Player Matchup

Pele
Pele
Gold V
Aninnyd
Pele
Gold V
Level 75
God Stats
91W - 71L
1,596 SR
Queue Stats
425W - 440L
1,462 MMR
Solo
Izanami
Izanami
Gold III
Badandy312
Izanami
Gold III
Level 144
God Stats
4W - 2L
1,666 SR
Queue Stats
460W - 468L
1,509 MMR
Solo
Sol
Sol
Bronze III
DeepSounds
Sol
Bronze III
Level 153
God Stats
1W - 0L
1,785 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold I
MokaV
Cu Chulainn
Gold I
Level 127
God Stats
121W - 123L
1,601 SR
Queue Stats
523W - 508L
1,506 MMR
Solo
Nemesis
Nemesis
Bronze III
nyerrrherrderrr
Nemesis
Bronze III
Level 141
God Stats
1W - 0L
1,764 SR
Queue Stats
2W - 0L
1,541 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 128
1,682 SR
1,503 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 98
1,496 SR
1,516 MMR
Arachne
Arachne
Gold V
 
Arachne
Gold V
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
BAUMBA
Baron Samedi
Bronze III
Level 30
God Stats
0W - 1L
1,488 SR
Queue Stats
2W - 1L
1,600 MMR
Party 2
King Arthur
King Arthur
Silver I
FusionRipper
King Arthur
Silver I
Level 119
God Stats
6W - 4L
1,575 SR
Queue Stats
10W - 10L
1,440 MMR
Party 2
Ymir
Ymir
Gold IV
StewDew
Ymir
Gold IV
Level 87
God Stats
18W - 27L
1,448 SR
Queue Stats
535W - 551L
1,489 MMR
Solo
Apollo
Apollo
Gold II
joshstratos
Apollo
Gold II
Level 148
God Stats
10W - 14L
1,470 SR
Queue Stats
294W - 295L
1,552 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Aninnyd
Pele
11
5 / 0 / 7
6,683
668
7,237
7,751
3,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
Badandy312
Izanami
11
3 / 0 / 4
6,608
661
3,722
3,574
1,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
4 / 0 / 3
7,326
733
5,310
5,355
1,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cu Chulainn
MokaV
Cu Chulainn
11
3 / 2 / 6
6,207
621
4,955
7,818
3,281
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

11
5 / 0 / 4
6,562
656
4,501
5,919
1,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
DanzaburouSetMercuryPersephone

VS

Bans
KuzenboAthenaGilgameshAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
8
0 / 4 / 0
4,726
473
2,271
9,711
2,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baron Samedi
BAUMBA
Baron Samedi
7
0 / 3 / 1
4,252
425
3,000
3,773
1,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
FusionRipper
King Arthur
8
1 / 7 / 1
4,819
482
6,456
9,662
4,519
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ymir
StewDew
Ymir
7
1 / 2 / 1
4,425
443
3,242
6,802
3,159
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Apollo
8
0 / 4 / 0
4,678
468
1,488
5,177
1,258
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
5
20
Kills
2
2
Deaths
20
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
4
0
0
W
Pele
Aninnyd
Pele
5
0
7
8.5
L
Baron Samedi
BAUMBA
Baron Samedi
0
3
1
0.17
W
Izanami
Badandy312
Izanami
3
0
4
5
W
4
0
3
5.5
L
King Arthur
FusionRipper
King Arthur
1
7
1
0.21
W
Cu Chulainn
MokaV
Cu Chulainn
3
2
6
3
L
Ymir
StewDew
Ymir
1
2
1
0.75
L
Apollo
0
4
0
0
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,725
Damage
16,457
30,417
Taken
35,125
10,621
Mitigated
12,737
13,640
Healing
8,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,271
1,492
0
3,870
9,711
2,672
0
442
9,269
0
18,619
W
Pele
Aninnyd
Pele
7,237
1,927
0
3,271
7,751
3,108
246
2,115
5,556
0
34,653
L
Baron Samedi
BAUMBA
Baron Samedi
3,000
254
301
694
3,773
1,129
0
917
2,856
15,122
0
W
Izanami
Badandy312
Izanami
3,722
1,882
0
2,144
3,574
1,089
412
826
2,568
0
43,517
W
5,310
1,810
0
3,736
5,355
1,257
3,366
593
4,730
45,310
0
L
King Arthur
FusionRipper
King Arthur
6,456
699
0
1,337
9,662
4,519
0
0
9,662
0
23,737
W
Cu Chulainn
MokaV
Cu Chulainn
4,955
1,128
0
2,341
7,818
3,281
0
1,527
6,201
0
28,536
L
Ymir
StewDew
Ymir
3,242
516
146
794
6,802
3,159
0
1,267
5,535
11,996
0
L
Apollo
1,488
876
0
873
5,177
1,258
0
2,684
2,493
0
23,319
W
4,501
2,363
0
2,148
5,919
1,886
146
759
5,120
0
35,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,386
Gold Earned
22,900
403
Minions Killed
192
0
Camps Cleared
0
963,531
Distance Traveled
917,862
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,726
473
51
5
0
192,068
2
W
Pele
6,683
668
63
6
0
192,589
4
L
Baron Samedi
4,252
425
35
4
0
168,169
3
W
Izanami
6,608
661
92
9
0
185,040
3
W
Sol
7,326
733
106
11
0
182,398
5
L
King Arthur
4,819
482
35
4
0
191,041
1
W
Cu Chulainn
6,207
621
74
7
0
181,790
3
L
Ymir
4,425
443
19
2
0
196,517
3
L
Apollo
4,678
468
52
5
0
170,067
1
W
Nemesis
6,562
656
68
7
0
221,714
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role