Player Matchup

Nike
Nike
Chrikkheo
Nike
Level 45
God Stats
2W - 2L
1,825 SR
Queue Stats
194W - 190L
1,360 Elo+
Party 2
Vulcan
Vulcan
Dmo_hz
Vulcan
Level 51
God Stats
23W - 17L
1,551 SR
Queue Stats
143W - 141L
1,406 Elo+
Party 4
Hel
Hel
G4B_syzeur
Hel
Level 30
God Stats
1W - 3L
1,495 SR
Queue Stats
47W - 52L
1,345 Elo+
Party 4
Sol
Sol
Hoxton
Sol
Level 40
God Stats
71W - 69L
1,443 SR
Queue Stats
210W - 206L
1,384 Elo+
Party 2
Fenrir
Fenrir
Zeldris_hz
Fenrir
Level 56
God Stats
9W - 6L
1,475 SR
Queue Stats
60W - 64L
1,364 Elo+
Party 4
Team Averages
Level 44
1,558 SR
1,372 Elo+

VS

Team Averages
Level 56
1,519 SR
1,428 Elo+
Chaac
Chaac
Chanti1512
Chaac
Level 29
God Stats
21W - 16L
1,570 SR
Queue Stats
124W - 164L
1,320 Elo+
Party 1
Ymir
Ymir
Kimberly n P
Ymir
Level 26
God Stats
59W - 46L
1,631 SR
Queue Stats
59W - 46L
1,557 Elo+
Party 3
Izanami
Izanami
SilentMo86
Izanami
Level 64
God Stats
68W - 55L
1,514 SR
Queue Stats
367W - 326L
1,468 Elo+
Party 3
Vulcan
Vulcan
SirPopowich
Vulcan
Level 36
God Stats
3W - 1L
1,408 SR
Queue Stats
119W - 136L
1,285 Elo+
Party 1
Fenrir
Fenrir
SyNo SunRiiZe x
Fenrir
Level 123
God Stats
7W - 5L
1,471 SR
Queue Stats
480W - 412L
1,511 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
19
1 / 4 / 7
12,068
525
12,341
20,462
13,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
Dmo_hz
Vulcan
19
11 / 5 / 7
13,145
572
24,773
14,034
5,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

19
4 / 8 / 4
11,882
517
7,772
15,851
5,534
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
Hoxton
Sol
3
0 / 2 / 0
6,107
266
568
1,100
77
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
Zeldris_hz
Fenrir
17
8 / 6 / 5
11,210
487
10,644
16,757
7,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
20
4 / 3 / 6
13,056
568
13,645
21,797
11,083
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
3 / 4 / 9
11,526
501
4,641
16,463
10,735
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
SilentMo86
Izanami
20
7 / 2 / 5
13,899
604
12,023
13,037
6,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Vulcan
17
2 / 12 / 4
11,420
497
10,505
15,425
5,668
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
9 / 3 / 5
13,163
572
10,296
18,679
7,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
54
24
Kills
25
25
Deaths
24
23
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Chaac
4
3
6
2.33
L
Nike
1
4
7
1.13
L
Vulcan
Dmo_hz
Vulcan
11
5
7
2.9
L
4
8
4
0.75
L
Sol
Hoxton
Sol
0
2
0
0
W
3
4
9
1.88
W
Izanami
SilentMo86
Izanami
7
2
5
4.75
W
Vulcan
2
12
4
0.33
W
9
3
5
3.83
L
Fenrir
Zeldris_hz
Fenrir
8
6
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,098
Damage
51,110
68,204
Taken
85,401
33,083
Mitigated
42,004
14,486
Healing
21,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
13,645
4,593
0
6,243
21,797
11,083
2,660
5,695
15,384
0
92,929
L
Nike
12,341
3,283
0
4,438
20,462
13,734
798
1,501
18,961
0
70,710
L
Vulcan
Dmo_hz
Vulcan
24,773
4,141
0
2,053
14,034
5,860
860
5,129
8,905
91,134
0
L
7,772
791
2,504
5,202
15,851
5,534
552
4,220
11,631
65,341
0
L
Sol
Hoxton
Sol
568
256
0
49
1,100
77
0
152
948
2,120
0
W
4,641
366
518
1,192
16,463
10,735
936
9,556
6,641
49,543
0
W
Izanami
SilentMo86
Izanami
12,023
8,610
426
4,527
13,037
6,940
5,296
3,467
9,400
0
121,538
W
Vulcan
10,505
3,358
162
541
15,425
5,668
762
8,875
6,138
58,372
0
W
10,296
1,660
0
8,373
18,679
7,578
2,403
4,650
13,795
0
80,267
L
Fenrir
Zeldris_hz
Fenrir
10,644
1,575
0
240
16,757
7,878
246
4,144
12,613
0
65,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,412
Gold Earned
63,064
504
Minions Killed
679
0
Camps Cleared
0
1,816,495
Distance Traveled
2,124,356
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,056
568
159
7
0
454,668
1
L
Nike
12,068
525
136
6
0
449,273
2
L
Vulcan
13,145
572
147
6
0
449,378
4
L
Hel
11,882
517
126
5
0
414,659
1
L
Sol
6,107
266
0
0
0
35,753
1
W
Ymir
11,526
501
89
4
0
445,245
4
W
Izanami
13,899
604
200
9
0
393,417
6
W
Vulcan
11,420
497
104
5
0
366,604
0
W
Fenrir
13,163
572
127
6
0
464,422
7
L
Fenrir
11,210
487
95
4
0
467,432
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role