ares
1
3
1
0.5
L
Chang'e
KNRoseKnight
Chang'e
0
7
1
0.07
W
6
0
7
9.5
L
Ymir
0
8
0
0
L
Hercules
deathking299
Hercules
3
2
1
1.75
W
Ao Kuang
6
1
5
8.5
W
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,820
Damage
18,130
36,712
Taken
41,206
16,406
Mitigated
14,642
11,930
Healing
8,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Big Chungles23
Danzaburou
6,851
3,589
416
2,317
7,351
2,861
2,793
1,855
5,496
0
44,420
L
2,422
872
0
2,148
8,245
3,116
43
1,499
6,746
26,774
4,357
L
4,099
1,019
0
2,678
8,664
2,902
0
1,556
7,108
0
33,502
W
Ares
3,278
262
0
4,451
12,367
6,530
331
243
11,584
26,210
0
L
Chang'e
KNRoseKnight
Chang'e
2,282
394
298
895
6,702
1,426
0
2,017
4,685
11,931
0
W
9,057
5,097
0
1,765
5,404
1,764
2,741
1,348
4,056
0
36,050
L
Ymir
788
168
0
0
9,541
2,392
0
2,103
7,438
14,487
0
L
Hercules
deathking299
Hercules
8,539
4,355
0
2,656
8,054
4,806
318
4,737
3,317
0
38,918
W
Ao Kuang
4,682
1,424
0
2,334
7,404
2,384
35
1,422
5,892
24,356
0
W
3,952
0
192
455
4,186
2,867
371
502
3,684
20,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,968
Gold Earned
29,653
266
Minions Killed
262
0
Camps Cleared
0
1,132,815
Distance Traveled
986,883
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,993
666
75
6
0
229,983
3
L
Sol
5,819
485
62
5
0
188,006
0
L
Da Ji
6,316
526
67
6
0
218,144
0
W
Ares
6,193
516
34
3
0
244,298
1
L
Chang'e
4,815
401
28
2
0
198,171
0
W
Artemis
7,562
630
70
6
0
205,289
0
L
Ymir
5,425
452
31
3
0
166,451
0
L
Hercules
7,278
607
74
6
0
216,111
3
W
Ao Kuang
7,826
652
55
5
0
252,658
0
W
Cthulhu
7,394
616
32
3
0
200,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role