Player Matchup

Chang'e
Chang'e
AlphaCenturion1
Chang'e
Level 47
God Stats
11W - 12L
1,461 SR
Queue Stats
34W - 32L
1,575 Elo+
Party 2
Cthulhu
Cthulhu
SplashyCurve
Cthulhu
Level 26
God Stats
41W - 39L
1,496 SR
Queue Stats
41W - 45L
1,510 Elo+
Party 2
Mercury
Mercury
problemneo
Mercury
Level 29
God Stats
2W - 8L
1,338 SR
Queue Stats
18W - 32L
1,389 Elo+
Solo
Team Averages
Level 34
1,432 SR
1,491 Elo+

VS

Team Averages
Level 50
1,594 SR
1,396 Elo+
Cthulhu
Cthulhu
ChaoticFalcon7
Cthulhu
Level 25
God Stats
15W - 8L
1,638 SR
Queue Stats
458W - 530L
1,352 Elo+
Party 1
Neith
Neith
Krenteren
Neith
Level 28
God Stats
12W - 7L
1,644 SR
Queue Stats
78W - 96L
1,400 Elo+
Party 1
Bakasura
Bakasura
dac985
Bakasura
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 40L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 10
12,697
635
14,085
15,044
6,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
SplashyCurve
Cthulhu
18
7 / 4 / 6
14,260
713
17,201
21,807
18,521
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
problemneo
Mercury
19
5 / 6 / 10
14,570
729
13,803
17,982
9,009
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 10
13,105
655
12,676
23,168
32,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Neith
Krenteren
Neith
19
9 / 3 / 3
14,225
711
22,835
16,767
9,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bakasura
dac985
Bakasura
16
1 / 8 / 5
11,860
593
6,089
14,784
7,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
30
15
Kills
12
13
Deaths
16
26
Assists
18
Player
Kills
Deaths
Assists
KDA
W
3
3
10
2.67
L
2
5
10
1.4
L
Neith
Krenteren
Neith
9
3
3
3.5
W
Cthulhu
SplashyCurve
Cthulhu
7
4
6
2.5
L
Bakasura
dac985
Bakasura
1
8
5
0.44
W
Mercury
problemneo
Mercury
5
6
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,089
Damage
41,600
54,833
Taken
54,719
33,841
Mitigated
48,955
26,229
Healing
9,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,085
1,585
7,873
9,062
15,044
6,311
960
4,044
10,875
52,991
0
L
12,676
580
265
2,756
23,168
32,770
0
13,547
9,621
38,802
0
L
Neith
Krenteren
Neith
22,835
11,185
0
4,177
16,767
9,068
2,481
9,250
7,517
0
83,722
W
Cthulhu
SplashyCurve
Cthulhu
17,201
1,380
1,977
4,995
21,807
18,521
845
4,470
17,076
56,562
0
L
Bakasura
dac985
Bakasura
6,089
3,457
0
2,256
14,784
7,117
289
8,489
6,295
0
38,397
W
Mercury
problemneo
Mercury
13,803
5,695
0
2,322
17,982
9,009
836
4,018
13,823
0
67,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,527
Gold Earned
39,190
239
Minions Killed
245
0
Camps Cleared
0
1,134,512
Distance Traveled
1,086,808
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,697
635
72
4
0
368,229
0
L
Cthulhu
13,105
655
49
2
0
371,826
1
L
Neith
14,225
711
138
7
0
352,240
0
W
Cthulhu
14,260
713
74
4
0
364,306
2
L
Bakasura
11,860
593
58
3
0
362,742
2
W
Mercury
14,570
729
93
5
0
401,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role