Player Matchup

Neith
Neith
AlektoTheFury
Neith
Level 55
God Stats
22W - 43L
1,433 SR
Queue Stats
151W - 226L
1,458 Elo+
Party 2
Erlang Shen
Erlang Shen
AspireCharisma
Erlang Shen
Level 108
God Stats
3W - 6L
1,526 SR
Queue Stats
295W - 405L
1,464 Elo+
Party 2
Sol
Sol
Herodion
Sol
Level 137
God Stats
7W - 7L
1,557 SR
Queue Stats
220W - 232L
1,442 Elo+
Solo
Team Averages
Level 100
1,505 SR
1,455 Elo+

VS

Team Averages
Level 59
1,696 SR
1,543 Elo+
Eset
Eset
Brandoobie
Eset
Level 16
God Stats
25W - 17L
1,500 SR
Queue Stats
291W - 249L
1,588 Elo+
Party 1
Gilgamesh
Gilgamesh
Coolguy4coolnss
Gilgamesh
Level 99
God Stats
3W - 2L
1,866 SR
Queue Stats
211W - 156L
1,599 Elo+
Party 1
Skadi
Skadi
exiledthraxus
Skadi
Level 62
God Stats
5W - 1L
1,722 SR
Queue Stats
14W - 17L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 0
7,293
663
3,119
7,088
2,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Erlang Shen
AspireCharisma
Erlang Shen
10
0 / 10 / 1
6,640
604
2,735
14,037
6,605
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 4 / 1
6,727
612
4,278
8,258
2,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 18
8,534
776
4,101
3,355
1,179
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Coolguy4coolnss
Gilgamesh
14
9 / 1 / 9
9,805
891
11,816
10,770
7,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

13
9 / 1 / 8
9,200
836
8,116
5,285
1,860
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
55
1
Kills
20
20
Deaths
2
2
Assists
35
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
L
Erlang Shen
AspireCharisma
Erlang Shen
0
10
1
0.05
W
2
0
18
11
W
Gilgamesh
Coolguy4coolnss
Gilgamesh
9
1
9
13.5
L
0
4
1
0.13
W
9
1
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,132
Damage
24,033
29,383
Taken
19,410
11,587
Mitigated
10,666
3,783
Healing
2,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,119
1,110
0
376
7,088
2,166
25
1,569
5,519
0
16,539
L
Erlang Shen
AspireCharisma
Erlang Shen
2,735
791
289
2,470
14,037
6,605
0
2,155
11,882
0
18,021
W
4,101
404
855
887
3,355
1,179
583
1,091
2,264
25,186
0
W
Gilgamesh
Coolguy4coolnss
Gilgamesh
11,816
2,841
0
390
10,770
7,627
585
1,648
9,122
0
41,087
L
4,278
779
0
648
8,258
2,816
240
377
7,881
23,040
1,431
W
8,116
2,915
0
726
5,285
1,860
1,070
1,374
3,911
0
24,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,660
Gold Earned
27,539
108
Minions Killed
135
0
Camps Cleared
0
560,746
Distance Traveled
641,358
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,293
663
34
3
0
179,245
4
L
Erlang Shen
6,640
604
38
3
0
183,097
1
W
Eset
8,534
776
56
5
0
202,910
0
W
Gilgamesh
9,805
891
52
5
0
226,939
2
L
Sol
6,727
612
36
3
0
198,404
1
W
Skadi
9,200
836
27
2
0
211,509
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role