Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
PlagueDxctxr
Tyr
Level 36
God Stats
2W - 3L
1,558 SR
Queue Stats
49W - 77L
1,333 Elo+
Party 4
Fenrir
Fenrir
THE MOTH4517
Fenrir
Level 48
God Stats
1W - 2L
1,290 SR
Queue Stats
93W - 121L
1,274 Elo+
Party 4
Sun Wukong
Sun Wukong
ae7777777
Sun Wukong
Level 68
God Stats
13W - 19L
1,388 SR
Queue Stats
459W - 418L
1,440 Elo+
Party 1
Tsukuyomi
Tsukuyomi
xXPiieroXx
Tsukuyomi
Level 94
God Stats
14W - 16L
1,499 SR
Queue Stats
368W - 375L
1,441 Elo+
Solo
Team Averages
Level 58
1,447 SR
1,398 Elo+

VS

Team Averages
Level 85
1,430 SR
1,463 Elo+
Arachne
Arachne
 
Arachne
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
ILLUMINISMO
Danzaburou
Level 156
God Stats
4W - 0L
1,467 SR
Queue Stats
96W - 111L
1,475 Elo+
Party 3
Gilgamesh
Gilgamesh
NobleNolte
Gilgamesh
Level 55
God Stats
13W - 17L
1,300 SR
Queue Stats
85W - 118L
1,398 Elo+
Party 2
He Bo
He Bo
ShepardsPie96
He Bo
Level 63
God Stats
13W - 16L
1,465 SR
Queue Stats
31W - 52L
1,322 Elo+
Party 2
Cerberus
Cerberus
TheBirdman305
Cerberus
Level 62
God Stats
3W - 2L
1,419 SR
Queue Stats
24W - 17L
1,619 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
16
1 / 3 / 6
11,576
551
8,873
19,911
23,070
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
2 / 7 / 0
9,592
457
9,208
19,757
15,280
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Fenrir
14
1 / 10 / 1
9,069
432
6,596
18,586
9,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
ae7777777
Sun Wukong
20
5 / 5 / 1
12,267
584
13,524
20,575
13,661
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

Tsukuyomi
xXPiieroXx
Tsukuyomi
15
3 / 6 / 2
9,743
464
16,228
14,226
4,834
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
18
7 / 2 / 6
11,228
535
14,829
23,994
9,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
ILLUMINISMO
Danzaburou
18
4 / 1 / 7
11,944
569
17,266
16,240
6,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
NobleNolte
Gilgamesh
19
8 / 2 / 5
12,406
591
15,478
17,974
18,434
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
11 / 3 / 2
12,366
589
16,131
13,603
4,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
TheBirdman305
Cerberus
15
1 / 4 / 10
9,158
436
7,977
16,621
14,477
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
61
12
Kills
31
31
Deaths
12
10
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
1
3
6
1.33
W
Arachne
 
Arachne
7
2
6
5
W
Danzaburou
ILLUMINISMO
Danzaburou
4
1
7
7.5
W
Gilgamesh
NobleNolte
Gilgamesh
8
2
5
5.25
L
2
7
0
0.29
W
11
3
2
4
L
Fenrir
1
10
1
0.15
W
Cerberus
TheBirdman305
Cerberus
1
4
10
1.5
L
Sun Wukong
ae7777777
Sun Wukong
5
5
1
1.1
L
Tsukuyomi
xXPiieroXx
Tsukuyomi
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,429
Damage
71,681
93,055
Taken
88,432
66,429
Mitigated
53,561
18,594
Healing
35,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
8,873
2,693
0
2,266
19,911
23,070
0
6,408
13,503
25,751
0
W
Arachne
 
Arachne
14,829
10,043
0
12,254
23,994
9,796
315
1,462
22,532
0
90,098
W
Danzaburou
ILLUMINISMO
Danzaburou
17,266
9,564
0
7,419
16,240
6,386
598
2,999
13,164
0
98,254
W
Gilgamesh
NobleNolte
Gilgamesh
15,478
5,469
0
5,142
17,974
18,434
486
632
17,342
0
69,550
L
9,208
2,192
0
5,172
19,757
15,280
404
1,417
18,340
0
50,925
W
16,131
906
0
4,800
13,603
4,468
663
2,691
10,799
85,105
0
L
Fenrir
6,596
1,278
0
3,479
18,586
9,584
0
2,816
15,770
0
48,666
W
Cerberus
TheBirdman305
Cerberus
7,977
520
0
5,914
16,621
14,477
0
1,912
14,585
29,956
0
L
Sun Wukong
ae7777777
Sun Wukong
13,524
3,556
0
6,782
20,575
13,661
0
6,475
14,100
1,247
97,936
L
Tsukuyomi
xXPiieroXx
Tsukuyomi
16,228
2,376
0
895
14,226
4,834
386
6,992
7,234
0
73,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,247
Gold Earned
57,102
504
Minions Killed
598
0
Camps Cleared
0
1,969,312
Distance Traveled
2,001,021
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
11,576
551
43
2
0
424,132
0
W
Arachne
11,228
535
126
6
0
451,227
7
W
Danzaburou
11,944
569
156
7
0
349,857
2
W
Gilgamesh
12,406
591
130
6
0
452,975
3
L
Tyr
9,592
457
91
4
0
375,935
1
W
He Bo
12,366
589
130
6
0
388,547
0
L
Fenrir
9,069
432
99
5
0
367,832
0
W
Cerberus
9,158
436
56
3
0
358,415
7
L
Sun Wukong
12,267
584
172
8
0
379,587
6
L
Tsukuyomi
9,743
464
99
5
0
421,826
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role