Player Matchup

Cthulhu
Cthulhu
Gold V
BPisR
Cthulhu
Gold V
Level 48
God Stats
1W - 0L
1,845 SR
Queue Stats
42W - 36L
1,501 MMR
Solo
Mercury
Mercury
Gold II
BoloJR
Mercury
Gold II
Level 124
God Stats
7W - 4L
1,723 SR
Queue Stats
61W - 52L
1,518 MMR
Party 1
Izanami
Izanami
Gold IV
Bringit0nn
Izanami
Gold IV
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 25L
1,474 MMR
Solo
Agni
Agni
Gold I
Cote20
Agni
Gold I
Level 44
God Stats
4W - 1L
1,905 SR
Queue Stats
102W - 104L
1,553 MMR
Party 1
Ymir
Ymir
Bronze III
ScyllaOrTroll
Ymir
Bronze III
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,505 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 90
1,695 SR
1,510 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 136
1,661 SR
1,498 MMR
Anhur
Anhur
Platinum IV
CaptainMacTavish
Anhur
Platinum IV
Level 131
God Stats
2W - 1L
1,941 SR
Queue Stats
144W - 129L
1,649 MMR
Party 3
Scylla
Scylla
Gold IV
GloRupt
Scylla
Gold IV
Level 124
God Stats
7W - 3L
1,704 SR
Queue Stats
301W - 309L
1,513 MMR
Party 2
Ares
Ares
Gold I
OhwellOhwell
Ares
Gold I
Level 120
God Stats
12W - 11L
1,510 SR
Queue Stats
299W - 295L
1,506 MMR
Solo
Artio
Artio
Gold V
Pratos
Artio
Gold V
Level 157
God Stats
0W - 1L
1,651 SR
Queue Stats
118W - 115L
1,258 MMR
Party 3
Nemesis
Nemesis
Gold IV
iDeliqen
Nemesis
Gold IV
Level 147
God Stats
6W - 5L
1,500 SR
Queue Stats
338W - 318L
1,565 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BPisR
Cthulhu
19
7 / 0 / 6
12,179
641
11,832
10,473
7,467
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mercury
BoloJR
Mercury
16
6 / 4 / 4
10,375
546
10,202
14,337
6,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
Bringit0nn
Izanami
19
3 / 0 / 10
12,007
632
12,618
14,395
5,677
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Agni
Cote20
Agni
17
5 / 3 / 8
10,763
566
16,308
15,096
5,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 0 / 15
11,385
599
6,249
17,599
17,013
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
AthenaGilgameshTiamatPersephoneTsukuyomi

VS

Bans
SetKhepriMerlinCu ChulainnKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 0
8,431
444
6,947
14,004
4,623
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
GloRupt
Scylla
14
2 / 7 / 1
8,449
445
5,355
12,049
4,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 3 / 1
9,074
478
9,626
17,349
13,044
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artio
Pratos
Artio
15
2 / 4 / 0
9,075
478
7,281
20,490
13,544
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
iDeliqen
Nemesis
17
0 / 3 / 3
9,421
496
6,282
15,819
6,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
12
24
Kills
7
7
Deaths
24
43
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BPisR
Cthulhu
7
0
6
10
W
Mercury
BoloJR
Mercury
6
4
4
2
W
Izanami
Bringit0nn
Izanami
3
0
10
8
L
0
7
0
0
W
Agni
Cote20
Agni
5
3
8
3
L
Scylla
GloRupt
Scylla
2
7
1
0.36
L
3
3
1
1.17
L
Artio
Pratos
Artio
2
4
0
0.5
W
3
0
15
10.5
L
Nemesis
iDeliqen
Nemesis
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,209
Damage
35,491
71,900
Taken
79,711
41,839
Mitigated
42,191
26,068
Healing
16,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BPisR
Cthulhu
11,832
1,315
678
5,106
10,473
7,467
220
6,782
3,661
76,127
0
W
Mercury
BoloJR
Mercury
10,202
5,435
0
2,274
14,337
6,130
1,235
3,363
10,954
0
80,546
W
Izanami
Bringit0nn
Izanami
12,618
9,393
0
8,736
14,395
5,677
4,511
1,457
12,938
0
108,230
L
6,947
2,669
0
2,096
14,004
4,623
1,112
4,456
9,548
0
52,624
W
Agni
Cote20
Agni
16,308
861
209
4,570
15,096
5,552
1,918
5,696
9,285
74,279
0
L
Scylla
GloRupt
Scylla
5,355
571
0
1,783
12,049
4,478
219
7,697
4,352
51,197
0
L
9,626
293
0
1,108
17,349
13,044
0
6,536
10,509
34,597
0
L
Artio
Pratos
Artio
7,281
782
690
9,604
20,490
13,544
45
8,428
12,062
58,341
0
W
6,249
449
0
4,495
17,599
17,013
198
5,668
11,756
27,054
0
L
Nemesis
iDeliqen
Nemesis
6,282
1,984
0
1,362
15,819
6,502
469
6,968
8,851
0
72,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,709
Gold Earned
44,450
592
Minions Killed
515
0
Camps Cleared
0
1,976,070
Distance Traveled
1,704,045
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,179
641
168
9
0
388,645
6
W
Mercury
10,375
546
96
5
0
398,968
4
W
Izanami
12,007
632
175
9
0
403,873
7
L
Anhur
8,431
444
113
6
0
301,986
5
W
Agni
10,763
566
111
6
0
385,430
2
L
Scylla
8,449
445
99
5
0
316,553
3
L
Ares
9,074
478
53
3
0
366,161
9
L
Artio
9,075
478
125
7
0
322,240
6
W
Ymir
11,385
599
42
2
0
399,154
3
L
Nemesis
9,421
496
125
7
0
397,105
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role