Player Matchup

Apollo
Apollo
BenzyFisty
Apollo
Level 29
God Stats
51W - 48L
1,521 SR
Queue Stats
158W - 183L
1,445 Elo+
Party 1
Bakasura
Bakasura
CapnCrit
Bakasura
Level 27
God Stats
8W - 8L
1,182 SR
Queue Stats
193W - 184L
1,397 Elo+
Solo
Ares
Ares
TheFuryOfWrath
Ares
Level 25
God Stats
2W - 3L
1,672 SR
Queue Stats
18W - 16L
1,493 Elo+
Solo
Anhur
Anhur
anthonyfufu
Anhur
Level 28
God Stats
24W - 21L
1,456 SR
Queue Stats
282W - 333L
1,338 Elo+
Party 1
Izanami
Izanami
swampthang904
Izanami
Level 29
God Stats
33W - 36L
1,404 SR
Queue Stats
107W - 129L
1,318 Elo+
Solo
Team Averages
Level 28
1,447 SR
1,398 Elo+

VS

Team Averages
Level 22
1,541 SR
1,457 Elo+
Guan Yu
Guan Yu
Dunzosnow
Guan Yu
Level 4
God Stats
3W - 1L
1,729 SR
Queue Stats
10W - 8L
1,644 Elo+
Solo
Yemoja
Yemoja
Ellorene
Yemoja
Level 27
God Stats
31W - 31L
1,498 SR
Queue Stats
80W - 93L
1,370 Elo+
Solo
Gilgamesh
Gilgamesh
GSemilio
Gilgamesh
Level 25
God Stats
14W - 15L
1,514 SR
Queue Stats
287W - 302L
1,362 Elo+
Solo
Merlin
Merlin
PunchYoFace18
Merlin
Level 28
God Stats
15W - 5L
1,545 SR
Queue Stats
85W - 93L
1,562 Elo+
Solo
Cupid
Cupid
herb1563
Cupid
Level 25
God Stats
26W - 15L
1,420 SR
Queue Stats
265W - 307L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
BenzyFisty
Apollo
18
5 / 7 / 5
12,860
585
14,261
18,220
6,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
CapnCrit
Bakasura
16
2 / 9 / 5
10,571
481
10,881
18,265
6,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
8 / 6 / 5
12,767
580
11,454
23,875
20,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

13
2 / 8 / 4
9,536
433
5,367
15,841
4,627
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Izanami
18
3 / 8 / 3
12,114
551
8,744
17,827
5,753
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Dunzosnow
Guan Yu
17
6 / 4 / 13
11,866
539
14,349
20,151
22,656
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yemoja
Ellorene
Yemoja
15
0 / 2 / 18
10,485
477
7,429
11,226
7,865
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
GSemilio
Gilgamesh
18
16 / 1 / 7
12,918
587
20,212
12,225
5,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
8 / 6 / 5
12,151
552
12,270
11,708
5,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cupid
herb1563
Cupid
17
7 / 7 / 12
11,002
500
10,865
17,094
5,958
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
92
20
Kills
37
38
Deaths
20
22
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Apollo
BenzyFisty
Apollo
5
7
5
1.07
L
Bakasura
CapnCrit
Bakasura
2
9
5
0.5
W
Guan Yu
Dunzosnow
Guan Yu
6
4
13
3.13
W
Yemoja
Ellorene
Yemoja
0
2
18
4.5
W
Gilgamesh
GSemilio
Gilgamesh
16
1
7
19.5
W
8
6
5
1.75
L
8
6
5
1.75
L
2
8
4
0.5
W
Cupid
herb1563
Cupid
7
7
12
1.86
L
Izanami
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,707
Damage
65,125
94,028
Taken
72,404
44,313
Mitigated
47,595
17,757
Healing
22,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
BenzyFisty
Apollo
14,261
8,649
0
3,438
18,220
6,141
1,391
2,973
15,160
0
82,850
L
Bakasura
CapnCrit
Bakasura
10,881
7,070
0
2,827
18,265
6,802
767
4,548
13,553
0
46,465
W
Guan Yu
Dunzosnow
Guan Yu
14,349
2,155
3,155
8,233
20,151
22,656
1,047
2,187
16,349
0
61,063
W
Yemoja
Ellorene
Yemoja
7,429
1,274
2,028
3,553
11,226
7,865
224
2,959
8,057
38,484
0
W
Gilgamesh
GSemilio
Gilgamesh
20,212
7,192
0
2,038
12,225
5,971
2,169
2,787
9,228
0
76,202
W
12,270
762
0
1,269
11,708
5,145
2,703
1,947
9,170
77,539
0
L
11,454
698
0
5,768
23,875
20,990
98
5,627
18,026
35,273
0
L
5,367
1,313
0
1,230
15,841
4,627
856
3,035
12,648
0
38,194
W
Cupid
herb1563
Cupid
10,865
6,439
159
2,255
17,094
5,958
1,100
1,574
15,280
0
45,691
L
Izanami
8,744
6,851
0
4,494
17,827
5,753
4,646
2,813
14,942
0
93,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,848
Gold Earned
58,422
489
Minions Killed
496
0
Camps Cleared
0
1,978,353
Distance Traveled
2,142,771
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
12,860
585
128
6
0
370,801
0
L
Bakasura
10,571
481
100
5
0
411,747
7
W
Guan Yu
11,866
539
115
5
0
463,945
5
W
Yemoja
10,485
477
65
3
0
411,258
5
W
Gilgamesh
12,918
587
103
5
0
473,980
2
W
Merlin
12,151
552
150
7
0
373,762
2
L
Ares
12,767
580
42
2
0
437,924
4
L
Anhur
9,536
433
54
2
0
379,232
1
W
Cupid
11,002
500
63
3
0
419,826
0
L
Izanami
12,114
551
165
8
0
378,649
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role