Player Matchup

Mercury
Mercury
 
Mercury
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Monoclanos
Guan Yu
Level 26
God Stats
3W - 2L
1,741 SR
Queue Stats
124W - 120L
1,490 Elo+
Party 3
Merlin
Merlin
Ordarion
Merlin
Level 24
God Stats
12W - 12L
1,608 SR
Queue Stats
80W - 75L
1,462 Elo+
Solo
Bacchus
Bacchus
killerhaon14
Bacchus
Level 8
God Stats
5W - 4L
1,606 SR
Queue Stats
28W - 22L
1,444 Elo+
Solo
Neith
Neith
miaredmoon
Neith
Level 8
God Stats
3W - 4L
1,541 SR
Queue Stats
7W - 7L
1,469 Elo+
Party 3
Team Averages
Level 19
1,599 SR
1,473 Elo+

VS

Team Averages
Level 36
1,595 SR
1,502 Elo+
Artemis
Artemis
JteBouffeLeFiak
Artemis
Level 4
God Stats
1W - 0L
1,719 SR
Queue Stats
4W - 1L
1,633 Elo+
Party 2
Janus
Janus
Kaalduifje
Janus
Level 48
God Stats
2W - 0L
1,818 SR
Queue Stats
7W - 8L
1,395 Elo+
Party 1
Cerberus
Cerberus
TaMearBae
Cerberus
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,747 Elo+
Party 2
Bakasura
Bakasura
Volorflex
Bakasura
Level 10
God Stats
20W - 17L
1,439 SR
Queue Stats
32W - 24L
1,347 Elo+
Party 1
Osiris
Osiris
thisisnonsense
Osiris
Level 6
God Stats
4W - 0L
1,500 SR
Queue Stats
54W - 33L
1,387 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
1 / 1 / 1
6,852
527
1,927
6,819
2,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Guan Yu
Monoclanos
Guan Yu
9
1 / 4 / 0
5,664
436
1,509
7,827
3,433
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
Ordarion
Merlin
12
1 / 3 / 0
7,142
549
3,563
5,335
1,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
killerhaon14
Bacchus
9
1 / 4 / 0
6,011
462
4,744
11,002
6,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
8
0 / 5 / 0
5,381
414
3,513
6,459
1,495
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 4
7,780
598
6,981
4,930
1,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Janus
11
5 / 0 / 3
6,949
535
7,012
3,472
968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cerberus
TaMearBae
Cerberus
10
1 / 1 / 8
6,012
462
3,834
7,981
5,667
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
Volorflex
Bakasura
11
0 / 1 / 3
6,335
487
2,219
7,483
2,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
5 / 2 / 2
7,935
610
7,505
8,743
5,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
37
4
Kills
17
17
Deaths
4
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
1
1
1.5
W
6
0
4
8
W
Janus
5
0
3
6.5
L
Guan Yu
Monoclanos
Guan Yu
1
4
0
0.25
L
Merlin
Ordarion
Merlin
1
3
0
0.33
W
Cerberus
TaMearBae
Cerberus
1
1
8
5
W
Bakasura
Volorflex
Bakasura
0
1
3
1.5
L
Bacchus
killerhaon14
Bacchus
1
4
0
0.25
L
Neith
0
5
0
0
W
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,256
Damage
27,551
37,442
Taken
32,609
16,089
Mitigated
15,897
9,100
Healing
11,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,927
833
0
486
6,819
2,475
565
795
5,942
0
41,451
W
6,981
3,309
0
2,640
4,930
1,667
729
1,746
3,184
0
48,242
W
Janus
7,012
695
0
340
3,472
968
298
1,102
2,136
24,669
0
L
Guan Yu
Monoclanos
Guan Yu
1,509
730
549
2,346
7,827
3,433
351
1,729
5,976
0
16,407
L
Merlin
Ordarion
Merlin
3,563
133
0
1,752
5,335
1,689
653
2,173
2,746
34,381
0
W
Cerberus
TaMearBae
Cerberus
3,834
76
0
786
7,981
5,667
0
2,934
5,047
21,242
0
W
Bakasura
Volorflex
Bakasura
2,219
1,543
0
4,061
7,483
2,595
920
1,358
5,991
0
22,738
L
Bacchus
killerhaon14
Bacchus
4,744
568
378
3,238
11,002
6,997
0
3,425
7,324
22,373
0
L
Neith
3,513
1,283
0
351
6,459
1,495
0
2,096
4,171
0
21,233
W
7,505
2,002
0
3,989
8,743
5,000
437
717
7,944
0
46,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,050
Gold Earned
35,011
273
Minions Killed
375
0
Camps Cleared
0
1,156,059
Distance Traveled
1,271,833
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,852
527
84
6
0
250,606
3
W
Artemis
7,780
598
108
8
0
212,870
0
W
Janus
6,949
535
45
3
0
250,410
0
L
Guan Yu
5,664
436
35
3
0
230,764
0
L
Merlin
7,142
549
77
6
0
225,397
2
W
Cerberus
6,012
462
54
4
0
240,969
3
W
Bakasura
6,335
487
70
5
0
285,954
1
L
Bacchus
6,011
462
25
2
0
236,551
1
L
Neith
5,381
414
52
4
0
212,741
3
W
Osiris
7,935
610
98
8
0
281,630
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role