Player Matchup

Horus
Horus
Masters
 
Horus
Masters
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Masters
Brïsk
Apollo
Masters
Level 159
God Stats
3W - 8L
1,476 SR
Queue Stats
367W - 257L
2,980 MMR
Solo
Serqet
Serqet
Masters
CaptnLampSparrow
Serqet
Masters
Level 61
God Stats
15W - 11L
1,736 SR
Queue Stats
166W - 72L
3,242 MMR
Solo
Merlin
Merlin
Masters
Dcrypted
Merlin
Masters
Level 157
God Stats
21W - 16L
1,663 SR
Queue Stats
392W - 337L
3,050 MMR
Solo
King Arthur
King Arthur
Masters
Softcarrrrrrry
King Arthur
Masters
Level 160
God Stats
23W - 21L
1,662 SR
Queue Stats
243W - 205L
2,894 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 121
1,607 SR
2,733 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 154
1,770 SR
3,091 MMR
Mercury
Mercury
Masters
MP Cruelty
Mercury
Masters
Level 160
God Stats
8W - 6L
1,863 SR
Queue Stats
1,315W - 1,269L
2,884 MMR
Solo
Janus
Janus
Masters
QuiΙ
Janus
Masters
Level 147
God Stats
75W - 39L
1,765 SR
Queue Stats
427W - 280L
3,282 MMR
Party 2
Khepri
Khepri
Masters
Slipx55
Khepri
Masters
Level 160
God Stats
7W - 4L
1,843 SR
Queue Stats
256W - 223L
3,021 MMR
Party 1
Danzaburou
Danzaburou
Grandmaster
TheReturnOfGarry
Danzaburou
Grandmaster
Level 149
God Stats
11W - 19L
1,578 SR
Queue Stats
467W - 387L
3,458 MMR
Party 2
Sun Wukong
Sun Wukong
Masters
WoahSway
Sun Wukong
Masters
Level 156
God Stats
1W - 1L
1,801 SR
Queue Stats
112W - 88L
2,812 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
1 / 3 / 13
12,060
524
7,681
23,743
19,031
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Apollo
Brïsk
Apollo
18
5 / 6 / 4
12,854
559
18,404
19,219
10,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
9 / 1 / 3
13,664
594
15,264
16,604
9,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
Dcrypted
Merlin
20
6 / 0 / 4
13,805
600
17,339
15,686
6,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

King Arthur
Softcarrrrrrry
King Arthur
19
2 / 3 / 8
12,815
557
17,699
31,984
29,972
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AthenaGilgameshSetFenrirTiamat

VS

Bans
PersephoneGuan YuGebSolAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
MP Cruelty
Mercury
19
2 / 4 / 3
11,593
504
8,856
18,496
6,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Janus
QuiΙ
Janus
20
2 / 1 / 2
12,688
552
26,543
13,536
6,286
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Khepri
Slipx55
Khepri
13
0 / 4 / 4
10,105
439
6,524
21,438
12,863
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
TheReturnOfGarry
Danzaburou
19
7 / 8 / 2
12,771
555
15,307
21,446
8,156
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
WoahSway
Sun Wukong
16
2 / 6 / 2
10,963
477
16,980
24,466
20,916
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
26
23
Kills
13
13
Deaths
23
32
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
3
13
2.5
W
Apollo
Brïsk
Apollo
5
6
4
1.17
W
9
1
3
10.5
W
Merlin
Dcrypted
Merlin
6
0
4
8
L
Mercury
MP Cruelty
Mercury
2
4
3
0.88
L
Janus
QuiΙ
Janus
2
1
2
3
L
Khepri
Slipx55
Khepri
0
4
4
0.5
W
King Arthur
Softcarrrrrrry
King Arthur
2
3
8
2
L
Danzaburou
TheReturnOfGarry
Danzaburou
7
8
2
1
L
Sun Wukong
WoahSway
Sun Wukong
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,387
Damage
74,210
107,236
Taken
99,382
75,630
Mitigated
54,808
36,949
Healing
13,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,681
2,342
3,493
9,895
23,743
19,031
698
10,195
13,386
0
17,036
W
Apollo
Brïsk
Apollo
18,404
9,400
0
1,356
19,219
10,107
2,908
4,449
14,624
0
107,547
W
15,264
3,266
0
2,052
16,604
9,706
2,164
5,357
11,129
0
108,106
W
Merlin
Dcrypted
Merlin
17,339
209
669
6,489
15,686
6,814
1,422
6,843
8,777
125,647
0
L
Mercury
MP Cruelty
Mercury
8,856
5,045
0
237
18,496
6,587
909
4,507
12,649
0
95,541
L
Janus
QuiΙ
Janus
26,543
563
319
3,130
13,536
6,286
0
2,891
10,500
131,614
0
L
Khepri
Slipx55
Khepri
6,524
660
0
435
21,438
12,863
0
3,354
17,422
22,318
0
W
King Arthur
Softcarrrrrrry
King Arthur
17,699
1,754
0
12,995
31,984
29,972
420
7,088
24,464
0
95,130
L
Danzaburou
TheReturnOfGarry
Danzaburou
15,307
7,981
0
3,886
21,446
8,156
49
2,686
18,339
0
88,370
L
Sun Wukong
WoahSway
Sun Wukong
16,980
3,017
0
5,182
24,466
20,916
329
3,278
20,603
0
76,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,198
Gold Earned
58,120
715
Minions Killed
694
0
Camps Cleared
0
2,450,498
Distance Traveled
2,440,320
38
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
12,060
524
27
1
0
498,694
21
W
Apollo
12,854
559
140
6
0
454,306
0
W
Serqet
13,664
594
160
7
0
556,492
3
W
Merlin
13,805
600
215
9
0
461,177
11
L
Mercury
11,593
504
136
6
0
553,991
4
L
Janus
12,688
552
241
10
0
565,114
11
L
Khepri
10,105
439
28
1
0
496,602
3
W
King Arthur
12,815
557
173
8
0
479,829
3
L
Danzaburou
12,771
555
156
7
0
374,363
5
L
Sun Wukong
10,963
477
133
6
0
450,250
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role