Player Matchup

Fenrir
Fenrir
BeNERiSM
Fenrir
Level 18
God Stats
20W - 28L
1,453 SR
Queue Stats
127W - 144L
1,427 Elo+
Party 2
Chronos
Chronos
JudeDannGayKeeoc
Chronos
Level 28
God Stats
14W - 10L
1,621 SR
Queue Stats
238W - 248L
1,467 Elo+
Party 2
Yemoja
Yemoja
M0uwa
Yemoja
Level 16
God Stats
3W - 3L
1,806 SR
Queue Stats
21W - 25L
1,432 Elo+
Solo
Hercules
Hercules
Shaladir
Hercules
Level 14
God Stats
4W - 3L
1,701 SR
Queue Stats
24W - 23L
1,543 Elo+
Solo
Artemis
Artemis
craigblackburnn
Artemis
Level 17
God Stats
7W - 4L
1,784 SR
Queue Stats
418W - 396L
1,427 Elo+
Party 2
Team Averages
Level 19
1,673 SR
1,459 Elo+

VS

Team Averages
Level 28
1,561 SR
1,556 Elo+
Odin
Odin
Brutus0909
Odin
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 4L
1,637 Elo+
Party 1
Arachne
Arachne
GorillaX69
Arachne
Level 29
God Stats
24W - 33L
1,460 SR
Queue Stats
144W - 180L
1,491 Elo+
Party 3
Tyr
Tyr
LioN99101
Tyr
Level 26
God Stats
9W - 7L
1,524 SR
Queue Stats
97W - 111L
1,485 Elo+
Party 3
Anubis
Anubis
OffRaven
Anubis
Level 29
God Stats
9W - 2L
1,777 SR
Queue Stats
12W - 4L
1,637 Elo+
Party 1
Izanami
Izanami
gabirutempesto
Izanami
Level 26
God Stats
14W - 12L
1,546 SR
Queue Stats
26W - 25L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BeNERiSM
Fenrir
12
3 / 6 / 4
7,933
529
5,909
13,969
4,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 6 / 3
8,102
540
8,779
11,181
3,523
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
M0uwa
Yemoja
11
2 / 6 / 5
7,721
515
6,098
11,732
6,224
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
Shaladir
Hercules
12
1 / 3 / 1
7,192
479
5,210
11,363
6,050
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

11
2 / 9 / 3
6,921
461
7,003
10,923
2,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 2 / 12
8,757
584
7,813
10,575
7,139
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
GorillaX69
Arachne
15
6 / 0 / 2
9,037
602
5,971
11,979
4,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 1 / 3
8,243
550
4,431
7,993
5,403
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anubis
OffRaven
Anubis
15
7 / 4 / 5
9,729
649
13,588
11,425
4,942
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
10 / 5 / 5
9,438
629
12,554
14,348
5,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
57
12
Kills
30
30
Deaths
12
16
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BeNERiSM
Fenrir
3
6
4
0.83
W
7
2
12
6.5
W
Arachne
GorillaX69
Arachne
6
0
2
7
L
4
6
3
0.92
W
0
1
3
1.5
L
Yemoja
M0uwa
Yemoja
2
6
5
0.75
W
Anubis
OffRaven
Anubis
7
4
5
2.38
L
Hercules
Shaladir
Hercules
1
3
1
0.5
L
2
9
3
0.39
W
10
5
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,999
Damage
44,357
59,168
Taken
56,320
22,778
Mitigated
27,032
10,959
Healing
22,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BeNERiSM
Fenrir
5,909
1,043
0
2,230
13,969
4,126
0
7,223
6,746
0
35,181
W
7,813
1,572
270
915
10,575
7,139
264
2,689
7,886
0
19,526
W
Arachne
GorillaX69
Arachne
5,971
4,133
0
4,678
11,979
4,294
0
1,825
10,154
0
70,293
L
8,779
2,067
0
2,189
11,181
3,523
0
4,640
6,541
43,758
0
W
4,431
466
0
3,587
7,993
5,403
264
284
7,709
0
48,771
L
Yemoja
M0uwa
Yemoja
6,098
1,411
435
1,970
11,732
6,224
175
1,098
10,634
17,164
0
W
Anubis
OffRaven
Anubis
13,588
1,461
235
6,677
11,425
4,942
1,365
5,926
5,499
56,831
0
L
Hercules
Shaladir
Hercules
5,210
1,498
0
2,351
11,363
6,050
0
529
10,834
452
29,869
L
7,003
3,118
480
1,304
10,923
2,855
56
981
9,942
0
29,358
W
12,554
9,260
0
5,849
14,348
5,254
2,177
5,354
8,994
0
72,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,869
Gold Earned
45,204
300
Minions Killed
448
0
Camps Cleared
0
1,298,781
Distance Traveled
1,385,336
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,933
529
63
4
0
277,181
1
W
Odin
8,757
584
22
1
0
304,454
1
W
Arachne
9,037
602
115
8
0
328,887
0
L
Chronos
8,102
540
82
5
0
260,391
5
W
Tyr
8,243
550
94
6
0
314,745
8
L
Yemoja
7,721
515
19
1
0
286,385
5
W
Anubis
9,729
649
95
6
0
229,168
2
L
Hercules
7,192
479
85
6
0
241,459
2
L
Artemis
6,921
461
51
3
0
233,365
1
W
Izanami
9,438
629
122
8
0
208,082
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role