Player Matchup

Sobek
Sobek
 
Sobek
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
 
Persephone
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
BrancaDeNeve
Zeus
Level 56
God Stats
26W - 22L
1,545 SR
Queue Stats
134W - 144L
1,492 Elo+
Solo
Izanami
Izanami
Snowbuckets
Izanami
Level 76
God Stats
37W - 39L
1,492 SR
Queue Stats
128W - 117L
1,548 Elo+
Solo
Anhur
Anhur
xXxPROstataXxXPL
Anhur
Level 104
God Stats
1W - 0L
1,280 SR
Queue Stats
63W - 59L
1,557 Elo+
Solo
Team Averages
Level 107
1,463 SR
1,519 Elo+

VS

Team Averages
Level 99
1,501 SR
1,561 Elo+
Medusa
Medusa
 
Medusa
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Ahrazul
Chaac
Level 126
God Stats
3W - 9L
1,416 SR
Queue Stats
401W - 377L
1,509 Elo+
Solo
Nox
Nox
Giola
Nox
Level 103
God Stats
55W - 41L
1,559 SR
Queue Stats
188W - 133L
1,626 Elo+
Party 1
Hel
Hel
Lalkorn
Hel
Level 125
God Stats
0W - 1L
1,389 SR
Queue Stats
55W - 58L
1,544 Elo+
Solo
Merlin
Merlin
MasterSoulbinder
Merlin
Level 78
God Stats
386W - 306L
1,642 SR
Queue Stats
460W - 380L
1,627 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
5 / 1 / 11
9,161
1,145
6,961
9,115
9,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Persephone
 
Persephone
15
3 / 2 / 11
8,879
1,110
13,197
7,777
2,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
1 / 1 / 3
7,091
886
899
1,560
480
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Snowbuckets
Izanami
14
2 / 2 / 9
8,284
1,036
8,473
12,643
4,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
7 / 3 / 8
10,110
1,264
10,956
9,822
3,930
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Team 1 Tickets

287

VS

Team 2 Tickets

251

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
2 / 2 / 5
8,489
1,061
9,149
9,513
2,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chaac
Ahrazul
Chaac
14
2 / 4 / 4
8,225
1,028
10,544
14,573
9,530
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nox
Giola
Nox
13
2 / 5 / 3
8,026
1,003
5,958
7,758
3,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hel
13
2 / 2 / 2
8,062
1,008
2,083
5,925
3,085
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
1 / 5 / 5
7,921
990
8,779
6,628
1,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
28
18
Kills
9
9
Deaths
18
42
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
5
1
11
10.5
W
Persephone
 
Persephone
3
2
11
4.25
L
Medusa
 
Medusa
2
2
5
2.25
L
Chaac
Ahrazul
Chaac
2
4
4
1
W
1
1
3
2.5
L
Nox
Giola
Nox
2
5
3
0.7
L
Hel
2
2
2
1.5
L
1
5
5
0.7
W
Izanami
Snowbuckets
Izanami
2
2
9
3.25
W
7
3
8
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,486
Damage
36,513
40,917
Taken
44,397
21,198
Mitigated
20,715
4,322
Healing
11,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
6,961
529
0
1,864
9,115
9,288
0
3,580
5,535
17,670
0
W
Persephone
 
Persephone
13,197
367
0
522
7,777
2,802
0
3,364
4,411
29,365
0
L
Medusa
 
Medusa
9,149
3,325
0
1,874
9,513
2,996
0
4,240
5,273
0
20,073
L
Chaac
Ahrazul
Chaac
10,544
755
0
3,658
14,573
9,530
0
5,150
9,423
178
29,383
W
899
48
0
27
1,560
480
0
1,029
531
3,199
0
L
Nox
Giola
Nox
5,958
259
0
10
7,758
3,163
0
4,067
3,691
14,686
0
L
Hel
2,083
7
3,427
2,851
5,925
3,085
0
3,815
2,110
14,861
0
L
8,779
127
0
159
6,628
1,941
0
3,785
2,843
22,011
0
W
Izanami
Snowbuckets
Izanami
8,473
4,752
0
1,056
12,643
4,698
0
6,167
6,476
0
26,954
W
10,956
6,050
0
853
9,822
3,930
0
2,857
6,965
0
25,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,525
Gold Earned
40,723
143
Minions Killed
144
7
Camps Cleared
4
696,876
Distance Traveled
766,322
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,161
1,145
14
2
0
181,126
1
W
Persephone
8,879
1,110
34
4
0
157,840
2
L
Medusa
8,489
1,061
20
3
0
141,907
0
L
Chaac
8,225
1,028
37
5
1
169,345
1
W
Zeus
7,091
886
7
1
1
52,033
1
L
Nox
8,026
1,003
17
2
1
166,605
0
L
Hel
8,062
1,008
40
5
0
142,220
0
L
Merlin
7,921
990
30
4
2
146,245
0
W
Izanami
8,284
1,036
49
6
1
154,008
2
W
Anhur
10,110
1,264
39
5
5
151,869
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role