Player Matchup

Neith
Neith
 
Neith
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Cryotechnic
Ymir
Level 66
God Stats
60W - 42L
1,486 SR
Queue Stats
559W - 503L
1,387 Elo+
Party 1
Scylla
Scylla
iwanttoendmylife
Scylla
Level 24
God Stats
1W - 5L
1,424 SR
Queue Stats
99W - 128L
1,345 Elo+
Party 1
Team Averages
Level 65
1,470 SR
1,411 Elo+

VS

Team Averages
Level 27
1,568 SR
1,405 Elo+
Sun Wukong
Sun Wukong
Hornebaddy
Sun Wukong
Level 28
God Stats
2W - 3L
1,407 SR
Queue Stats
11W - 19L
1,404 Elo+
Party 2
Ullr
Ullr
MustHaveLoot
Ullr
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 112L
1,280 Elo+
Solo
Zhong Kui
Zhong Kui
nhukes
Zhong Kui
Level 29
God Stats
1W - 0L
1,797 SR
Queue Stats
13W - 15L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
2 / 4 / 0
6,446
645
6,342
10,012
3,267
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 4 / 1
6,222
622
2,204
8,774
5,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
0 / 4 / 2
5,846
585
2,981
5,118
1,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Hornebaddy
Sun Wukong
11
4 / 0 / 8
7,719
772
3,834
7,031
4,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
1 / 1 / 4
6,823
682
4,285
6,534
2,138
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Zhong Kui
nhukes
Zhong Kui
12
7 / 1 / 5
8,228
823
11,940
8,334
5,748
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
2
Kills
12
12
Deaths
2
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
4
0
0.5
L
0
4
1
0.13
W
Sun Wukong
Hornebaddy
Sun Wukong
4
0
8
8
W
1
1
4
3
L
0
4
2
0.25
W
Zhong Kui
nhukes
Zhong Kui
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,527
Damage
20,059
23,904
Taken
21,899
10,243
Mitigated
12,658
5,611
Healing
6,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
6,342
1,787
0
4,076
10,012
3,267
0
4,500
5,337
0
20,751
L
2,204
63
0
1,397
8,774
5,396
0
4,414
4,275
8,760
0
W
Sun Wukong
Hornebaddy
Sun Wukong
3,834
685
0
1,164
7,031
4,772
299
807
6,224
0
20,513
W
4,285
766
0
1,630
6,534
2,138
74
2,493
4,041
0
20,662
L
2,981
202
0
138
5,118
1,580
0
3,026
2,039
11,287
0
W
Zhong Kui
nhukes
Zhong Kui
11,940
2,626
0
3,724
8,334
5,748
753
1,885
6,449
30,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,514
Gold Earned
22,770
64
Minions Killed
112
0
Camps Cleared
0
494,066
Distance Traveled
533,045
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,446
645
42
4
0
168,258
0
L
Ymir
6,222
622
11
1
0
180,175
4
W
Sun Wukong
7,719
772
25
3
0
190,989
0
W
Ullr
6,823
682
34
3
0
187,432
2
L
Scylla
5,846
585
11
1
0
145,633
0
W
Zhong Kui
8,228
823
53
5
0
154,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role