Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
 
Medusa
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
COPYCATV1RZ
Scylla
Level 29
God Stats
16W - 13L
1,398 SR
Queue Stats
122W - 99L
1,409 Elo+
Party 2
Ymir
Ymir
Cursedkudi
Ymir
Level 8
God Stats
2W - 3L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 3
Chaac
Chaac
true_bubblezz
Chaac
Level 102
God Stats
15W - 11L
1,621 SR
Queue Stats
221W - 231L
1,451 Elo+
Party 3
Team Averages
Level 58
1,504 SR
1,472 Elo+

VS

Team Averages
Level 49
1,470 SR
1,305 Elo+
Bacchus
Bacchus
ECDB ImetI
Bacchus
Level 19
God Stats
6W - 13L
1,276 SR
Queue Stats
62W - 72L
1,232 Elo+
Party 1
Fenrir
Fenrir
M0hAiiiii
Fenrir
Level 64
God Stats
25W - 23L
1,767 SR
Queue Stats
136W - 142L
1,271 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
PlutonicDust532
Ah Muzen Cab
Level 87
God Stats
4W - 7L
1,598 SR
Queue Stats
288W - 314L
1,500 Elo+
Party 1
Achilles
Achilles
ZEMPAY1710
Achilles
Level 27
God Stats
2W - 10L
1,384 SR
Queue Stats
41W - 53L
1,225 Elo+
Party 1
Anubis
Anubis
starhawkfitr
Anubis
Level 49
God Stats
7W - 13L
1,327 SR
Queue Stats
126W - 192L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
18
12 / 0 / 6
11,704
650
10,591
9,249
5,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
 
Medusa
15
5 / 2 / 6
9,538
530
13,998
9,161
3,873
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
17
2 / 3 / 11
10,591
588
9,423
7,474
2,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 3 / 7
8,924
496
3,204
11,737
9,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
11 / 2 / 2
11,006
611
14,133
14,122
13,205
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ECDB ImetI
Bacchus
11
0 / 5 / 4
7,654
425
4,898
13,462
14,094
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
M0hAiiiii
Fenrir
12
4 / 5 / 0
7,937
441
7,061
14,621
5,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Muzen Cab
PlutonicDust532
Ah Muzen Cab
13
4 / 4 / 0
8,161
453
9,097
12,123
5,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Achilles
ZEMPAY1710
Achilles
9
0 / 9 / 2
6,795
378
5,179
13,208
9,325
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Anubis
13
1 / 10 / 1
8,233
457
2,977
15,732
7,059
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
16
32
Kills
9
10
Deaths
33
32
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
12
0
6
15
W
Medusa
 
Medusa
5
2
6
4
W
Scylla
2
3
11
2.5
W
2
3
7
1.83
L
Bacchus
ECDB ImetI
Bacchus
0
5
4
0.4
L
Fenrir
M0hAiiiii
Fenrir
4
5
0
0.8
L
Ah Muzen Cab
PlutonicDust532
Ah Muzen Cab
4
4
0
1
L
Achilles
ZEMPAY1710
Achilles
0
9
2
0.11
L
Anubis
1
10
1
0.15
W
11
2
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,349
Damage
29,212
51,743
Taken
69,146
34,904
Mitigated
40,932
13,272
Healing
14,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
10,591
3,946
0
1,642
9,249
5,948
976
381
8,868
0
65,674
W
Medusa
 
Medusa
13,998
4,765
0
2,587
9,161
3,873
505
1,989
7,172
0
75,922
W
Scylla
9,423
718
0
2,538
7,474
2,193
2,085
2,524
4,950
64,234
0
W
3,204
241
0
1,155
11,737
9,685
360
2,690
9,047
12,052
0
L
Bacchus
ECDB ImetI
Bacchus
4,898
619
61
1,336
13,462
14,094
0
1,795
11,638
14,885
0
L
Fenrir
M0hAiiiii
Fenrir
7,061
768
0
3,190
14,621
5,226
0
1,892
12,655
0
32,937
L
Ah Muzen Cab
PlutonicDust532
Ah Muzen Cab
9,097
2,955
0
5,346
12,123
5,228
0
1,540
10,583
0
55,155
L
Achilles
ZEMPAY1710
Achilles
5,179
2,810
0
632
13,208
9,325
118
893
12,291
0
26,868
L
Anubis
2,977
133
0
4,275
15,732
7,059
86
5,971
9,352
46,706
0
W
14,133
4,835
0
5,350
14,122
13,205
3,892
291
13,831
0
71,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,763
Gold Earned
38,780
519
Minions Killed
350
0
Camps Cleared
0
1,726,646
Distance Traveled
1,434,877
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,704
650
111
6
0
381,727
0
W
Medusa
9,538
530
128
7
0
329,481
2
W
Scylla
10,591
588
122
7
0
307,503
6
W
Ymir
8,924
496
26
1
0
345,424
0
L
Bacchus
7,654
425
23
1
0
279,032
2
L
Fenrir
7,937
441
56
3
0
361,965
0
L
Ah Muzen Cab
8,161
453
111
6
0
290,099
0
L
Achilles
6,795
378
58
3
0
230,802
3
L
Anubis
8,233
457
102
6
0
272,979
1
W
Chaac
11,006
611
132
7
0
362,511
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role