Player Matchup

Tyr
Tyr
DrTreelo
Tyr
Level 28
God Stats
5W - 4L
1,608 SR
Queue Stats
143W - 149L
1,482 Elo+
Solo
Ra
Ra
TMitchell7688
Ra
Level 5
God Stats
1W - 1L
1,711 SR
Queue Stats
5W - 4L
1,675 Elo+
Party 1
Ymir
Ymir
TobyxJuniorx
Ymir
Level 18
God Stats
55W - 44L
1,599 SR
Queue Stats
217W - 225L
1,440 Elo+
Party 1
Gilgamesh
Gilgamesh
encebolleitor
Gilgamesh
Level 15
God Stats
7W - 7L
1,584 SR
Queue Stats
15W - 15L
1,583 Elo+
Solo
Izanami
Izanami
genrussianski
Izanami
Level 26
God Stats
8W - 5L
1,581 SR
Queue Stats
90W - 76L
1,474 Elo+
Solo
Team Averages
Level 18
1,616 SR
1,531 Elo+

VS

Team Averages
Level 44
1,580 SR
1,460 Elo+
Arachne
Arachne
Brachiwjvd
Arachne
Level 29
God Stats
8W - 5L
1,759 SR
Queue Stats
90W - 75L
1,492 Elo+
Solo
Scylla
Scylla
LatinoTwink305
Scylla
Level 28
God Stats
2W - 3L
1,398 SR
Queue Stats
304W - 292L
1,468 Elo+
Solo
Jing Wei
Jing Wei
RenZeroky
Jing Wei
Level 8
God Stats
5W - 4L
1,388 SR
Queue Stats
5W - 7L
1,295 Elo+
Party 2
Loki
Loki
WhiteQrow98
Loki
Level 126
God Stats
19W - 11L
1,541 SR
Queue Stats
328W - 301L
1,544 Elo+
Party 2
Bacchus
Bacchus
iiAmPepe
Bacchus
Level 29
God Stats
4W - 2L
1,812 SR
Queue Stats
101W - 110L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
4,969
497
1,284
5,355
2,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 3 / 0
4,770
477
266
2,998
794
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

7
0 / 4 / 1
4,869
487
1,223
7,915
4,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
encebolleitor
Gilgamesh
8
1 / 1 / 0
5,293
529
561
4,590
1,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
9
2 / 4 / 0
5,222
522
4,973
5,246
1,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Brachiwjvd
Arachne
10
3 / 0 / 6
5,870
587
2,412
3,987
1,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
4 / 0 / 1
6,361
636
2,363
2,512
642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
RenZeroky
Jing Wei
8
2 / 1 / 5
5,195
520
3,585
2,706
780
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 1 / 3
6,710
671
3,927
4,545
1,431
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bacchus
iiAmPepe
Bacchus
8
2 / 1 / 6
5,604
560
3,621
5,850
2,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
35
3
Kills
14
15
Deaths
3
1
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Arachne
Brachiwjvd
Arachne
3
0
6
6
L
0
3
0
0
W
4
0
1
4.5
W
Jing Wei
RenZeroky
Jing Wei
2
1
5
4.5
L
0
3
0
0
L
0
4
1
0.13
W
3
1
3
4.5
L
Gilgamesh
encebolleitor
Gilgamesh
1
1
0
1
L
Izanami
2
4
0
0.5
W
Bacchus
iiAmPepe
Bacchus
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,307
Damage
15,908
26,104
Taken
19,600
10,281
Mitigated
6,847
3,796
Healing
3,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Brachiwjvd
Arachne
2,412
1,711
0
730
3,987
1,000
0
123
3,864
0
27,573
L
1,284
504
0
1,338
5,355
2,376
0
156
5,199
0
19,561
W
2,363
306
0
746
2,512
642
0
166
2,346
32,217
0
W
Jing Wei
RenZeroky
Jing Wei
3,585
1,985
0
0
2,706
780
488
326
2,380
0
20,660
L
266
36
0
204
2,998
794
0
889
2,023
21,326
0
L
1,223
249
28
916
7,915
4,096
0
2,133
5,782
11,252
0
W
3,927
1,325
0
730
4,545
1,431
95
64
4,481
0
35,574
L
Gilgamesh
encebolleitor
Gilgamesh
561
169
0
684
4,590
1,457
0
995
3,549
0
23,243
L
Izanami
4,973
3,433
0
626
5,246
1,558
217
1,679
3,567
0
36,804
W
Bacchus
iiAmPepe
Bacchus
3,621
476
0
1,750
5,850
2,994
72
810
5,040
12,447
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,123
Gold Earned
29,740
247
Minions Killed
276
0
Camps Cleared
0
864,979
Distance Traveled
1,015,515
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,870
587
67
7
0
218,756
1
L
Tyr
4,969
497
49
5
0
191,773
3
W
Scylla
6,361
636
76
8
0
175,342
0
W
Jing Wei
5,195
520
42
4
0
193,008
1
L
Ra
4,770
477
54
5
0
171,918
0
L
Ymir
4,869
487
18
2
0
187,525
2
W
Loki
6,710
671
65
7
0
213,689
4
L
Gilgamesh
5,293
529
53
5
0
147,689
2
L
Izanami
5,222
522
73
7
0
166,074
0
W
Bacchus
5,604
560
26
3
0
214,720
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role