Player Matchup

Jing Wei
Jing Wei
En Sabah Nur71
Jing Wei
Level 17
God Stats
9W - 13L
1,383 SR
Queue Stats
17W - 23L
1,266 Elo+
Solo
Scylla
Scylla
GarbageCan69
Scylla
Level 18
God Stats
5W - 4L
1,452 SR
Queue Stats
115W - 108L
1,414 Elo+
Party 1
Bellona
Bellona
VoidWalker3463
Bellona
Level 22
God Stats
2W - 4L
1,452 SR
Queue Stats
12W - 18L
1,375 Elo+
Solo
Bastet
Bastet
carlosmtz89
Bastet
Level 16
God Stats
4W - 4L
1,818 SR
Queue Stats
9W - 15L
1,272 Elo+
Solo
Fenrir
Fenrir
emoo0
Fenrir
Level 7
God Stats
3W - 3L
1,500 SR
Queue Stats
70W - 73L
1,221 Elo+
Party 1
Team Averages
Level 16
1,521 SR
1,310 Elo+

VS

Team Averages
Level 17
1,410 SR
1,301 Elo+
Nemesis
Nemesis
SlimyMistake
Nemesis
Level 6
God Stats
3W - 2L
1,342 SR
Queue Stats
85W - 71L
1,410 Elo+
Solo
Artemis
Artemis
StyledSkink198
Artemis
Level 26
God Stats
9W - 10L
1,467 SR
Queue Stats
31W - 23L
1,344 Elo+
Solo
Nox
Nox
Torn_Apartt
Nox
Level 21
God Stats
3W - 5L
1,240 SR
Queue Stats
50W - 56L
1,359 Elo+
Solo
Sun Wukong
Sun Wukong
Yung_Swiffer
Sun Wukong
Level 26
God Stats
3W - 0L
1,500 SR
Queue Stats
20W - 20L
1,179 Elo+
Solo
Bacchus
Bacchus
fallen_smile
Bacchus
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,214 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
17
0 / 4 / 5
11,378
948
3,817
18,328
14,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
18
4 / 11 / 6
12,786
1,066
16,285
17,234
6,869
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
3 / 8 / 3
11,735
978
12,030
25,168
20,541
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bastet
18
4 / 8 / 4
12,234
1,020
17,354
16,384
7,412
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
emoo0
Fenrir
17
2 / 11 / 2
10,759
897
4,622
20,266
12,154
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Team 1 Tickets

0

VS

Team 2 Tickets

223

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
SlimyMistake
Nemesis
19
6 / 2 / 17
12,558
1,047
15,007
14,509
8,094
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
18 / 6 / 14
15,761
1,313
33,220
12,366
5,021
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
9 / 1 / 16
13,304
1,109
16,649
8,759
3,367
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
Yung_Swiffer
Sun Wukong
20
7 / 1 / 22
12,989
1,082
14,626
13,448
10,886
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
fallen_smile
Bacchus
19
2 / 3 / 21
12,031
1,003
7,902
12,206
13,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
132
13
Kills
42
42
Deaths
13
20
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
0
4
5
0.63
L
Scylla
4
11
6
0.64
W
Nemesis
SlimyMistake
Nemesis
6
2
17
7.25
W
18
6
14
4.17
W
9
1
16
17
L
3
8
3
0.56
W
Sun Wukong
Yung_Swiffer
Sun Wukong
7
1
22
18
L
Bastet
4
8
4
0.75
L
Fenrir
emoo0
Fenrir
2
11
2
0.27
W
Bacchus
fallen_smile
Bacchus
2
3
21
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,108
Damage
87,404
97,380
Taken
61,288
61,401
Mitigated
40,615
1,985
Healing
4,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
3,817
2,382
0
851
18,328
14,425
0
2,681
15,647
0
16,042
L
Scylla
16,285
1,887
0
134
17,234
6,869
0
4,214
13,020
37,700
0
W
Nemesis
SlimyMistake
Nemesis
15,007
7,123
0
1,979
14,509
8,094
0
2,173
12,336
0
31,949
W
33,220
21,693
382
1,429
12,366
5,021
0
3,622
8,744
0
63,137
W
16,649
1,346
0
321
8,759
3,367
0
2,990
5,769
38,241
0
L
12,030
4,444
0
966
25,168
20,541
0
5,271
19,897
135
42,513
W
Sun Wukong
Yung_Swiffer
Sun Wukong
14,626
3,363
0
641
13,448
10,886
0
3,674
9,774
0
27,425
L
Bastet
17,354
5,115
0
0
16,384
7,412
0
6,285
10,099
0
33,227
L
Fenrir
emoo0
Fenrir
4,622
1,783
0
34
20,266
12,154
0
6,100
14,166
0
16,872
W
Bacchus
fallen_smile
Bacchus
7,902
657
0
138
12,206
13,247
0
3,961
8,245
20,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,892
Gold Earned
66,643
181
Minions Killed
236
5
Camps Cleared
6
1,056,597
Distance Traveled
1,031,715
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
11,378
948
20
2
1
182,909
1
L
Scylla
12,786
1,066
53
4
1
229,308
0
W
Nemesis
12,558
1,047
28
2
2
241,252
1
W
Artemis
15,761
1,313
80
7
2
181,478
2
W
Nox
13,304
1,109
63
5
0
203,612
0
L
Bellona
11,735
978
54
5
2
200,374
1
W
Sun Wukong
12,989
1,082
30
3
0
223,020
0
L
Bastet
12,234
1,020
29
2
1
228,418
3
L
Fenrir
10,759
897
25
2
0
215,588
0
W
Bacchus
12,031
1,003
35
3
2
182,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role