Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Daedalex
Neith
Level 122
God Stats
13W - 15L
1,398 SR
Queue Stats
132W - 114L
1,364 Elo+
Solo
Set
Set
XxpapiarrexX
Set
Level 67
God Stats
11W - 11L
1,579 SR
Queue Stats
268W - 262L
1,470 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
javiekiller
Morgan Le Fay
Level 105
God Stats
25W - 21L
1,660 SR
Queue Stats
412W - 392L
1,519 Elo+
Party 2
Gilgamesh
Gilgamesh
sandervandon
Gilgamesh
Level 97
God Stats
18W - 17L
1,648 SR
Queue Stats
259W - 255L
1,482 Elo+
Party 2
Team Averages
Level 99
1,557 SR
1,467 Elo+

VS

Team Averages
Level 71
1,571 SR
1,525 Elo+
Eset
Eset
 
Eset
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
ItsAbu-
Yemoja
Level 60
God Stats
6W - 3L
1,864 SR
Queue Stats
101W - 107L
1,466 Elo+
Party 1
Mercury
Mercury
Unstablelol
Mercury
Level 45
God Stats
6W - 7L
1,541 SR
Queue Stats
257W - 222L
1,490 Elo+
Party 1
Neith
Neith
ZeroinTheGod
Neith
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 15L
1,539 Elo+
Party 1
Osiris
Osiris
ceemoney1024
Osiris
Level 99
God Stats
8W - 8L
1,449 SR
Queue Stats
37W - 29L
1,630 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
3 / 2 / 2
6,947
579
5,183
9,571
3,881
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
Daedalex
Neith
11
1 / 2 / 2
6,477
540
4,821
5,163
1,706
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
3 / 2 / 0
6,598
550
2,423
5,981
1,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morgan Le Fay
javiekiller
Morgan Le Fay
13
4 / 1 / 0
7,708
642
6,225
6,491
2,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
sandervandon
Gilgamesh
12
3 / 4 / 0
6,858
572
7,291
9,802
6,968
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
12
3 / 5 / 2
6,978
582
3,626
7,613
2,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Yemoja
ItsAbu-
Yemoja
10
2 / 3 / 1
6,204
517
3,362
8,010
4,135
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
Unstablelol
Mercury
11
1 / 2 / 3
6,546
546
4,092
7,763
2,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 0 / 2
5,368
447
3,617
4,821
1,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Osiris
11
4 / 4 / 2
6,847
571
7,548
10,550
5,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
21
14
Kills
11
11
Deaths
14
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
3
2
2
2
W
Eset
 
Eset
3
5
2
0.8
L
Neith
Daedalex
Neith
1
2
2
1
W
Yemoja
ItsAbu-
Yemoja
2
3
1
0.83
W
Mercury
Unstablelol
Mercury
1
2
3
1.25
L
3
2
0
1.5
W
1
0
2
2
W
Osiris
4
4
2
1.25
L
Morgan Le Fay
javiekiller
Morgan Le Fay
4
1
0
4
L
Gilgamesh
sandervandon
Gilgamesh
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,943
Damage
22,245
37,008
Taken
38,757
16,708
Mitigated
16,373
8,375
Healing
10,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,183
165
0
2,412
9,571
3,881
180
2,015
7,546
22,373
0
W
Eset
 
Eset
3,626
444
232
2,579
7,613
2,646
0
4,309
2,986
34,148
0
L
Neith
Daedalex
Neith
4,821
1,726
0
894
5,163
1,706
660
1,796
3,367
0
39,773
W
Yemoja
ItsAbu-
Yemoja
3,362
514
347
1,830
8,010
4,135
508
2,170
5,840
19,467
0
W
Mercury
Unstablelol
Mercury
4,092
2,353
0
430
7,763
2,790
0
989
6,674
0
37,919
L
2,423
925
0
716
5,981
1,877
0
1,204
4,617
0
34,544
W
3,617
1,206
0
1,611
4,821
1,462
645
1,963
2,858
0
22,461
W
Osiris
7,548
4,449
0
3,797
10,550
5,340
0
1,521
8,991
0
27,397
L
Morgan Le Fay
javiekiller
Morgan Le Fay
6,225
258
0
2,209
6,491
2,276
360
1,601
4,688
51,012
0
L
Gilgamesh
sandervandon
Gilgamesh
7,291
1,860
0
2,144
9,802
6,968
0
0
9,802
0
35,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,588
Gold Earned
31,943
349
Minions Killed
264
0
Camps Cleared
0
1,082,658
Distance Traveled
1,121,602
22
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,947
579
25
2
0
245,241
4
W
Eset
6,978
582
75
6
0
214,376
2
L
Neith
6,477
540
88
7
0
191,592
2
W
Yemoja
6,204
517
25
2
0
187,231
0
W
Mercury
6,546
546
82
7
0
264,219
1
L
Set
6,598
550
70
6
0
246,851
11
W
Neith
5,368
447
34
3
0
224,818
2
W
Osiris
6,847
571
48
4
0
230,958
0
L
Morgan Le Fay
7,708
642
105
9
0
220,095
3
L
Gilgamesh
6,858
572
61
5
0
178,879
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role