Player Matchup

Cerberus
Cerberus
GimmieYoGanja
Cerberus
Level 122
God Stats
19W - 13L
1,784 SR
Queue Stats
595W - 647L
1,470 Elo+
Party 3
Sol
Sol
Hosafina
Sol
Level 109
God Stats
7W - 8L
1,423 SR
Queue Stats
427W - 478L
1,464 Elo+
Party 3
Medusa
Medusa
Leroyjenkins0440
Medusa
Level 86
God Stats
4W - 1L
1,286 SR
Queue Stats
145W - 148L
1,422 Elo+
Party 3
Ymir
Ymir
LummberJack
Ymir
Level 104
God Stats
1W - 1L
1,297 SR
Queue Stats
213W - 214L
1,430 Elo+
Party 2
Zeus
Zeus
twitchyfingerr
Zeus
Level 131
God Stats
1W - 1L
1,255 SR
Queue Stats
24W - 39L
1,400 Elo+
Party 2
Team Averages
Level 110
1,409 SR
1,437 Elo+

VS

Team Averages
Level 116
1,539 SR
1,432 Elo+
He Bo
He Bo
 
He Bo
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
AcUrAz_69
Kuzenbo
Level 143
God Stats
0W - 2L
1,576 SR
Queue Stats
95W - 101L
1,389 Elo+
Party 1
Nemesis
Nemesis
ErMaGneTicD3M0NS
Nemesis
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,409 Elo+
Party 1
Cerberus
Cerberus
LordBaxxQc
Cerberus
Level 86
God Stats
0W - 1L
1,616 SR
Queue Stats
15W - 22L
1,337 Elo+
Party 1
Skadi
Skadi
QS_Hemoroide
Skadi
Level 80
God Stats
1W - 6L
1,503 SR
Queue Stats
258W - 254L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GimmieYoGanja
Cerberus
15
8 / 1 / 16
9,902
1,100
9,403
17,252
10,101
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
4 / 1 / 19
8,599
955
9,094
8,444
3,675
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
5 / 3 / 15
8,856
984
15,120
8,445
4,060
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
1 / 1 / 19
8,180
909
2,958
10,154
9,911
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
10 / 2 / 11
9,543
1,060
19,440
6,825
3,363
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
1 / 6 / 5
7,120
791
8,926
11,233
3,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
AcUrAz_69
Kuzenbo
11
0 / 8 / 5
6,135
682
5,991
15,559
17,532
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
2 / 3 / 4
6,689
743
4,531
7,033
2,498
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
LordBaxxQc
Cerberus
12
2 / 5 / 2
7,121
791
4,908
15,899
8,842
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
1 / 7 / 4
6,782
754
8,676
11,493
3,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
26
28
Kills
6
8
Deaths
29
80
Assists
20
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
6
5
0.58
L
Kuzenbo
AcUrAz_69
Kuzenbo
0
8
5
0.31
L
2
3
4
1.33
W
Cerberus
GimmieYoGanja
Cerberus
8
1
16
16
W
4
1
19
13.5
W
5
3
15
4.17
L
Cerberus
LordBaxxQc
Cerberus
2
5
2
0.6
W
1
1
19
10.5
L
1
7
4
0.43
W
10
2
11
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,015
Damage
33,032
51,120
Taken
61,217
31,110
Mitigated
36,251
22,377
Healing
14,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
8,926
138
882
3,492
11,233
3,644
0
8,528
2,705
17,809
0
L
Kuzenbo
AcUrAz_69
Kuzenbo
5,991
2,128
561
1,147
15,559
17,532
0
9,609
5,950
11,135
0
L
4,531
195
1,368
2,239
7,033
2,498
0
5,605
1,428
0
7,208
W
Cerberus
GimmieYoGanja
Cerberus
9,403
545
1,925
8,149
17,252
10,101
86
5,561
11,521
15,015
0
W
9,094
3,576
2,839
1,936
8,444
3,675
1,830
3,290
4,950
24,025
0
W
15,120
5,547
1,860
1,678
8,445
4,060
624
2,729
5,630
0
30,465
L
Cerberus
LordBaxxQc
Cerberus
4,908
152
0
4,019
15,899
8,842
0
9,365
6,534
8,291
0
W
2,958
228
1,265
1,595
10,154
9,911
535
3,994
5,866
7,021
0
L
8,676
3,890
0
928
11,493
3,735
0
7,788
3,705
0
16,392
W
19,440
1,573
0
1,130
6,825
3,363
1,593
3,435
3,328
36,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,080
Gold Earned
33,847
129
Minions Killed
68
0
Camps Cleared
0
887,187
Distance Traveled
857,684
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,120
791
26
3
0
170,378
0
L
Kuzenbo
6,135
682
9
1
0
156,886
1
L
Nemesis
6,689
743
3
0
0
215,402
3
W
Cerberus
9,902
1,100
24
3
0
203,231
1
W
Sol
8,599
955
24
3
0
181,459
0
W
Medusa
8,856
984
30
3
0
182,731
1
L
Cerberus
7,121
791
10
1
0
161,161
1
W
Ymir
8,180
909
4
0
0
171,598
0
L
Skadi
6,782
754
20
2
0
153,857
0
W
Zeus
9,543
1,060
47
5
0
148,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role