Player Matchup

Jing Wei
Jing Wei
carlosandreszxD
Jing Wei
Level 119
God Stats
2W - 1L
1,500 SR
Queue Stats
64W - 57L
1,492 Elo+
Party 1
Kukulkan
Kukulkan
jtrivino334
Kukulkan
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 25L
1,448 Elo+
Party 1
Bacchus
Bacchus
jtrivino443
Bacchus
Level 14
God Stats
8W - 7L
1,500 SR
Queue Stats
12W - 10L
1,545 Elo+
Party 1
Team Averages
Level 70
1,500 SR
1,495 Elo+

VS

Team Averages
Level 77
1,470 SR
1,486 Elo+
Ra
Ra
Elmomaso09
Ra
Level 22
God Stats
0W - 2L
1,385 SR
Queue Stats
5W - 6L
1,568 Elo+
Solo
Scylla
Scylla
JACKAL1684
Scylla
Level 118
God Stats
22W - 21L
1,700 SR
Queue Stats
249W - 259L
1,512 Elo+
Solo
Fenrir
Fenrir
MADOFF1998
Fenrir
Level 91
God Stats
8W - 23L
1,324 SR
Queue Stats
289W - 351L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
16
10 / 8 / 6
12,489
781
14,997
16,685
6,752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kukulkan
jtrivino334
Kukulkan
16
7 / 5 / 6
11,610
726
12,669
10,089
3,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
jtrivino443
Bacchus
13
1 / 2 / 11
10,502
656
3,736
9,384
12,411
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 8 / 10
10,104
632
5,967
13,908
6,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Scylla
JACKAL1684
Scylla
15
6 / 5 / 3
11,369
711
8,030
10,295
3,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
MADOFF1998
Fenrir
16
9 / 5 / 3
12,379
774
9,240
14,930
9,436
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
31
18
Kills
15
15
Deaths
18
23
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
8
10
0.63
L
Scylla
JACKAL1684
Scylla
6
5
3
1.5
L
Fenrir
MADOFF1998
Fenrir
9
5
3
2.1
W
Jing Wei
10
8
6
1.63
W
Kukulkan
jtrivino334
Kukulkan
7
5
6
2
W
Bacchus
jtrivino443
Bacchus
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,402
Damage
23,237
36,158
Taken
39,133
22,976
Mitigated
19,708
1,732
Healing
10,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,967
175
1,425
3,314
13,908
6,432
226
4,469
9,439
30,992
0
L
Scylla
JACKAL1684
Scylla
8,030
381
0
2,531
10,295
3,840
844
4,561
5,734
29,923
0
L
Fenrir
MADOFF1998
Fenrir
9,240
1,354
0
3,462
14,930
9,436
705
7,375
7,555
0
17,828
W
Jing Wei
14,997
11,937
0
774
16,685
6,752
1,678
6,148
10,537
0
52,283
W
Kukulkan
jtrivino334
Kukulkan
12,669
474
0
490
10,089
3,813
865
4,170
5,919
55,220
0
W
Bacchus
jtrivino443
Bacchus
3,736
532
0
468
9,384
12,411
0
3,679
5,705
10,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,601
Gold Earned
33,852
153
Minions Killed
119
0
Camps Cleared
0
780,369
Distance Traveled
702,583
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,104
632
54
3
0
215,878
2
L
Scylla
11,369
711
50
3
0
227,984
3
L
Fenrir
12,379
774
15
1
0
258,721
1
W
Jing Wei
12,489
781
60
4
0
291,341
3
W
Kukulkan
11,610
726
85
5
0
241,612
0
W
Bacchus
10,502
656
8
1
0
247,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role