Player Matchup

Ah Puch
Ah Puch
EdgiestTeacup
Ah Puch
Level 12
God Stats
0W - 2L
1,663 SR
Queue Stats
9W - 6L
1,608 Elo+
Party 1
Cernunnos
Cernunnos
Nukem1821
Cernunnos
Level 27
God Stats
14W - 20L
1,474 SR
Queue Stats
227W - 264L
1,535 Elo+
Solo
Ymir
Ymir
Robotic_Shred
Ymir
Level 20
God Stats
38W - 46L
1,416 SR
Queue Stats
49W - 61L
1,464 Elo+
Solo
Cthulhu
Cthulhu
Ronin332040
Cthulhu
Level 7
God Stats
4W - 6L
1,551 SR
Queue Stats
181W - 154L
1,532 Elo+
Solo
Mercury
Mercury
alpaca_fat_bowl
Mercury
Level 27
God Stats
2W - 2L
1,485 SR
Queue Stats
60W - 48L
1,614 Elo+
Party 1
Team Averages
Level 19
1,518 SR
1,551 Elo+

VS

Team Averages
Level 20
1,434 SR
1,624 Elo+
Nu Wa
Nu Wa
Banakulala
Nu Wa
Level 16
God Stats
8W - 5L
1,641 SR
Queue Stats
33W - 17L
1,740 Elo+
Solo
Bacchus
Bacchus
JoshTheRastaTTV
Bacchus
Level 8
God Stats
1W - 0L
1,269 SR
Queue Stats
3W - 1L
1,742 Elo+
Solo
Gilgamesh
Gilgamesh
LOJICS
Gilgamesh
Level 29
God Stats
2W - 7L
1,183 SR
Queue Stats
196W - 185L
1,507 Elo+
Solo
Ravana
Ravana
miakhaIiffa
Ravana
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 13L
1,547 Elo+
Solo
Ullr
Ullr
omgyes
Ullr
Level 20
God Stats
8W - 7L
1,574 SR
Queue Stats
36W - 39L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
13
1 / 6 / 2
7,450
497
5,031
9,908
2,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cernunnos
Nukem1821
Cernunnos
14
6 / 2 / 5
9,042
603
8,979
9,978
3,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 2 / 7
8,905
594
4,689
9,773
6,350
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
Ronin332040
Cthulhu
12
5 / 2 / 0
7,721
515
6,197
7,707
5,807
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
4 / 6 / 1
7,527
502
3,974
10,272
4,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
14
1 / 4 / 6
8,383
559
8,352
9,106
2,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 7 / 3
6,782
452
1,541
8,758
4,860
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gilgamesh
LOJICS
Gilgamesh
13
1 / 4 / 1
7,330
489
2,750
10,203
4,087
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ravana
16
8 / 2 / 5
9,886
659
11,223
7,690
2,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ullr
omgyes
Ullr
17
8 / 2 / 1
10,158
677
9,112
11,454
3,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
34
19
Kills
18
18
Deaths
19
15
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
1
4
6
1
L
Ah Puch
1
6
2
0.33
W
0
7
3
0.21
W
Gilgamesh
LOJICS
Gilgamesh
1
4
1
0.38
L
Cernunnos
Nukem1821
Cernunnos
6
2
5
4.25
L
3
2
7
3.25
L
Cthulhu
Ronin332040
Cthulhu
5
2
0
2.5
L
4
6
1
0.75
W
Ravana
8
2
5
5.25
W
Ullr
omgyes
Ullr
8
2
1
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,870
Damage
32,978
47,638
Taken
47,211
23,324
Mitigated
18,659
12,064
Healing
8,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
8,352
2,212
0
1,541
9,106
2,873
1,379
4,030
5,076
54,965
0
L
Ah Puch
5,031
257
0
2,184
9,908
2,846
520
3,416
6,492
43,711
0
W
1,541
358
0
32
8,758
4,860
268
1,211
7,547
11,664
0
W
Gilgamesh
LOJICS
Gilgamesh
2,750
821
0
2,415
10,203
4,087
0
5,604
4,599
0
37,279
L
Cernunnos
Nukem1821
Cernunnos
8,979
4,441
0
3,819
9,978
3,530
652
1,708
8,270
0
51,544
L
4,689
1,831
0
2,624
9,773
6,350
267
2,217
7,556
29,770
0
L
Cthulhu
Ronin332040
Cthulhu
6,197
822
0
2,344
7,707
5,807
572
1,343
6,364
36,610
0
L
3,974
1,821
0
1,093
10,272
4,791
666
1,209
9,063
0
31,335
W
Ravana
11,223
3,458
0
1,573
7,690
2,899
176
2,600
5,090
0
64,263
W
Ullr
omgyes
Ullr
9,112
3,189
0
3,394
11,454
3,940
466
2,472
8,982
0
70,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,645
Gold Earned
42,539
381
Minions Killed
420
0
Camps Cleared
0
1,268,391
Distance Traveled
1,352,656
7
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,383
559
92
6
0
253,450
4
L
Ah Puch
7,450
497
89
6
0
265,976
2
W
Bacchus
6,782
452
21
1
0
204,125
3
W
Gilgamesh
7,330
489
75
5
0
274,594
7
L
Cernunnos
9,042
603
99
7
0
258,482
2
L
Ymir
8,905
594
54
4
0
264,397
0
L
Cthulhu
7,721
515
74
5
0
200,448
3
L
Mercury
7,527
502
65
4
0
279,088
0
W
Ravana
9,886
659
109
7
0
306,547
5
W
Ullr
10,158
677
123
8
0
313,940
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role