Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
AdmiralBoopa
Fenrir
Level 138
God Stats
8W - 2L
1,709 SR
Queue Stats
266W - 260L
1,587 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Ban-KaiZenkai
Morgan Le Fay
Level 160
God Stats
20W - 10L
1,782 SR
Queue Stats
351W - 353L
1,643 Elo+
Solo
Danzaburou
Danzaburou
chuyitonomis
Danzaburou
Level 85
God Stats
6W - 8L
1,791 SR
Queue Stats
103W - 83L
1,549 Elo+
Solo
Gilgamesh
Gilgamesh
glowbularhook25
Gilgamesh
Level 120
God Stats
26W - 18L
1,718 SR
Queue Stats
109W - 111L
1,608 Elo+
Solo
Team Averages
Level 125
1,700 SR
1,577 Elo+

VS

Team Averages
Level 141
1,476 SR
1,551 Elo+
King Arthur
King Arthur
 
King Arthur
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Jasho4evah
Baron Samedi
Level 149
God Stats
0W - 1L
1,321 SR
Queue Stats
38W - 56L
1,530 Elo+
Solo
Yemoja
Yemoja
Mambeborroi
Yemoja
Level 104
God Stats
8W - 15L
1,486 SR
Queue Stats
353W - 326L
1,624 Elo+
Solo
Apollo
Apollo
alexvga1909
Apollo
Level 158
God Stats
1W - 2L
1,571 SR
Queue Stats
171W - 142L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
5 / 1 / 1
6,551
655
4,744
7,220
2,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fenrir
9
4 / 1 / 5
5,921
592
2,545
4,914
1,650
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Morgan Le Fay
Ban-KaiZenkai
Morgan Le Fay
10
2 / 0 / 2
6,234
623
3,415
3,319
1,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
chuyitonomis
Danzaburou
10
3 / 1 / 2
6,070
607
3,897
5,138
1,538
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
glowbularhook25
Gilgamesh
11
2 / 0 / 3
6,528
653
4,723
6,676
2,326
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
0 / 4 / 0
5,076
508
4,115
7,539
3,304
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
 
Ne Zha
8
0 / 3 / 0
4,883
488
891
7,075
1,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baron Samedi
Jasho4evah
Baron Samedi
7
0 / 3 / 0
4,506
451
1,936
4,307
1,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Yemoja
8
1 / 2 / 0
5,498
550
1,366
4,457
1,301
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Apollo
9
2 / 4 / 1
5,442
544
4,433
7,277
1,748
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
16
Kills
3
3
Deaths
16
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
5
1
1
5.5
L
King Arthur
 
King Arthur
0
4
0
0
L
Ne Zha
 
Ne Zha
0
3
0
0
W
Fenrir
4
1
5
6.5
W
Morgan Le Fay
Ban-KaiZenkai
Morgan Le Fay
2
0
2
3
L
Baron Samedi
Jasho4evah
Baron Samedi
0
3
0
0
L
Yemoja
1
2
0
0.5
L
Apollo
2
4
1
0.63
W
Danzaburou
chuyitonomis
Danzaburou
3
1
2
4
W
Gilgamesh
glowbularhook25
Gilgamesh
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,324
Damage
12,741
27,267
Taken
30,655
9,149
Mitigated
9,402
6,101
Healing
8,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
4,744
2,920
0
1,510
7,220
2,577
0
380
6,808
0
39,261
L
King Arthur
 
King Arthur
4,115
273
0
1,673
7,539
3,304
0
517
6,761
0
28,919
L
Ne Zha
 
Ne Zha
891
106
0
2,714
7,075
1,714
0
225
6,450
0
23,495
W
Fenrir
2,545
291
0
1,002
4,914
1,650
0
495
4,403
0
7,845
W
Morgan Le Fay
Ban-KaiZenkai
Morgan Le Fay
3,415
171
0
1,593
3,319
1,058
0
1,982
1,161
29,607
0
L
Baron Samedi
Jasho4evah
Baron Samedi
1,936
368
61
1,560
4,307
1,335
0
1,799
2,252
22,063
0
L
Yemoja
1,366
473
592
473
4,457
1,301
0
336
4,077
7,674
0
L
Apollo
4,433
2,280
0
1,150
7,277
1,748
0
122
6,692
0
25,157
W
Danzaburou
chuyitonomis
Danzaburou
3,897
2,088
0
677
5,138
1,538
0
187
4,951
0
33,928
W
Gilgamesh
glowbularhook25
Gilgamesh
4,723
1,465
0
1,319
6,676
2,326
0
34
6,642
0
32,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,304
Gold Earned
25,405
334
Minions Killed
220
0
Camps Cleared
0
1,018,941
Distance Traveled
896,405
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,551
655
100
10
0
229,479
2
L
King Arthur
5,076
508
58
6
0
173,286
3
L
Ne Zha
4,883
488
51
5
0
203,430
2
W
Fenrir
5,921
592
13
1
0
206,153
3
W
Morgan Le Fay
6,234
623
83
8
0
204,920
5
L
Baron Samedi
4,506
451
53
5
0
186,438
1
L
Yemoja
5,498
550
13
1
0
175,926
1
L
Apollo
5,442
544
45
5
0
157,325
2
W
Danzaburou
6,070
607
69
7
0
173,447
2
W
Gilgamesh
6,528
653
69
7
0
204,942
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role