Player Matchup

Sol
Sol
 
Sol
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
AC130DatBoi
Kuzenbo
Level 113
God Stats
10W - 2L
1,553 SR
Queue Stats
96W - 88L
1,508 Elo+
Solo
Bakasura
Bakasura
CapnMunch
Bakasura
Level 79
God Stats
4W - 6L
1,304 SR
Queue Stats
508W - 455L
1,546 Elo+
Solo
Sylvanus
Sylvanus
SlowStrokeKing
Sylvanus
Level 88
God Stats
34W - 22L
1,557 SR
Queue Stats
639W - 608L
1,568 Elo+
Solo
Chiron
Chiron
miltynine
Chiron
Level 136
God Stats
4W - 1L
1,755 SR
Queue Stats
254W - 232L
1,596 Elo+
Solo
Team Averages
Level 103
1,534 SR
1,544 Elo+

VS

Team Averages
Level 99
1,437 SR
1,518 Elo+
Serqet
Serqet
 
Serqet
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Alfawolf06
Janus
Level 148
God Stats
4W - 9L
1,242 SR
Queue Stats
107W - 111L
1,477 Elo+
Solo
Gilgamesh
Gilgamesh
Blindside081
Gilgamesh
Level 62
God Stats
3W - 8L
1,358 SR
Queue Stats
243W - 246L
1,552 Elo+
Party 1
Sylvanus
Sylvanus
SkaddiDaddy
Sylvanus
Level 108
God Stats
1W - 4L
1,461 SR
Queue Stats
174W - 181L
1,509 Elo+
Solo
Skadi
Skadi
nickruiz92
Skadi
Level 69
God Stats
30W - 18L
1,624 SR
Queue Stats
770W - 764L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 0 / 1
5,974
543
2,681
4,668
1,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Kuzenbo
AC130DatBoi
Kuzenbo
10
0 / 0 / 5
6,164
560
1,875
5,183
2,724
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bakasura
CapnMunch
Bakasura
12
5 / 1 / 1
6,838
622
3,381
6,839
2,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
12
3 / 1 / 0
6,901
627
2,847
5,584
3,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chiron
miltynine
Chiron
11
1 / 2 / 2
6,320
575
2,926
6,419
1,684
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
1
0 / 0 / 0
3,543
322
0
0
0
Janus
10
1 / 2 / 0
5,327
484
2,172
4,024
1,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gilgamesh
Blindside081
Gilgamesh
9
1 / 2 / 0
5,474
498
1,366
5,454
1,617
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sylvanus
SkaddiDaddy
Sylvanus
8
0 / 2 / 2
4,980
453
3,061
6,443
3,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Skadi
10
2 / 4 / 0
6,022
547
5,930
5,914
1,676
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
10
Kills
4
4
Deaths
10
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
1
1.5
L
Serqet
 
Serqet
0
0
0
0
W
Kuzenbo
AC130DatBoi
Kuzenbo
0
0
5
2.5
L
Janus
1
2
0
0.5
L
Gilgamesh
Blindside081
Gilgamesh
1
2
0
0.5
W
Bakasura
CapnMunch
Bakasura
5
1
1
5.5
L
Sylvanus
SkaddiDaddy
Sylvanus
0
2
2
0.5
W
Sylvanus
3
1
0
3
W
Chiron
miltynine
Chiron
1
2
2
1
L
Skadi
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,710
Damage
12,529
28,693
Taken
21,835
11,126
Mitigated
7,867
9,330
Healing
4,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
2,681
538
0
2,429
4,668
1,248
1,817
2,098
2,428
35,565
0
L
Serqet
 
Serqet
0
0
0
0
0
0
0
0
0
0
0
W
Kuzenbo
AC130DatBoi
Kuzenbo
1,875
927
0
690
5,183
2,724
78
1,306
3,856
19,157
0
L
Janus
2,172
0
0
571
4,024
1,146
0
2,032
1,597
26,002
0
L
Gilgamesh
Blindside081
Gilgamesh
1,366
228
0
1,874
5,454
1,617
0
2,472
2,912
0
18,337
W
Bakasura
CapnMunch
Bakasura
3,381
2,486
0
1,748
6,839
2,236
260
544
6,263
0
37,235
L
Sylvanus
SkaddiDaddy
Sylvanus
3,061
916
142
1,582
6,443
3,428
0
1,904
4,445
17,514
3,980
W
Sylvanus
2,847
1,352
0
1,767
5,584
3,234
240
0
5,584
32,152
6,169
W
Chiron
miltynine
Chiron
2,926
883
231
2,465
6,419
1,684
421
851
5,568
0
35,002
L
Skadi
5,930
3,138
0
215
5,914
1,676
0
452
5,168
0
34,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,197
Gold Earned
25,346
379
Minions Killed
214
0
Camps Cleared
0
993,538
Distance Traveled
717,280
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,974
543
85
8
0
197,533
1
L
Serqet
3,543
322
0
0
0
0
0
W
Kuzenbo
6,164
560
28
3
0
223,781
4
L
Janus
5,327
484
55
5
0
193,957
2
L
Gilgamesh
5,474
498
46
4
0
175,968
1
W
Bakasura
6,838
622
95
9
0
238,530
3
L
Sylvanus
4,980
453
47
4
0
161,472
4
W
Sylvanus
6,901
627
94
9
0
156,198
4
W
Chiron
6,320
575
77
7
0
177,496
5
L
Skadi
6,022
547
66
6
0
185,883
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role