Player Matchup

Ah Puch
Ah Puch
HippiNation
Ah Puch
Level 10
God Stats
3W - 3L
1,525 SR
Queue Stats
20W - 33L
1,390 Elo+
Solo
Fenrir
Fenrir
Icy_DarkRose10
Fenrir
Level 12
God Stats
4W - 5L
1,415 SR
Queue Stats
35W - 48L
1,245 Elo+
Solo
Merlin
Merlin
Korwynnator
Merlin
Level 20
God Stats
9W - 13L
1,525 SR
Queue Stats
119W - 120L
1,538 Elo+
Solo
Geb
Geb
LIKEABOSS219053
Geb
Level 7
God Stats
0W - 2L
1,245 SR
Queue Stats
2W - 6L
1,298 Elo+
Solo
Ymir
Ymir
ZeeMan247
Ymir
Level 6
God Stats
1W - 1L
1,683 SR
Queue Stats
2W - 3L
1,652 Elo+
Solo
Team Averages
Level 11
1,479 SR
1,424 Elo+

VS

Team Averages
Level 25
1,408 SR
1,427 Elo+
Chang'e
Chang'e
DriftingAbyss
Chang'e
Level 27
God Stats
13W - 13L
1,478 SR
Queue Stats
132W - 141L
1,432 Elo+
Solo
Yemoja
Yemoja
JoRedCat
Yemoja
Level 27
God Stats
84W - 70L
1,509 SR
Queue Stats
227W - 273L
1,411 Elo+
Solo
Mercury
Mercury
MesmericX
Mercury
Level 26
God Stats
5W - 8L
1,490 SR
Queue Stats
88W - 84L
1,497 Elo+
Solo
Fafnir
Fafnir
abdias3399
Fafnir
Level 22
God Stats
2W - 4L
1,173 SR
Queue Stats
10W - 15L
1,375 Elo+
Solo
Vulcan
Vulcan
xPabloEscobarx22
Vulcan
Level 25
God Stats
1W - 3L
1,392 SR
Queue Stats
23W - 28L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
HippiNation
Ah Puch
20
4 / 8 / 6
15,252
1,017
18,211
20,614
7,570
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
7 / 5 / 9
15,877
1,058
19,109
26,166
19,536
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
20
5 / 10 / 6
15,093
1,006
20,833
23,270
10,569
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
0 / 4 / 4
11,290
753
1,597
4,480
2,405
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
20
2 / 11 / 6
13,600
907
4,771
22,435
21,695
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Breastplate

Breastplate

+20
Physical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Team 1 Tickets

0

VS

Team 2 Tickets

97

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
16
0 / 1 / 0
11,010
734
352
1,079
341
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Yemoja
JoRedCat
Yemoja
20
0 / 2 / 21
16,554
1,104
10,954
15,438
17,430
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mercury
MesmericX
Mercury
20
20 / 4 / 10
18,377
1,225
35,301
18,124
7,915
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Fafnir
abdias3399
Fafnir
20
2 / 3 / 11
15,237
1,016
5,769
18,298
13,391
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
16 / 8 / 8
17,081
1,139
30,956
19,768
7,470
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
88
18
Kills
38
38
Deaths
18
31
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Chang'e
0
1
0
0
L
Ah Puch
HippiNation
Ah Puch
4
8
6
0.88
L
7
5
9
2.3
W
Yemoja
JoRedCat
Yemoja
0
2
21
5.25
L
Merlin
5
10
6
0.8
L
0
4
4
0.5
W
Mercury
MesmericX
Mercury
20
4
10
6.25
L
Ymir
2
11
6
0.45
W
Fafnir
abdias3399
Fafnir
2
3
11
2.5
W
16
8
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,521
Damage
83,332
96,965
Taken
72,707
61,775
Mitigated
46,547
3,275
Healing
6,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
352
0
0
64
1,079
341
0
830
249
2,428
0
L
Ah Puch
HippiNation
Ah Puch
18,211
2,103
0
1,278
20,614
7,570
0
15,380
5,234
79,148
0
L
19,109
6,847
0
1,654
26,166
19,536
0
10,833
15,333
0
37,957
W
Yemoja
JoRedCat
Yemoja
10,954
3,040
2,056
1,196
15,438
17,430
0
9,916
5,522
65,568
0
L
Merlin
20,833
1,751
0
343
23,270
10,569
0
10,404
12,866
46,679
0
L
1,597
712
0
0
4,480
2,405
0
2,077
2,403
2,055
0
W
Mercury
MesmericX
Mercury
35,301
27,888
0
0
18,124
7,915
0
10,168
7,956
0
48,453
L
Ymir
4,771
1,917
0
0
22,435
21,695
0
9,337
13,098
14,861
0
W
Fafnir
abdias3399
Fafnir
5,769
3,051
0
540
18,298
13,391
0
11,948
6,350
24,271
0
W
30,956
9,329
214
2,892
19,768
7,470
0
12,550
7,218
46,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,112
Gold Earned
78,259
269
Minions Killed
253
7
Camps Cleared
6
1,041,767
Distance Traveled
1,015,136
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,010
734
5
0
0
26,815
0
L
Ah Puch
15,252
1,017
159
11
1
223,259
0
L
Fenrir
15,877
1,058
35
2
4
300,005
0
W
Yemoja
16,554
1,104
127
8
0
243,437
7
L
Merlin
15,093
1,006
50
3
1
268,180
1
L
Geb
11,290
753
3
0
0
65,682
0
W
Mercury
18,377
1,225
32
2
4
340,121
0
L
Ymir
13,600
907
22
1
1
184,641
0
W
Fafnir
15,237
1,016
46
3
1
177,759
0
W
Vulcan
17,081
1,139
43
3
1
227,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role