Player Matchup

Arachne
Arachne
AlphaDingo
Arachne
Level 18
God Stats
9W - 7L
1,513 SR
Queue Stats
115W - 131L
1,358 Elo+
Party 3
Janus
Janus
Buranku0408
Janus
Level 65
God Stats
23W - 28L
1,346 SR
Queue Stats
229W - 258L
1,381 Elo+
Party 2
Bacchus
Bacchus
CurseX01
Bacchus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,545 Elo+
Party 2
Izanami
Izanami
DecantasLaba
Izanami
Level 29
God Stats
47W - 40L
1,499 SR
Queue Stats
151W - 180L
1,369 Elo+
Solo
Ymir
Ymir
UnholyElmo
Ymir
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,242 Elo+
Party 3
Team Averages
Level 28
1,472 SR
1,379 Elo+

VS

Team Averages
Level 13
1,383 SR
1,318 Elo+
Ares
Ares
Jp20003
Ares
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
10W - 17L
1,360 Elo+
Solo
Artemis
Artemis
dramaking11
Artemis
Level 3
God Stats
0W - 2L
1,328 SR
Queue Stats
1W - 6L
1,320 Elo+
Solo
Kukulkan
Kukulkan
kissywissyfishhy
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,117 Elo+
Solo
Odin
Odin
viniciuswinter
Odin
Level 24
God Stats
0W - 4L
1,293 SR
Queue Stats
14W - 13L
1,363 Elo+
Party 1
Da Ji
Da Ji
viniwinter
Da Ji
Level 27
God Stats
0W - 4L
1,295 SR
Queue Stats
11W - 10L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AlphaDingo
Arachne
16
6 / 1 / 15
10,715
564
7,909
12,064
5,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
3 / 4 / 8
10,205
537
9,145
12,185
3,961
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
CurseX01
Bacchus
11
2 / 6 / 12
8,602
453
4,007
9,105
5,377
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
DecantasLaba
Izanami
18
9 / 2 / 4
11,838
623
8,922
10,655
3,974
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
19 / 4 / 10
12,618
664
20,998
16,473
17,995
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Jp20003
Ares
11
2 / 9 / 3
7,839
413
2,046
15,539
11,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
dramaking11
Artemis
15
5 / 5 / 4
9,985
526
10,619
12,024
3,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 11 / 1
7,717
406
7,621
12,858
7,264
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 8 / 6
9,010
474
2,912
11,377
5,542
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Da Ji
14
5 / 6 / 6
9,597
505
9,673
14,824
5,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
36
39
Kills
16
17
Deaths
39
49
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Arachne
AlphaDingo
Arachne
6
1
15
13.5
W
3
4
8
1.75
W
Bacchus
CurseX01
Bacchus
2
6
12
1.33
W
Izanami
DecantasLaba
Izanami
9
2
4
5.5
L
Ares
Jp20003
Ares
2
9
3
0.39
W
19
4
10
6
L
Artemis
dramaking11
Artemis
5
5
4
1.4
L
3
11
1
0.32
L
1
8
6
0.5
L
Da Ji
5
6
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,981
Damage
32,871
60,482
Taken
66,622
36,768
Mitigated
32,733
11,258
Healing
8,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
AlphaDingo
Arachne
7,909
6,445
0
1,401
12,064
5,461
0
1,385
10,679
0
66,266
W
9,145
972
0
1,586
12,185
3,961
1,388
2,562
9,623
64,122
0
W
Bacchus
CurseX01
Bacchus
4,007
92
0
424
9,105
5,377
156
1,163
7,942
11,827
0
W
Izanami
DecantasLaba
Izanami
8,922
4,033
0
2,763
10,655
3,974
3,096
1,618
9,037
0
79,735
L
Ares
Jp20003
Ares
2,046
333
0
3,030
15,539
11,026
0
6,893
8,646
15,659
0
W
20,998
5,217
0
5,084
16,473
17,995
42
2,939
13,534
78,842
0
L
Artemis
dramaking11
Artemis
10,619
3,837
0
2,284
12,024
3,801
1,160
6,131
5,893
0
46,842
L
7,621
2,142
0
743
12,858
7,264
360
7,917
4,941
30,903
0
L
2,912
607
0
212
11,377
5,542
0
5,398
5,979
0
27,088
L
Da Ji
9,673
2,684
0
2,028
14,824
5,100
0
7,811
7,013
0
33,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,978
Gold Earned
44,148
491
Minions Killed
274
0
Camps Cleared
0
1,734,298
Distance Traveled
1,493,705
20
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,715
564
100
5
0
421,280
4
W
Janus
10,205
537
106
6
0
342,294
4
W
Bacchus
8,602
453
13
1
0
336,657
3
W
Izanami
11,838
623
132
7
0
308,751
5
L
Ares
7,839
413
29
2
0
296,686
3
W
Ymir
12,618
664
140
7
0
325,316
4
L
Artemis
9,985
526
80
4
0
287,679
0
L
Kukulkan
7,717
406
59
3
0
269,021
0
L
Odin
9,010
474
57
3
0
342,407
0
L
Da Ji
9,597
505
49
3
0
297,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role