Player Matchup

Ares
Ares
Diamond III
AVENGESD
Ares
Diamond III
Level 157
God Stats
1W - 1L
1,714 SR
Queue Stats
90W - 72L
2,188 MMR
Solo
Janus
Janus
Diamond V
BeeScoop
Janus
Diamond V
Level 121
God Stats
15W - 23L
1,447 SR
Queue Stats
334W - 326L
2,155 MMR
Party 1
Danzaburou
Danzaburou
Diamond II
DarkGizmo221
Danzaburou
Diamond II
Level 154
God Stats
13W - 11L
1,655 SR
Queue Stats
232W - 210L
2,297 MMR
Solo
Ravana
Ravana
Diamond IV
MauriDarkrai
Ravana
Diamond IV
Level 134
God Stats
25W - 21L
1,607 SR
Queue Stats
264W - 256L
2,202 MMR
Solo
King Arthur
King Arthur
Diamond III
Zamastzu
King Arthur
Diamond III
Level 109
God Stats
16W - 19L
1,573 SR
Queue Stats
396W - 388L
2,380 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 135
1,599 SR
2,244 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 130
1,714 SR
2,243 MMR
Vamana
Vamana
Platinum III
Hüman
Vamana
Platinum III
Level 86
God Stats
17W - 12L
1,770 SR
Queue Stats
569W - 474L
2,180 MMR
Solo
Agni
Agni
Platinum II
InfamousBurr
Agni
Platinum II
Level 112
God Stats
1W - 0L
1,782 SR
Queue Stats
148W - 134L
2,149 MMR
Solo
Ullr
Ullr
Masters
NoGankOmar
Ullr
Masters
Level 141
God Stats
38W - 51L
1,612 SR
Queue Stats
971W - 930L
2,364 MMR
Solo
Chaac
Chaac
Diamond III
ShamW0Wy
Chaac
Diamond III
Level 153
God Stats
16W - 19L
1,674 SR
Queue Stats
233W - 223L
2,233 MMR
Solo
Mercury
Mercury
Diamond III
urlocalbackpack
Mercury
Diamond III
Level 157
God Stats
6W - 7L
1,730 SR
Queue Stats
151W - 131L
2,291 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
17
3 / 4 / 3
11,384
495
13,454
21,176
21,791
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Janus
BeeScoop
Janus
18
2 / 3 / 4
10,629
462
8,186
12,633
5,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Danzaburou
DarkGizmo221
Danzaburou
20
1 / 5 / 2
12,235
532
10,493
15,468
7,593
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
17
2 / 3 / 3
10,521
457
8,794
14,131
7,526
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
Zamastzu
King Arthur
19
1 / 3 / 2
11,347
493
9,212
22,945
21,857
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
TiamatSetAthenaGilgameshSol

VS

Bans
SobekTsukuyomiPersephoneScyllaKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Hüman
Vamana
20
6 / 2 / 7
13,758
598
16,605
20,688
14,798
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
2 / 4 / 8
11,664
507
9,481
11,371
4,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
2 / 2 / 10
13,025
566
8,413
16,547
7,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
ShamW0Wy
Chaac
19
1 / 0 / 10
12,681
551
14,747
17,832
21,579
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
7 / 1 / 8
13,341
580
14,776
15,299
7,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
61
9
Kills
18
18
Deaths
9
14
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Ares
3
4
3
1.13
L
Janus
BeeScoop
Janus
2
3
4
1.33
L
Danzaburou
DarkGizmo221
Danzaburou
1
5
2
0.4
W
Vamana
Hüman
Vamana
6
2
7
4.75
W
2
4
8
1.5
L
Ravana
2
3
3
1.17
W
2
2
10
3.5
W
Chaac
ShamW0Wy
Chaac
1
0
10
6
L
King Arthur
Zamastzu
King Arthur
1
3
2
0.67
W
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,139
Damage
64,022
86,353
Taken
81,737
63,778
Mitigated
55,907
24,174
Healing
24,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
13,454
186
0
3,270
21,176
21,791
0
2,553
18,623
27,340
0
L
Janus
BeeScoop
Janus
8,186
412
0
2,983
12,633
5,011
0
3,596
9,037
80,269
0
L
Danzaburou
DarkGizmo221
Danzaburou
10,493
4,101
0
3,465
15,468
7,593
692
543
14,925
0
116,527
W
Vamana
Hüman
Vamana
16,605
9,712
0
8,607
20,688
14,798
86
9,518
10,756
3,605
68,875
W
9,481
802
26
2,624
11,371
4,709
425
5,261
6,012
76,880
0
L
Ravana
8,794
1,671
0
6,210
14,131
7,526
0
1,416
12,715
0
80,949
W
8,413
4,125
0
5,136
16,547
7,217
3,297
1,940
14,607
0
103,866
W
Chaac
ShamW0Wy
Chaac
14,747
934
0
7,372
17,832
21,579
612
2,246
15,486
944
95,596
L
King Arthur
Zamastzu
King Arthur
9,212
925
0
8,246
22,945
21,857
0
3,577
19,368
0
85,258
W
14,776
9,165
0
390
15,299
7,604
3,692
1,734
13,236
0
114,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,116
Gold Earned
64,469
713
Minions Killed
721
0
Camps Cleared
0
2,192,688
Distance Traveled
2,361,149
32
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
11,384
495
28
1
0
435,947
9
L
Janus
10,629
462
178
8
0
441,371
4
L
Danzaburou
12,235
532
206
9
0
373,818
7
W
Vamana
13,758
598
89
4
0
461,039
3
W
Agni
11,664
507
135
6
0
409,669
7
L
Ravana
10,521
457
126
5
0
487,004
5
W
Ullr
13,025
566
188
8
0
434,197
4
W
Chaac
12,681
551
164
7
0
487,325
5
L
King Arthur
11,347
493
175
8
0
454,548
7
W
Mercury
13,341
580
145
6
0
568,919
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role