Player Matchup

Sobek
Sobek
Bearsona_Beyond
Sobek
Level 133
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 42L
1,430 Elo+
Party 2
Bakasura
Bakasura
JMitchucf
Bakasura
Level 133
God Stats
2W - 4L
1,331 SR
Queue Stats
14W - 41L
1,331 Elo+
Party 2
Chaac
Chaac
LeahyHoo
Chaac
Level 62
God Stats
0W - 4L
1,334 SR
Queue Stats
17W - 39L
1,403 Elo+
Party 2
Artemis
Artemis
SixfootTeninches
Artemis
Level 114
God Stats
3W - 5L
1,581 SR
Queue Stats
18W - 35L
1,421 Elo+
Party 2
Janus
Janus
gorick2002
Janus
Level 151
God Stats
1W - 1L
1,706 SR
Queue Stats
29W - 49L
1,478 Elo+
Party 2
Team Averages
Level 119
1,490 SR
1,413 Elo+

VS

Team Averages
Level 125
1,501 SR
1,569 Elo+
Bakasura
Bakasura
Bnero1257
Bakasura
Level 81
God Stats
12W - 14L
1,520 SR
Queue Stats
442W - 406L
1,565 Elo+
Solo
Horus
Horus
Dax1999
Horus
Level 128
God Stats
10W - 4L
1,741 SR
Queue Stats
146W - 132L
1,563 Elo+
Party 1
Chronos
Chronos
PERZIVL
Chronos
Level 104
God Stats
2W - 1L
1,411 SR
Queue Stats
162W - 137L
1,581 Elo+
Solo
Sun Wukong
Sun Wukong
SeanyB0y_21
Sun Wukong
Level 155
God Stats
10W - 9L
1,484 SR
Queue Stats
470W - 469L
1,522 Elo+
Solo
Gilgamesh
Gilgamesh
blazedganja
Gilgamesh
Level 158
God Stats
3W - 4L
1,348 SR
Queue Stats
186W - 167L
1,612 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 6 / 8
12,721
454
8,122
21,418
23,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
JMitchucf
Bakasura
20
7 / 4 / 3
15,466
552
15,545
23,394
10,365
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chaac
LeahyHoo
Chaac
18
2 / 6 / 5
11,878
424
9,228
22,732
26,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
3 / 11 / 7
13,555
484
11,937
21,138
8,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
19
3 / 11 / 2
13,223
472
12,618
19,251
6,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Bnero1257
Bakasura
20
16 / 4 / 3
18,439
659
23,494
21,602
13,238
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
Dax1999
Horus
17
2 / 5 / 13
13,020
465
6,487
23,678
26,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos
PERZIVL
Chronos
20
4 / 1 / 9
15,929
569
14,155
15,782
7,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
SeanyB0y_21
Sun Wukong
19
2 / 2 / 9
13,970
499
12,263
24,572
21,859
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gilgamesh
blazedganja
Gilgamesh
20
14 / 5 / 7
17,059
609
24,621
31,956
11,377
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
79
16
Kills
38
38
Deaths
17
25
Assists
41
Player
Kills
Deaths
Assists
KDA
L
1
6
8
0.83
W
Bakasura
Bnero1257
Bakasura
16
4
3
4.38
W
Horus
Dax1999
Horus
2
5
13
1.7
L
Bakasura
JMitchucf
Bakasura
7
4
3
2.13
L
Chaac
LeahyHoo
Chaac
2
6
5
0.75
W
Chronos
PERZIVL
Chronos
4
1
9
8.5
W
Sun Wukong
SeanyB0y_21
Sun Wukong
2
2
9
3.25
L
3
11
7
0.59
W
Gilgamesh
blazedganja
Gilgamesh
14
5
7
3.5
L
Janus
3
11
2
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,450
Damage
81,020
107,933
Taken
117,590
75,244
Mitigated
81,160
18,865
Healing
46,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,122
788
0
5,274
21,418
23,539
0
1,388
19,015
48,654
0
W
Bakasura
Bnero1257
Bakasura
23,494
16,580
0
5,307
21,602
13,238
3,040
4,901
16,301
0
147,170
W
Horus
Dax1999
Horus
6,487
2,498
3,393
5,253
23,678
26,914
1,003
3,413
19,915
0
24,711
L
Bakasura
JMitchucf
Bakasura
15,545
10,641
0
3,785
23,394
10,365
0
1,187
21,700
0
142,714
L
Chaac
LeahyHoo
Chaac
9,228
928
0
7,719
22,732
26,278
0
3,836
17,776
0
56,333
W
Chronos
PERZIVL
Chronos
14,155
3,734
0
8,782
15,782
7,772
4,547
3,277
12,321
149,825
0
W
Sun Wukong
SeanyB0y_21
Sun Wukong
12,263
2,890
0
10,258
24,572
21,859
269
4,957
19,097
0
87,877
L
11,937
5,972
0
564
21,138
8,089
0
2,900
17,818
0
80,726
W
Gilgamesh
blazedganja
Gilgamesh
24,621
7,902
1,757
11,972
31,956
11,377
2,335
6,217
25,069
0
135,413
L
Janus
12,618
707
0
1,523
19,251
6,973
0
4,844
13,911
85,599
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,843
Gold Earned
78,417
668
Minions Killed
825
0
Camps Cleared
0
2,527,329
Distance Traveled
2,752,129
26
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
12,721
454
75
3
0
527,127
10
W
Bakasura
18,439
659
234
8
0
611,991
0
W
Horus
13,020
465
35
1
0
537,204
1
L
Bakasura
15,466
552
214
8
0
587,514
5
L
Chaac
11,878
424
96
3
0
465,832
1
W
Chronos
15,929
569
248
9
0
528,796
5
W
Sun Wukong
13,970
499
128
5
0
548,122
7
L
Artemis
13,555
484
121
4
0
474,697
5
W
Gilgamesh
17,059
609
180
6
0
526,016
0
L
Janus
13,223
472
162
6
0
472,159
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role