Player Matchup

Arachne
Arachne
Dxrk Skyzx
Arachne
Level 29
God Stats
15W - 20L
1,386 SR
Queue Stats
42W - 38L
1,406 Elo+
Solo
Zhong Kui
Zhong Kui
Gold_Baron
Zhong Kui
Level 27
God Stats
81W - 60L
1,608 SR
Queue Stats
254W - 289L
1,519 Elo+
Solo
Ah Puch
Ah Puch
ItsBip
Ah Puch
Level 6
God Stats
3W - 6L
1,279 SR
Queue Stats
24W - 24L
1,391 Elo+
Party 1
Da Ji
Da Ji
MsMercenaryy
Da Ji
Level 26
God Stats
65W - 70L
1,515 SR
Queue Stats
156W - 156L
1,478 Elo+
Solo
Ymir
Ymir
Swankilicious
Ymir
Level 45
God Stats
7W - 2L
1,770 SR
Queue Stats
33W - 30L
1,391 Elo+
Party 1
Team Averages
Level 27
1,511 SR
1,437 Elo+

VS

Team Averages
Level 23
1,534 SR
1,409 Elo+
Cernunnos
Cernunnos
Jose Avante
Cernunnos
Level 25
God Stats
3W - 2L
1,494 SR
Queue Stats
3W - 2L
1,419 Elo+
Solo
Zeus
Zeus
Monito34
Zeus
Level 29
God Stats
54W - 52L
1,591 SR
Queue Stats
224W - 234L
1,564 Elo+
Solo
Ullr
Ullr
N7-VH
Ullr
Level 23
God Stats
8W - 16L
1,285 SR
Queue Stats
43W - 37L
1,410 Elo+
Solo
Thanatos
Thanatos
jacks_okay
Thanatos
Level 29
God Stats
1W - 1L
1,801 SR
Queue Stats
12W - 11L
1,264 Elo+
Solo
Sun Wukong
Sun Wukong
wonderkid30
Sun Wukong
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Dxrk Skyzx
Arachne
16
3 / 0 / 2
12,326
770
1,503
1,037
409
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
Gold_Baron
Zhong Kui
20
6 / 8 / 18
16,727
1,045
32,655
29,542
40,295
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Puch
ItsBip
Ah Puch
20
12 / 7 / 16
17,602
1,100
36,446
25,916
11,228
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

20
10 / 9 / 8
14,858
929
12,073
26,655
12,145
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
2 / 7 / 20
15,238
952
16,250
35,586
46,855
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

0

VS

Team 2 Tickets

51

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Jose Avante
Cernunnos
20
3 / 9 / 13
14,928
933
22,070
24,393
8,522
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zeus
20
18 / 1 / 12
19,860
1,241
50,972
10,020
4,217
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ullr
N7-VH
Ullr
20
1 / 9 / 13
14,222
889
12,462
22,395
8,195
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
jacks_okay
Thanatos
20
7 / 6 / 15
16,630
1,039
14,052
18,094
6,569
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Sun Wukong
wonderkid30
Sun Wukong
20
2 / 8 / 11
13,836
865
11,146
31,118
34,400
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
95
33
Kills
31
31
Deaths
33
64
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Arachne
Dxrk Skyzx
Arachne
3
0
2
4
L
Zhong Kui
Gold_Baron
Zhong Kui
6
8
18
1.88
L
Ah Puch
ItsBip
Ah Puch
12
7
16
2.86
W
Cernunnos
Jose Avante
Cernunnos
3
9
13
1.06
W
Zeus
18
1
12
24
L
10
9
8
1.56
W
Ullr
N7-VH
Ullr
1
9
13
0.83
L
2
7
20
1.71
W
Thanatos
jacks_okay
Thanatos
7
6
15
2.42
W
Sun Wukong
wonderkid30
Sun Wukong
2
8
11
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,927
Damage
110,702
118,736
Taken
106,020
110,932
Mitigated
61,903
10,445
Healing
14,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Dxrk Skyzx
Arachne
1,503
1,100
0
128
1,037
409
0
389
558
0
1,898
L
Zhong Kui
Gold_Baron
Zhong Kui
32,655
4,423
0
598
29,542
40,295
0
11,478
17,924
67,265
0
L
Ah Puch
ItsBip
Ah Puch
36,446
3,497
1,665
7,343
25,916
11,228
0
11,440
14,326
70,990
0
W
Cernunnos
Jose Avante
Cernunnos
22,070
15,642
0
1,089
24,393
8,522
0
20,139
4,254
0
39,722
W
Zeus
50,972
3,939
172
1,272
10,020
4,217
0
8,691
1,329
91,263
0
L
12,073
1,233
0
711
26,655
12,145
0
11,311
15,164
0
29,170
W
Ullr
N7-VH
Ullr
12,462
5,367
0
1,018
22,395
8,195
0
16,230
6,165
0
24,239
L
16,250
3,094
0
0
35,586
46,855
0
15,401
19,792
44,957
0
W
Thanatos
jacks_okay
Thanatos
14,052
2,109
1,134
9,033
18,094
6,569
0
14,815
3,279
0
52,736
W
Sun Wukong
wonderkid30
Sun Wukong
11,146
1,768
0
1,037
31,118
34,400
0
25,476
5,642
0
31,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,751
Gold Earned
79,476
246
Minions Killed
312
5
Camps Cleared
9
1,229,094
Distance Traveled
1,423,217
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
12,326
770
3
0
1
46,305
1
L
Zhong Kui
16,727
1,045
72
5
2
286,713
1
L
Ah Puch
17,602
1,100
78
5
0
288,677
0
W
Cernunnos
14,928
933
52
3
0
266,054
0
W
Zeus
19,860
1,241
102
6
4
295,146
0
L
Da Ji
14,858
929
26
2
2
327,788
0
W
Ullr
14,222
889
21
1
3
281,723
0
L
Ymir
15,238
952
67
4
0
279,611
0
W
Thanatos
16,630
1,039
107
7
2
315,858
0
W
Sun Wukong
13,836
865
30
2
0
264,436
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role