Player Matchup

Ymir
Ymir
Jp20003
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 17L
1,309 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Mr Bedlem
Morgan Le Fay
Level 22
God Stats
47W - 29L
1,509 SR
Queue Stats
187W - 192L
1,311 Elo+
Solo
Thor
Thor
PEDR0CASTILL0
Thor
Level 8
God Stats
9W - 15L
1,315 SR
Queue Stats
31W - 30L
1,367 Elo+
Solo
Cupid
Cupid
SmokedOutRari
Cupid
Level 28
God Stats
11W - 8L
1,492 SR
Queue Stats
50W - 59L
1,324 Elo+
Solo
Amaterasu
Amaterasu
kensta21
Amaterasu
Level 15
God Stats
5W - 7L
1,233 SR
Queue Stats
59W - 88L
1,225 Elo+
Solo
Team Averages
Level 16
1,410 SR
1,307 Elo+

VS

Team Averages
Level 13
1,479 SR
1,229 Elo+
Bakasura
Bakasura
Bign84Slayer
Bakasura
Level 17
God Stats
43W - 37L
1,478 SR
Queue Stats
61W - 66L
1,320 Elo+
Party 1
Anhur
Anhur
BlessantTTV
Anhur
Level 16
God Stats
8W - 8L
1,487 SR
Queue Stats
18W - 27L
1,341 Elo+
Solo
Bellona
Bellona
Itzthatf
Bellona
Level 3
God Stats
0W - 2L
1,256 SR
Queue Stats
0W - 3L
1,085 Elo+
Party 2
Kukulkan
Kukulkan
KillerKingJL
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,085 Elo+
Party 2
Cthulhu
Cthulhu
Trenhet
Cthulhu
Level 27
God Stats
6W - 6L
1,676 SR
Queue Stats
48W - 62L
1,313 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Jp20003
Ymir
15
0 / 1 / 2
10,571
392
36
9,008
5,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morgan Le Fay
Mr Bedlem
Morgan Le Fay
20
9 / 1 / 13
13,686
507
21,925
16,286
7,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
25 / 0 / 7
15,901
589
21,431
19,399
9,403
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

20
6 / 3 / 20
13,536
501
18,424
18,295
7,473
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Amaterasu
kensta21
Amaterasu
18
3 / 2 / 10
12,842
476
6,845
18,514
17,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Bign84Slayer
Bakasura
15
1 / 10 / 1
9,417
349
3,139
19,802
7,857
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 5 / 1
9,230
342
3,705
15,287
5,190
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
Itzthatf
Bellona
14
1 / 14 / 1
9,458
350
9,585
26,775
18,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
KillerKingJL
Kukulkan
12
0 / 8 / 1
8,549
317
2,309
12,399
6,754
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
Trenhet
Cthulhu
19
5 / 7 / 1
12,335
457
13,796
22,108
23,374
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
12
43
Kills
7
7
Deaths
44
52
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Bign84Slayer
Bakasura
1
10
1
0.15
L
0
5
1
0.1
L
Bellona
Itzthatf
Bellona
1
14
1
0.11
W
Ymir
Jp20003
Ymir
0
1
2
1
L
Kukulkan
KillerKingJL
Kukulkan
0
8
1
0.06
W
Morgan Le Fay
Mr Bedlem
Morgan Le Fay
9
1
13
15.5
W
25
0
7
28.5
W
6
3
20
5.33
L
Cthulhu
Trenhet
Cthulhu
5
7
1
0.79
W
Amaterasu
kensta21
Amaterasu
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,661
Damage
32,534
81,502
Taken
96,371
47,313
Mitigated
61,403
32,502
Healing
8,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Bign84Slayer
Bakasura
3,139
2,249
0
2,045
19,802
7,857
0
5,413
14,389
0
29,001
L
3,705
1,325
0
1,159
15,287
5,190
0
2,073
13,214
0
53,906
L
Bellona
Itzthatf
Bellona
9,585
3,329
0
3,941
26,775
18,228
294
5,083
21,692
0
38,405
W
Ymir
Jp20003
Ymir
36
0
0
617
9,008
5,092
0
1,727
7,281
28,007
0
L
Kukulkan
KillerKingJL
Kukulkan
2,309
192
0
760
12,399
6,754
0
4,733
7,586
28,278
0
W
Morgan Le Fay
Mr Bedlem
Morgan Le Fay
21,925
1,137
705
7,944
16,286
7,447
2,718
3,889
12,372
118,438
0
W
21,431
5,226
0
6,086
19,399
9,403
1,426
2,339
15,758
0
122,843
W
18,424
11,175
1,282
8,687
18,295
7,473
3,472
6,889
11,182
0
77,534
L
Cthulhu
Trenhet
Cthulhu
13,796
220
179
0
22,108
23,374
0
4,659
17,449
67,434
0
W
Amaterasu
kensta21
Amaterasu
6,845
2,539
0
7,181
18,514
17,898
4,544
1,261
17,085
0
53,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,536
Gold Earned
48,989
574
Minions Killed
364
0
Camps Cleared
0
2,347,779
Distance Traveled
1,863,912
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,417
349
73
3
0
421,376
2
L
Anhur
9,230
342
78
3
0
339,533
2
L
Bellona
9,458
350
48
2
0
383,983
8
W
Ymir
10,571
392
47
2
0
400,956
3
L
Kukulkan
8,549
317
57
2
0
258,526
0
W
Morgan Le Fay
13,686
507
140
5
0
533,712
1
W
Thor
15,901
589
160
6
0
513,665
5
W
Cupid
13,536
501
115
4
0
433,416
0
L
Cthulhu
12,335
457
108
4
0
460,494
3
W
Amaterasu
12,842
476
112
4
0
466,030
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role