Player Matchup

Skadi
Skadi
DanielXGlass
Skadi
Level 105
God Stats
13W - 17L
1,554 SR
Queue Stats
242W - 246L
1,430 Elo+
Party 1
Baron Samedi
Baron Samedi
El_gordit00_o3
Baron Samedi
Level 95
God Stats
6W - 8L
1,496 SR
Queue Stats
51W - 64L
1,445 Elo+
Party 1
Chaac
Chaac
IPonchet
Chaac
Level 68
God Stats
11W - 12L
1,362 SR
Queue Stats
386W - 400L
1,460 Elo+
Solo
Yemoja
Yemoja
Shąg
Yemoja
Level 124
God Stats
21W - 10L
1,745 SR
Queue Stats
653W - 652L
1,430 Elo+
Solo
Fenrir
Fenrir
abducscan
Fenrir
Level 121
God Stats
18W - 9L
1,716 SR
Queue Stats
373W - 367L
1,467 Elo+
Party 1
Team Averages
Level 103
1,575 SR
1,446 Elo+

VS

Team Averages
Level 92
1,497 SR
1,496 Elo+
Merlin
Merlin
 
Merlin
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Deathlord793
Mercury
Level 56
God Stats
2W - 1L
1,804 SR
Queue Stats
86W - 98L
1,506 Elo+
Solo
Khepri
Khepri
FilosofoPunk
Khepri
Level 138
God Stats
1W - 1L
1,340 SR
Queue Stats
87W - 94L
1,493 Elo+
Solo
King Arthur
King Arthur
Gauntlet5541
King Arthur
Level 98
God Stats
10W - 20L
1,413 SR
Queue Stats
174W - 175L
1,474 Elo+
Solo
Ullr
Ullr
TacticianofWar77
Ullr
Level 67
God Stats
10W - 9L
1,430 SR
Queue Stats
19W - 16L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 1 / 2
11,631
646
5,304
6,951
2,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
El_gordit00_o3
Baron Samedi
16
8 / 4 / 9
10,684
594
11,503
10,859
4,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
IPonchet
Chaac
17
8 / 1 / 16
11,149
619
14,133
21,335
21,908
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
Shąg
Yemoja
16
3 / 4 / 19
10,478
582
6,878
15,105
11,786
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fenrir
abducscan
Fenrir
20
18 / 0 / 4
12,624
701
13,608
13,850
8,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
2 / 12 / 1
8,045
447
8,594
11,997
4,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Deathlord793
Mercury
13
3 / 12 / 2
8,401
467
9,105
17,092
5,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Khepri
10
1 / 3 / 3
6,460
359
5,981
8,757
6,124
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
Gauntlet5541
King Arthur
13
1 / 8 / 0
8,304
461
8,745
14,735
10,893
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
3 / 4 / 1
9,052
503
4,533
10,041
3,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
17
39
Kills
10
10
Deaths
39
50
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
12
1
0.21
W
2
1
2
3
L
Mercury
Deathlord793
Mercury
3
12
2
0.33
W
Baron Samedi
El_gordit00_o3
Baron Samedi
8
4
9
3.13
L
Khepri
1
3
3
0.83
L
King Arthur
Gauntlet5541
King Arthur
1
8
0
0.13
W
Chaac
IPonchet
Chaac
8
1
16
16
W
Yemoja
Shąg
Yemoja
3
4
19
3.13
L
3
4
1
0.88
W
Fenrir
abducscan
Fenrir
18
0
4
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,426
Damage
36,958
68,100
Taken
62,622
49,433
Mitigated
30,709
31,682
Healing
2,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
8,594
243
0
70
11,997
4,247
660
5,631
6,366
37,820
0
W
5,304
2,722
0
2,963
6,951
2,699
3,120
1,652
5,267
0
102,824
L
Mercury
Deathlord793
Mercury
9,105
4,320
0
0
17,092
5,750
0
6,128
10,964
0
49,511
W
Baron Samedi
El_gordit00_o3
Baron Samedi
11,503
1,292
1,144
2,544
10,859
4,954
870
2,827
7,802
61,018
0
L
Khepri
5,981
84
246
246
8,757
6,124
0
3,286
5,471
20,933
0
L
King Arthur
Gauntlet5541
King Arthur
8,745
2,150
0
0
14,735
10,893
0
1,913
12,822
0
47,139
W
Chaac
IPonchet
Chaac
14,133
2,037
462
9,589
21,335
21,908
989
4,891
16,198
0
58,762
W
Yemoja
Shąg
Yemoja
6,878
936
3,048
2,813
15,105
11,786
217
3,454
11,473
25,473
0
L
4,533
2,278
0
1,652
10,041
3,695
0
1,423
8,618
0
54,757
W
Fenrir
abducscan
Fenrir
13,608
2,623
1,175
7,944
13,850
8,086
113
995
12,785
0
83,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,566
Gold Earned
40,262
579
Minions Killed
418
0
Camps Cleared
0
1,724,637
Distance Traveled
1,465,733
19
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,045
447
75
4
0
247,026
0
W
Skadi
11,631
646
177
10
0
335,362
11
L
Mercury
8,401
467
80
4
0
328,159
0
W
Baron Samedi
10,684
594
96
5
0
318,046
2
L
Khepri
6,460
359
23
1
0
267,518
0
L
King Arthur
8,304
461
113
6
0
328,872
0
W
Chaac
11,149
619
128
7
0
345,119
0
W
Yemoja
10,478
582
52
3
0
333,518
5
L
Ullr
9,052
503
127
7
0
294,158
0
W
Fenrir
12,624
701
126
7
0
392,592
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role