Player Matchup

Gilgamesh
Gilgamesh
Herimaku
Gilgamesh
Level 27
God Stats
6W - 5L
1,517 SR
Queue Stats
42W - 53L
1,504 Elo+
Party 2
Da Ji
Da Ji
IPvPeedMyself
Da Ji
Level 29
God Stats
7W - 4L
1,720 SR
Queue Stats
434W - 401L
1,587 Elo+
Party 2
Sylvanus
Sylvanus
Soriniya
Sylvanus
Level 26
God Stats
7W - 10L
1,359 SR
Queue Stats
102W - 138L
1,514 Elo+
Party 2
Janus
Janus
lawful_dolly5
Janus
Level 119
God Stats
25W - 32L
1,390 SR
Queue Stats
1,177W - 1,189L
1,504 Elo+
Party 1
Chiron
Chiron
smurfylocks
Chiron
Level 5
God Stats
12W - 6L
1,773 SR
Queue Stats
38W - 41L
1,744 Elo+
Party 1
Team Averages
Level 41
1,552 SR
1,570 Elo+

VS

Team Averages
Level 27
1,535 SR
1,494 Elo+
Chernobog
Chernobog
BPro54
Chernobog
Level 29
God Stats
4W - 6L
1,455 SR
Queue Stats
101W - 107L
1,492 Elo+
Party 3
Ne Zha
Ne Zha
CharlieTheFrog
Ne Zha
Level 29
God Stats
17W - 11L
1,704 SR
Queue Stats
100W - 98L
1,525 Elo+
Solo
Tsukuyomi
Tsukuyomi
VsevenBR
Tsukuyomi
Level 22
God Stats
1W - 2L
1,697 SR
Queue Stats
95W - 108L
1,475 Elo+
Solo
Kukulkan
Kukulkan
feliciaamorioo
Kukulkan
Level 26
God Stats
35W - 54L
1,504 SR
Queue Stats
122W - 169L
1,477 Elo+
Solo
Horus
Horus
truvis
Horus
Level 27
God Stats
0W - 1L
1,315 SR
Queue Stats
74W - 72L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Herimaku
Gilgamesh
16
8 / 3 / 11
10,770
513
14,219
17,248
9,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
11 / 6 / 4
11,561
551
15,887
16,224
10,400
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sylvanus
Soriniya
Sylvanus
16
2 / 2 / 20
10,455
498
6,849
15,446
11,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

20
10 / 0 / 10
12,438
592
12,411
9,569
3,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chiron
19
10 / 1 / 9
11,579
551
25,015
14,976
6,071
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BPro54
Chernobog
13
1 / 9 / 3
8,106
386
8,752
19,883
7,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
7 / 10 / 1
10,535
502
12,239
19,753
14,282
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tsukuyomi
VsevenBR
Tsukuyomi
15
3 / 10 / 5
9,757
465
13,728
17,453
6,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Kukulkan
15
0 / 5 / 1
8,964
427
6,060
11,773
5,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
truvis
Horus
12
1 / 7 / 2
8,323
396
4,889
23,338
23,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
24
41
Kills
12
12
Deaths
41
54
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chernobog
BPro54
Chernobog
1
9
3
0.28
L
7
10
1
0.75
W
Gilgamesh
Herimaku
Gilgamesh
8
3
11
4.5
W
11
6
4
2.17
W
Sylvanus
Soriniya
Sylvanus
2
2
20
6
L
Tsukuyomi
VsevenBR
Tsukuyomi
3
10
5
0.55
L
Kukulkan
0
5
1
0.1
W
10
0
10
15
W
Chiron
10
1
9
14.5
L
Horus
truvis
Horus
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,381
Damage
45,668
73,463
Taken
92,200
41,312
Mitigated
56,478
28,710
Healing
18,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
BPro54
Chernobog
8,752
4,855
0
2,249
19,883
7,080
0
4,551
15,256
0
54,081
L
12,239
4,270
0
2,737
19,753
14,282
0
2,109
17,556
0
53,107
W
Gilgamesh
Herimaku
Gilgamesh
14,219
4,842
0
4,313
17,248
9,438
329
1,180
16,026
0
55,410
W
15,887
3,028
0
3,023
16,224
10,400
264
260
15,962
0
58,918
W
Sylvanus
Soriniya
Sylvanus
6,849
1,251
4,832
6,838
15,446
11,717
571
2,024
13,258
27,397
0
L
Tsukuyomi
VsevenBR
Tsukuyomi
13,728
3,403
655
2,648
17,453
6,847
626
2,490
14,921
0
55,635
L
Kukulkan
6,060
61
0
935
11,773
5,093
0
3,855
7,760
64,441
0
W
12,411
746
219
2,955
9,569
3,686
242
1,662
7,831
91,198
0
W
Chiron
25,015
12,276
900
5,630
14,976
6,071
2,536
586
14,326
0
107,353
L
Horus
truvis
Horus
4,889
2,349
2,653
6,973
23,338
23,176
0
5,727
17,447
0
19,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,803
Gold Earned
45,685
534
Minions Killed
414
0
Camps Cleared
0
1,958,543
Distance Traveled
1,853,388
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
8,106
386
94
4
0
370,522
1
L
Ne Zha
10,535
502
81
4
0
362,248
2
W
Gilgamesh
10,770
513
77
4
0
406,205
5
W
Da Ji
11,561
551
88
4
0
296,576
0
W
Sylvanus
10,455
498
35
2
0
367,734
1
L
Tsukuyomi
9,757
465
91
4
0
350,606
1
L
Kukulkan
8,964
427
123
6
0
371,197
3
W
Janus
12,438
592
197
9
0
491,091
2
W
Chiron
11,579
551
137
7
0
396,937
1
L
Horus
8,323
396
25
1
0
398,815
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role