Player Matchup

King Arthur
King Arthur
CapitanNuggetz
King Arthur
Level 32
God Stats
7W - 8L
1,328 SR
Queue Stats
96W - 133L
1,376 Elo+
Party 3
Ymir
Ymir
ForcesPT
Ymir
Level 29
God Stats
4W - 5L
1,311 SR
Queue Stats
13W - 20L
1,263 Elo+
Party 1
Medusa
Medusa
FornicarPT
Medusa
Level 47
God Stats
4W - 5L
1,296 SR
Queue Stats
60W - 68L
1,397 Elo+
Party 1
Chronos
Chronos
JankisteinPT
Chronos
Level 46
God Stats
2W - 2L
1,500 SR
Queue Stats
19W - 26L
1,336 Elo+
Party 1
Fenrir
Fenrir
Nemise
Fenrir
Level 44
God Stats
19W - 21L
1,290 SR
Queue Stats
56W - 59L
1,306 Elo+
Party 3
Team Averages
Level 40
1,345 SR
1,336 Elo+

VS

Team Averages
Level 57
1,435 SR
1,394 Elo+
Sol
Sol
 
Sol
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
 
Thanatos
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Hioz222
Neith
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 25L
1,216 Elo+
Party 2
Kuzenbo
Kuzenbo
godslayer200
Kuzenbo
Level 37
God Stats
3W - 3L
1,192 SR
Queue Stats
119W - 125L
1,385 Elo+
Solo
Raijin
Raijin
kripcio1247
Raijin
Level 43
God Stats
9W - 17L
1,485 SR
Queue Stats
330W - 397L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CapitanNuggetz
King Arthur
16
3 / 3 / 5
9,880
549
9,770
15,948
8,477
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ymir
15
2 / 2 / 13
8,777
488
6,771
8,902
7,217
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
FornicarPT
Medusa
14
6 / 1 / 6
8,927
496
8,134
8,336
2,953
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chronos
JankisteinPT
Chronos
16
4 / 2 / 5
9,247
514
9,398
8,465
3,111
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Nemise
Fenrir
17
6 / 2 / 2
9,855
548
9,620
10,403
5,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
2 / 5 / 4
9,658
537
15,204
15,610
5,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
 
Thanatos
14
6 / 4 / 2
8,962
498
4,136
11,543
3,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
Hioz222
Neith
11
2 / 4 / 2
7,407
412
3,867
7,215
2,520
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Kuzenbo
godslayer200
Kuzenbo
10
0 / 5 / 5
7,286
405
4,571
13,891
14,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Raijin
14
0 / 3 / 4
8,367
465
6,338
10,523
3,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
27
21
Kills
10
10
Deaths
21
31
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
5
4
0.8
L
Thanatos
 
Thanatos
6
4
2
1.75
W
King Arthur
CapitanNuggetz
King Arthur
3
3
5
1.83
W
Ymir
2
2
13
4.25
W
Medusa
FornicarPT
Medusa
6
1
6
9
L
Neith
Hioz222
Neith
2
4
2
0.75
W
Chronos
JankisteinPT
Chronos
4
2
5
3.25
W
Fenrir
Nemise
Fenrir
6
2
2
3.5
L
Kuzenbo
godslayer200
Kuzenbo
0
5
5
0.5
L
Raijin
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,693
Damage
34,116
52,054
Taken
58,782
26,927
Mitigated
30,252
14,506
Healing
19,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
15,204
5,548
0
7,992
15,610
5,150
1,721
1,218
14,392
71,685
0
L
Thanatos
 
Thanatos
4,136
1,164
0
7,360
11,543
3,832
251
1,995
9,548
0
39,888
W
King Arthur
CapitanNuggetz
King Arthur
9,770
1,106
0
6,222
15,948
8,477
326
11,036
4,838
0
59,694
W
Ymir
6,771
1,081
0
1,330
8,902
7,217
0
3,937
4,838
41,459
0
W
Medusa
FornicarPT
Medusa
8,134
3,932
0
3,132
8,336
2,953
984
2,906
5,430
0
49,133
L
Neith
Hioz222
Neith
3,867
1,015
0
444
7,215
2,520
0
2,566
4,649
0
19,999
W
Chronos
JankisteinPT
Chronos
9,398
503
195
2,948
8,465
3,111
639
3,857
4,223
70,622
0
W
Fenrir
Nemise
Fenrir
9,620
1,750
0
679
10,403
5,169
0
3,747
6,612
0
66,200
L
Kuzenbo
godslayer200
Kuzenbo
4,571
1,676
0
822
13,891
14,925
0
5,155
8,736
20,303
0
L
Raijin
6,338
283
0
2,408
10,523
3,825
238
5,235
5,288
48,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,686
Gold Earned
41,680
489
Minions Killed
378
0
Camps Cleared
0
1,799,741
Distance Traveled
1,536,183
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,658
537
141
8
0
318,745
1
L
Thanatos
8,962
498
67
4
0
295,461
0
W
King Arthur
9,880
549
113
6
0
365,846
11
W
Ymir
8,777
488
66
4
0
329,292
3
W
Medusa
8,927
496
86
5
0
340,110
4
L
Neith
7,407
412
51
3
0
300,342
0
W
Chronos
9,247
514
114
6
0
394,006
0
W
Fenrir
9,855
548
110
6
0
370,487
0
L
Kuzenbo
7,286
405
25
1
0
328,005
2
L
Raijin
8,367
465
94
5
0
293,630
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role