Player Matchup

Sobek
Sobek
GSoC Angel
Sobek
Level 87
God Stats
4W - 10L
1,338 SR
Queue Stats
506W - 478L
1,528 Elo+
Party 2
Heimdallr
Heimdallr
GSoC BamBam
Heimdallr
Level 87
God Stats
5W - 7L
1,625 SR
Queue Stats
597W - 551L
1,577 Elo+
Party 2
Hades
Hades
GSoC Brainz
Hades
Level 89
God Stats
1W - 2L
1,705 SR
Queue Stats
29W - 22L
1,510 Elo+
Party 2
Fenrir
Fenrir
Hex The Alien
Fenrir
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 71L
1,587 Elo+
Party 2
King Arthur
King Arthur
Nuffims
King Arthur
Level 84
God Stats
35W - 33L
1,583 SR
Queue Stats
334W - 294L
1,561 Elo+
Party 2
Team Averages
Level 93
1,550 SR
1,553 Elo+

VS

Team Averages
Level 142
1,615 SR
1,503 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
DeodateK2W
Chiron
Level 123
God Stats
5W - 5L
1,638 SR
Queue Stats
43W - 54L
1,519 Elo+
Party 1
Pele
Pele
Poncho_M510
Pele
Level 154
God Stats
5W - 6L
1,508 SR
Queue Stats
23W - 38L
1,464 Elo+
Party 1
Ares
Ares
Sank510
Ares
Level 123
God Stats
1W - 2L
1,655 SR
Queue Stats
15W - 22L
1,469 Elo+
Party 1
Eset
Eset
nando_427
Eset
Level 156
God Stats
3W - 1L
1,776 SR
Queue Stats
88W - 76L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
9
0 / 6 / 1
6,114
382
3,307
13,498
9,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
GSoC BamBam
Heimdallr
11
0 / 5 / 0
6,519
407
2,925
9,341
2,759
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
4 / 6 / 2
8,313
520
5,912
11,769
4,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
4 / 5 / 2
7,919
495
7,059
13,039
4,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
Nuffims
King Arthur
13
1 / 5 / 1
7,659
479
7,149
14,759
9,768
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
1 / 3 / 5
8,934
558
7,900
11,484
13,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chiron
DeodateK2W
Chiron
16
9 / 1 / 7
9,787
612
13,734
9,964
3,844
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

14
5 / 2 / 6
8,717
545
5,579
8,504
3,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ares
Sank510
Ares
12
5 / 0 / 7
8,798
550
7,654
7,477
5,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Eset
15
7 / 3 / 5
9,695
606
10,658
10,037
3,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
57
9
Kills
27
27
Deaths
9
6
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
3
5
1.17
W
Chiron
DeodateK2W
Chiron
9
1
7
12.5
L
Sobek
0
6
1
0.08
L
Heimdallr
GSoC BamBam
Heimdallr
0
5
0
0
L
4
6
2
0.83
L
4
5
2
1
L
King Arthur
Nuffims
King Arthur
1
5
1
0.3
W
5
2
6
4
W
Ares
Sank510
Ares
5
0
7
8.5
W
Eset
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,352
Damage
45,525
62,406
Taken
47,466
30,539
Mitigated
30,826
18,326
Healing
17,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
7,900
1,616
552
4,149
11,484
13,769
211
595
10,889
42,988
9,042
W
Chiron
DeodateK2W
Chiron
13,734
6,219
628
3,784
9,964
3,844
3,012
2,400
7,511
0
73,712
L
Sobek
3,307
367
528
3,967
13,498
9,051
0
4,923
8,483
17,072
0
L
Heimdallr
GSoC BamBam
Heimdallr
2,925
819
0
750
9,341
2,759
0
2,418
6,841
0
32,931
L
5,912
155
243
4,281
11,769
4,727
0
5,330
6,218
41,156
0
L
7,059
2,141
0
4,942
13,039
4,234
0
4,694
8,159
0
38,216
L
King Arthur
Nuffims
King Arthur
7,149
613
0
3,615
14,759
9,768
0
7,959
6,800
0
42,759
W
5,579
1,926
0
1,045
8,504
3,907
848
617
7,887
0
46,313
W
Ares
Sank510
Ares
7,654
97
0
2,418
7,477
5,501
698
1,483
5,994
14,652
0
W
Eset
10,658
1,425
751
3,717
10,037
3,805
1,261
4,124
5,913
60,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,524
Gold Earned
45,931
329
Minions Killed
412
0
Camps Cleared
0
1,486,812
Distance Traveled
1,553,650
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,934
558
115
7
0
257,038
3
W
Chiron
9,787
612
110
7
0
313,834
7
L
Sobek
6,114
382
20
1
0
310,413
4
L
Heimdallr
6,519
407
67
4
0
268,919
3
L
Hades
8,313
520
70
4
0
308,102
2
L
Fenrir
7,919
495
66
4
0
313,247
3
L
King Arthur
7,659
479
106
7
0
286,131
9
W
Pele
8,717
545
55
3
0
363,094
3
W
Ares
8,798
550
19
1
0
312,920
1
W
Eset
9,695
606
113
7
0
306,764
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role