Player Matchup

Mercury
Mercury
Bean Dip71173
Mercury
Level 15
God Stats
16W - 19L
1,455 SR
Queue Stats
105W - 94L
1,130 Elo+
Party 2
Tiamat
Tiamat
ChopsPop
Tiamat
Level 24
God Stats
54W - 49L
1,474 SR
Queue Stats
264W - 253L
1,466 Elo+
Party 3
Kuzenbo
Kuzenbo
Darksulfer
Kuzenbo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,553 Elo+
Solo
Hachiman
Hachiman
Demolisher5620
Hachiman
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
278W - 232L
1,576 Elo+
Party 3
Nike
Nike
Doublethink9158
Nike
Level 18
God Stats
4W - 1L
1,660 SR
Queue Stats
87W - 82L
1,373 Elo+
Party 2
Team Averages
Level 20
1,518 SR
1,419 Elo+

VS

Team Averages
Level 18
1,469 SR
1,412 Elo+
Gilgamesh
Gilgamesh
AnoosSniffer69
Gilgamesh
Level 19
God Stats
2W - 1L
1,500 SR
Queue Stats
110W - 99L
1,351 Elo+
Solo
Ymir
Ymir
NoNoZoneX
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,479 Elo+
Party 1
Loki
Loki
STRYKER010315
Loki
Level 12
God Stats
9W - 15L
1,416 SR
Queue Stats
15W - 21L
1,364 Elo+
Party 1
Izanami
Izanami
Shazzorock
Izanami
Level 26
God Stats
19W - 11L
1,610 SR
Queue Stats
600W - 696L
1,331 Elo+
Solo
Skadi
Skadi
graveTHEPAIN388
Skadi
Level 28
God Stats
1W - 1L
1,320 SR
Queue Stats
88W - 76L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
16
0 / 7 / 4
10,173
442
4,064
17,308
6,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
ChopsPop
Tiamat
16
3 / 7 / 3
10,486
456
15,712
22,738
14,649
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Darksulfer
Kuzenbo
13
2 / 8 / 10
8,675
377
6,383
21,032
24,979
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
18
11 / 5 / 8
12,257
533
21,350
19,035
6,697
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 3 / 8
10,598
461
15,096
17,943
20,244
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AnoosSniffer69
Gilgamesh
20
6 / 2 / 4
13,940
606
9,085
16,707
10,562
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ymir
16
1 / 6 / 17
11,163
485
9,858
18,626
19,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

19
7 / 3 / 2
12,730
553
11,214
14,992
7,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
Shazzorock
Izanami
16
6 / 10 / 10
11,079
482
14,057
17,729
5,950
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
9 / 2 / 9
13,198
574
24,854
19,900
8,315
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
71
21
Kills
29
30
Deaths
23
33
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AnoosSniffer69
Gilgamesh
6
2
4
4
L
Mercury
0
7
4
0.29
L
Tiamat
ChopsPop
Tiamat
3
7
3
0.64
L
Kuzenbo
Darksulfer
Kuzenbo
2
8
10
0.88
L
Hachiman
11
5
8
3
L
5
3
8
3
W
Ymir
1
6
17
1.58
W
7
3
2
2.67
W
Izanami
Shazzorock
Izanami
6
10
10
1.1
W
9
2
9
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,605
Damage
69,068
98,056
Taken
87,954
73,118
Mitigated
50,971
14,609
Healing
24,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AnoosSniffer69
Gilgamesh
9,085
2,310
0
3,354
16,707
10,562
3,516
1,851
14,856
2,776
59,351
L
Mercury
4,064
1,813
0
130
17,308
6,549
0
1,266
16,042
0
68,420
L
Tiamat
ChopsPop
Tiamat
15,712
752
498
9,147
22,738
14,649
272
1,285
21,453
72,234
0
L
Kuzenbo
Darksulfer
Kuzenbo
6,383
2,338
0
750
21,032
24,979
31
3,159
17,873
21,203
0
L
Hachiman
21,350
10,608
0
3,334
19,035
6,697
2,037
2,271
16,764
0
80,334
L
15,096
2,260
0
750
17,943
20,244
380
1,913
16,030
0
56,093
W
Ymir
9,858
1,517
330
4,228
18,626
19,126
777
5,452
13,174
52,510
0
W
11,214
3,448
0
2,684
14,992
7,018
0
2,792
12,200
0
103,351
W
Izanami
Shazzorock
Izanami
14,057
10,648
968
2,363
17,729
5,950
2,261
3,848
13,881
0
55,776
W
24,854
14,339
498
10,522
19,900
8,315
2,442
8,152
11,748
0
90,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,189
Gold Earned
62,110
480
Minions Killed
583
0
Camps Cleared
0
2,087,399
Distance Traveled
2,128,858
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,940
606
132
6
0
497,547
0
L
Mercury
10,173
442
133
6
0
504,241
0
L
Tiamat
10,486
456
118
5
0
386,216
2
L
Kuzenbo
8,675
377
25
1
0
357,393
0
L
Hachiman
12,257
533
109
5
0
406,616
1
L
Nike
10,598
461
95
4
0
432,933
4
W
Ymir
11,163
485
80
3
0
367,402
0
W
Loki
12,730
553
145
6
0
479,615
3
W
Izanami
11,079
482
82
4
0
365,379
1
W
Skadi
13,198
574
144
6
0
418,915
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role