Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
AngelMin
Hachiman
Level 29
God Stats
17W - 8L
1,657 SR
Queue Stats
175W - 81L
1,596 Elo+
Party 1
He Bo
He Bo
DCdrum
He Bo
Level 18
God Stats
12W - 15L
1,503 SR
Queue Stats
78W - 69L
1,505 Elo+
Party 1
Zeus
Zeus
Wait01
Zeus
Level 28
God Stats
6W - 4L
1,563 SR
Queue Stats
144W - 68L
1,617 Elo+
Party 1
Guan Yu
Guan Yu
shawn0114
Guan Yu
Level 19
God Stats
17W - 4L
1,765 SR
Queue Stats
69W - 39L
1,613 Elo+
Party 1
Team Averages
Level 24
1,598 SR
1,566 Elo+

VS

Team Averages
Level 18
1,494 SR
1,515 Elo+
Medusa
Medusa
GutBeater069
Medusa
Level 20
God Stats
24W - 19L
1,641 SR
Queue Stats
45W - 38L
1,583 Elo+
Solo
Discordia
Discordia
Omnirexen
Discordia
Level 10
God Stats
1W - 2L
1,299 SR
Queue Stats
36W - 34L
1,440 Elo+
Solo
Eset
Eset
RetroKiwii
Eset
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
87W - 54L
1,606 Elo+
Solo
Thor
Thor
SICKO_LAKE_801
Thor
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,417 Elo+
Solo
Ares
Ares
Vullier
Ares
Level 14
God Stats
7W - 7L
1,529 SR
Queue Stats
37W - 34L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
17
4 / 1 / 14
11,221
1,122
7,442
9,279
7,565
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hachiman
AngelMin
Hachiman
16
4 / 1 / 15
10,241
1,024
12,915
8,608
3,593
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

He Bo
DCdrum
He Bo
17
7 / 2 / 12
10,948
1,095
9,881
6,162
2,824
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zeus
Wait01
Zeus
16
6 / 0 / 12
10,243
1,024
7,025
4,391
1,672
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Guan Yu
shawn0114
Guan Yu
16
4 / 2 / 12
9,995
1,000
11,140
15,260
17,805
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Team 1 Tickets

277

VS

Team 2 Tickets

147

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
3 / 5 / 2
9,782
978
10,295
11,422
5,149
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
Omnirexen
Discordia
14
0 / 2 / 1
8,172
817
6,859
7,676
2,887
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
3 / 4 / 0
9,335
934
8,752
8,275
2,771
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
0 / 8 / 4
8,678
868
7,417
14,081
5,712
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ares
Vullier
Ares
15
0 / 6 / 4
8,792
879
5,772
14,901
13,737
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
17
25
Kills
6
6
Deaths
25
65
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
4
1
14
11
W
Hachiman
AngelMin
Hachiman
4
1
15
11.5
W
He Bo
DCdrum
He Bo
7
2
12
6.5
L
Medusa
3
5
2
0.8
L
Discordia
Omnirexen
Discordia
0
2
1
0.25
L
3
4
0
0.75
L
0
8
4
0.25
L
Ares
Vullier
Ares
0
6
4
0.33
W
Zeus
Wait01
Zeus
6
0
12
12
W
Guan Yu
shawn0114
Guan Yu
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,403
Damage
39,095
43,700
Taken
56,355
33,459
Mitigated
30,256
9,688
Healing
1,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
7,442
1,565
2,250
1,720
9,279
7,565
0
6,174
3,105
20,122
0
W
Hachiman
AngelMin
Hachiman
12,915
8,172
0
1,223
8,608
3,593
0
5,500
3,108
0
29,848
W
He Bo
DCdrum
He Bo
9,881
485
243
341
6,162
2,824
0
2,261
3,901
24,996
0
L
Medusa
10,295
3,798
0
0
11,422
5,149
0
6,971
4,451
0
44,172
L
Discordia
Omnirexen
Discordia
6,859
319
57
310
7,676
2,887
0
4,951
2,725
14,020
0
L
8,752
704
0
716
8,275
2,771
0
2,255
6,020
22,099
0
L
7,417
3,011
29
354
14,081
5,712
0
5,137
8,944
0
19,962
L
Ares
Vullier
Ares
5,772
37
0
0
14,901
13,737
0
5,034
9,867
16,938
0
W
Zeus
Wait01
Zeus
7,025
1,191
0
0
4,391
1,672
0
2,312
2,079
25,263
0
W
Guan Yu
shawn0114
Guan Yu
11,140
1,397
1,427
2,484
15,260
17,805
0
5,136
10,124
0
19,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,648
Gold Earned
44,759
172
Minions Killed
163
5
Camps Cleared
5
907,442
Distance Traveled
762,926
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,221
1,122
20
2
3
165,652
0
W
Hachiman
10,241
1,024
49
5
0
176,170
0
W
He Bo
10,948
1,095
47
5
1
173,163
1
L
Medusa
9,782
978
76
8
0
176,909
0
L
Discordia
8,172
817
12
1
0
149,388
0
L
Eset
9,335
934
31
3
1
159,468
0
L
Thor
8,678
868
22
2
3
115,364
0
L
Ares
8,792
879
22
2
1
161,797
1
W
Zeus
10,243
1,024
40
4
0
186,339
0
W
Guan Yu
9,995
1,000
16
2
1
206,118
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role