Player Matchup

Fenrir
Fenrir
D Banditcoot
Fenrir
Level 107
God Stats
6W - 8L
1,556 SR
Queue Stats
429W - 469L
1,409 Elo+
Solo
Gilgamesh
Gilgamesh
Olenhylkio
Gilgamesh
Level 97
God Stats
78W - 77L
1,518 SR
Queue Stats
537W - 573L
1,411 Elo+
Solo
Nu Wa
Nu Wa
TheBurgersss
Nu Wa
Level 122
God Stats
5W - 2L
1,793 SR
Queue Stats
280W - 288L
1,389 Elo+
Solo
Bellona
Bellona
XxEpicTrinxX
Bellona
Level 104
God Stats
2W - 7L
1,272 SR
Queue Stats
167W - 177L
1,476 Elo+
Solo
Artemis
Artemis
danixrush1
Artemis
Level 64
God Stats
10W - 12L
1,480 SR
Queue Stats
159W - 158L
1,472 Elo+
Solo
Team Averages
Level 99
1,524 SR
1,431 Elo+

VS

Team Averages
Level 100
1,451 SR
1,438 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
MetalHead84
Hachiman
Level 85
God Stats
2W - 1L
1,263 SR
Queue Stats
7W - 6L
1,414 Elo+
Solo
Yemoja
Yemoja
Platslash
Yemoja
Level 122
God Stats
7W - 8L
1,490 SR
Queue Stats
286W - 314L
1,378 Elo+
Party 1
Ao Kuang
Ao Kuang
shuppetsmayrain
Ao Kuang
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
440W - 448L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
6
2 / 1 / 1
4,041
674
2,090
3,961
1,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
Olenhylkio
Gilgamesh
6
2 / 2 / 0
4,135
689
2,759
3,515
1,738
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

2
0 / 1 / 0
2,919
487
0
796
104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
XxEpicTrinxX
Bellona
7
0 / 0 / 1
4,029
672
919
2,356
1,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Artemis
danixrush1
Artemis
5
1 / 2 / 2
3,709
618
2,709
3,057
758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
8
1 / 0 / 0
4,832
805
905
1,811
481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
 
Bellona
8
2 / 1 / 0
4,816
803
2,087
4,126
2,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hachiman
MetalHead84
Hachiman
7
2 / 1 / 0
4,118
686
2,503
3,880
896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Yemoja
Platslash
Yemoja
6
0 / 2 / 2
4,000
667
1,074
4,004
1,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ao Kuang
7
1 / 1 / 1
4,087
681
1,457
3,672
793
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
9
5
Kills
6
6
Deaths
5
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
1
0
0
1
W
Bellona
 
Bellona
2
1
0
2
L
Fenrir
2
1
1
2.5
W
Hachiman
MetalHead84
Hachiman
2
1
0
2
L
Gilgamesh
Olenhylkio
Gilgamesh
2
2
0
1
W
Yemoja
Platslash
Yemoja
0
2
2
0.5
L
0
1
0
0
L
Bellona
XxEpicTrinxX
Bellona
0
0
1
0.5
L
Artemis
danixrush1
Artemis
1
2
2
1
W
Ao Kuang
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,477
Damage
8,026
13,685
Taken
17,493
5,281
Mitigated
6,513
2,819
Healing
7,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
905
687
0
1,455
1,811
481
486
0
1,811
0
22,366
W
Bellona
 
Bellona
2,087
1,068
0
1,928
4,126
2,788
96
0
4,126
0
19,189
L
Fenrir
2,090
152
0
1,085
3,961
1,386
0
1,054
2,907
0
6,610
W
Hachiman
MetalHead84
Hachiman
2,503
1,033
0
1,795
3,880
896
298
0
3,880
0
15,852
L
Gilgamesh
Olenhylkio
Gilgamesh
2,759
852
0
279
3,515
1,738
0
0
3,515
0
14,955
W
Yemoja
Platslash
Yemoja
1,074
156
463
808
4,004
1,555
70
0
4,004
6,060
0
L
0
0
0
230
796
104
0
0
796
1,986
0
L
Bellona
XxEpicTrinxX
Bellona
919
407
0
235
2,356
1,295
0
384
1,972
0
15,957
L
Artemis
danixrush1
Artemis
2,709
1,365
0
990
3,057
758
0
1,093
1,964
0
8,355
W
Ao Kuang
1,457
617
147
912
3,672
793
0
0
3,672
14,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,833
Gold Earned
21,853
121
Minions Killed
175
0
Camps Cleared
0
530,589
Distance Traveled
582,065
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
4,832
805
47
8
0
120,744
2
W
Bellona
4,816
803
50
8
0
122,983
0
L
Fenrir
4,041
674
10
2
0
126,246
2
W
Hachiman
4,118
686
32
5
0
106,436
1
L
Gilgamesh
4,135
689
33
6
0
127,237
0
W
Yemoja
4,000
667
11
2
0
103,360
1
L
Nu Wa
2,919
487
6
1
0
19,704
1
L
Bellona
4,029
672
56
9
0
161,125
3
L
Artemis
3,709
618
16
3
0
96,277
0
W
Ao Kuang
4,087
681
35
6
0
128,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role