Player Matchup

Izanami
Izanami
Maptn
Izanami
Level 21
God Stats
0W - 1L
1,239 SR
Queue Stats
14W - 28L
1,292 Elo+
Solo
Cthulhu
Cthulhu
Mr No Skills979
Cthulhu
Level 27
God Stats
20W - 15L
1,500 SR
Queue Stats
62W - 54L
1,500 Elo+
Solo
Anhur
Anhur
Smurfstomper406
Anhur
Level 18
God Stats
9W - 11L
1,297 SR
Queue Stats
58W - 55L
1,179 Elo+
Solo
Rama
Rama
Th3Yisus
Rama
Level 17
God Stats
38W - 57L
1,397 SR
Queue Stats
93W - 143L
1,264 Elo+
Solo
Loki
Loki
wasanki
Loki
Level 24
God Stats
5W - 7L
1,475 SR
Queue Stats
48W - 44L
1,345 Elo+
Solo
Team Averages
Level 21
1,382 SR
1,316 Elo+

VS

Team Averages
Level 25
1,359 SR
1,247 Elo+
Discordia
Discordia
Gmegaforce
Discordia
Level 25
God Stats
9W - 17L
1,351 SR
Queue Stats
389W - 417L
1,304 Elo+
Solo
Bellona
Bellona
Masteroftime212
Bellona
Level 24
God Stats
14W - 12L
1,358 SR
Queue Stats
98W - 98L
1,297 Elo+
Solo
Bakasura
Bakasura
StylishPanda123
Bakasura
Level 24
God Stats
1W - 1L
1,323 SR
Queue Stats
6W - 8L
1,057 Elo+
Solo
Artio
Artio
crowdcontrol2
Artio
Level 26
God Stats
2W - 5L
1,241 SR
Queue Stats
153W - 178L
1,267 Elo+
Solo
Mulan
Mulan
doc36
Mulan
Level 28
God Stats
8W - 9L
1,523 SR
Queue Stats
60W - 78L
1,308 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Maptn
Izanami
13
3 / 8 / 0
8,919
405
4,664
12,128
3,667
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
3 / 4 / 2
9,766
444
7,276
14,974
11,345
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
3 / 6 / 1
8,848
402
9,116
14,219
3,844
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Rama
15
1 / 3 / 5
9,613
437
7,113
11,429
3,557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Loki
wasanki
Loki
13
3 / 8 / 3
8,807
400
6,596
14,486
5,719
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Gmegaforce
Discordia
19
8 / 0 / 5
12,554
571
12,813
9,084
3,472
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
8 / 1 / 1
10,954
498
13,010
13,812
9,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bakasura
20
10 / 3 / 5
12,538
570
14,855
15,887
7,670
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
0 / 3 / 8
10,375
472
2,529
14,727
9,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mulan
doc36
Mulan
13
1 / 8 / 3
8,959
407
3,127
11,959
9,520
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
49
13
Kills
27
29
Deaths
15
11
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Discordia
Gmegaforce
Discordia
8
0
5
10.5
L
Izanami
Maptn
Izanami
3
8
0
0.38
W
8
1
1
8.5
L
3
4
2
1
L
3
6
1
0.58
W
Bakasura
10
3
5
4.17
L
Rama
1
3
5
1.17
W
0
3
8
1.33
W
Mulan
doc36
Mulan
1
8
3
0.31
L
Loki
wasanki
Loki
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,765
Damage
46,334
67,236
Taken
65,469
28,132
Mitigated
39,297
5,509
Healing
19,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Gmegaforce
Discordia
12,813
798
0
2,255
9,084
3,472
2,860
2,159
6,925
72,503
0
L
Izanami
Maptn
Izanami
4,664
2,619
0
600
12,128
3,667
906
2,451
9,343
0
42,691
W
13,010
4,460
0
5,077
13,812
9,512
2,860
1,044
12,768
0
65,340
L
7,276
1,368
74
672
14,974
11,345
560
5,594
7,868
49,492
0
L
9,116
4,994
0
1,386
14,219
3,844
0
2,666
11,410
0
40,768
W
Bakasura
14,855
10,703
0
5,222
15,887
7,670
0
1,619
14,268
0
79,040
L
Rama
7,113
6,026
0
2,527
11,429
3,557
0
1,959
9,470
0
36,377
W
2,529
229
483
5,237
14,727
9,123
938
1,121
13,606
26,618
0
W
Mulan
doc36
Mulan
3,127
937
0
780
11,959
9,520
616
1,333
10,626
0
32,475
L
Loki
wasanki
Loki
6,596
1,527
0
250
14,486
5,719
1,398
2,672
11,023
0
40,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,953
Gold Earned
55,380
350
Minions Killed
488
0
Camps Cleared
0
1,738,840
Distance Traveled
1,886,296
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
12,554
571
132
6
0
371,353
0
L
Izanami
8,919
405
80
4
0
330,992
0
W
Bellona
10,954
498
105
5
0
415,004
3
L
Cthulhu
9,766
444
91
4
0
379,512
0
L
Anhur
8,848
402
54
2
0
323,621
2
W
Bakasura
12,538
570
153
7
0
488,043
0
L
Rama
9,613
437
64
3
0
312,518
1
W
Artio
10,375
472
52
2
0
365,927
5
W
Mulan
8,959
407
46
2
0
245,969
2
L
Loki
8,807
400
61
3
0
392,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role