Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Syckness
Bacchus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Thoth
Thoth
iiHistoric
Thoth
Level 22
God Stats
0W - 2L
1,348 SR
Queue Stats
13W - 32L
1,465 Elo+
Party 2
Thor
Thor
iiRoyall
Thor
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 40L
1,517 Elo+
Party 2
Fafnir
Fafnir
pankakewaffles
Fafnir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,172 Elo+
Solo
Team Averages
Level 43
1,470 SR
1,431 Elo+

VS

Team Averages
Level 99
1,604 SR
1,487 Elo+
Tyr
Tyr
 
Tyr
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Critiks
Janus
Level 135
God Stats
10W - 2L
1,832 SR
Queue Stats
573W - 501L
1,544 Elo+
Party 1
Set
Set
Lumberjack408
Set
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 10L
1,500 Elo+
Party 1
Horus
Horus
The Escamilla
Horus
Level 159
God Stats
12W - 5L
1,894 SR
Queue Stats
705W - 590L
1,558 Elo+
Party 1
Cernunnos
Cernunnos
xFeym
Cernunnos
Level 34
God Stats
1W - 1L
1,294 SR
Queue Stats
129W - 156L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
16
1 / 5 / 5
10,135
780
8,774
22,054
26,815
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Syckness
Bacchus
15
1 / 7 / 7
8,669
667
10,267
19,383
26,096
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thoth
17
5 / 3 / 3
9,649
742
16,647
9,779
4,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
14
2 / 5 / 6
8,220
632
8,682
14,243
8,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
2 / 6 / 4
9,058
697
6,528
17,830
18,420
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
18
6 / 1 / 16
10,386
799
12,180
15,043
12,487
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
Critiks
Janus
20
12 / 1 / 14
11,939
918
31,747
10,152
4,960
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 4 / 11
9,306
716
6,348
12,934
6,981
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

18
4 / 2 / 21
11,196
861
8,277
20,622
22,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cernunnos
xFeym
Cernunnos
15
2 / 3 / 15
9,610
739
15,879
14,090
7,236
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
103
11
Kills
26
26
Deaths
11
25
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
5
5
0.7
W
Tyr
 
Tyr
6
1
16
14
W
Janus
Critiks
Janus
12
1
14
19
W
2
4
11
1.88
L
Bacchus
Syckness
Bacchus
1
7
7
0.64
W
4
2
21
7.25
L
Thoth
5
3
3
2.17
L
Thor
2
5
6
1
L
2
6
4
0.67
W
Cernunnos
xFeym
Cernunnos
2
3
15
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,898
Damage
74,431
83,289
Taken
72,841
84,533
Mitigated
54,602
20,427
Healing
31,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
8,774
1,323
6,895
6,722
22,054
26,815
0
9,404
12,650
15,286
0
W
Tyr
 
Tyr
12,180
1,763
134
3,919
15,043
12,487
82
10,565
4,162
0
19,346
W
Janus
Critiks
Janus
31,747
3,436
4,057
2,431
10,152
4,960
2,009
7,106
2,866
58,500
0
W
6,348
2,334
380
1,026
12,934
6,981
437
8,584
4,190
0
8,747
L
Bacchus
Syckness
Bacchus
10,267
1,714
0
0
19,383
26,096
0
7,222
12,161
17,622
0
W
8,277
3,966
6,900
9,359
20,622
22,938
431
7,174
13,164
0
14,526
L
Thoth
16,647
732
0
1,272
9,779
4,540
0
3,487
6,292
36,963
0
L
Thor
8,682
1,247
2,052
1,289
14,243
8,662
0
6,628
7,615
0
12,322
L
6,528
2,039
129
2,068
17,830
18,420
0
5,006
12,824
16,050
0
W
Cernunnos
xFeym
Cernunnos
15,879
7,914
910
2,382
14,090
7,236
1,113
7,519
6,243
0
32,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,731
Gold Earned
52,437
112
Minions Killed
146
0
Camps Cleared
0
1,044,566
Distance Traveled
1,221,740
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,135
780
23
2
0
190,296
1
W
Tyr
10,386
799
13
1
0
262,366
0
W
Janus
11,939
918
70
5
0
238,279
4
W
Set
9,306
716
5
0
0
247,236
0
L
Bacchus
8,669
667
14
1
0
198,637
0
W
Horus
11,196
861
5
0
0
245,225
0
L
Thoth
9,649
742
49
4
0
235,763
1
L
Thor
8,220
632
3
0
0
206,615
0
L
Fafnir
9,058
697
23
2
0
213,255
5
W
Cernunnos
9,610
739
53
4
0
228,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role