Player Matchup

Amaterasu
Amaterasu
JoaoFolox
Amaterasu
Level 28
God Stats
2W - 0L
1,720 SR
Queue Stats
149W - 152L
1,579 Elo+
Solo
Fafnir
Fafnir
Pose1d0nko
Fafnir
Level 28
God Stats
8W - 4L
1,811 SR
Queue Stats
112W - 115L
1,563 Elo+
Party 1
Merlin
Merlin
Sihtrev
Merlin
Level 28
God Stats
8W - 4L
1,547 SR
Queue Stats
74W - 67L
1,573 Elo+
Solo
Heimdallr
Heimdallr
VERTIGO22
Heimdallr
Level 33
God Stats
16W - 21L
1,517 SR
Queue Stats
100W - 101L
1,527 Elo+
Party 1
He Bo
He Bo
d8v9
He Bo
Level 29
God Stats
4W - 1L
1,908 SR
Queue Stats
105W - 85L
1,599 Elo+
Solo
Team Averages
Level 29
1,701 SR
1,568 Elo+

VS

Team Averages
Level 19
1,598 SR
1,577 Elo+
Ymir
Ymir
 
Ymir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
DOKAIBI666
Horus
Level 18
God Stats
1W - 1L
1,772 SR
Queue Stats
52W - 46L
1,620 Elo+
Solo
Yemoja
Yemoja
Gunzablazin2k
Yemoja
Level 21
God Stats
2W - 3L
1,535 SR
Queue Stats
31W - 36L
1,537 Elo+
Solo
Sol
Sol
M000nK
Sol
Level 12
God Stats
6W - 4L
1,683 SR
Queue Stats
25W - 21L
1,657 Elo+
Solo
Freya
Freya
PatataJimmy
Freya
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
JoaoFolox
Amaterasu
15
3 / 3 / 1
8,783
549
3,785
13,680
6,712
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fafnir
Pose1d0nko
Fafnir
13
3 / 1 / 4
8,885
555
4,836
7,813
6,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
Sihtrev
Merlin
17
4 / 2 / 4
10,340
646
8,255
6,262
2,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
VERTIGO22
Heimdallr
13
3 / 3 / 4
7,546
472
5,213
9,226
3,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
d8v9
He Bo
17
5 / 3 / 2
9,651
603
8,968
8,541
3,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
8 / 2 / 1
9,950
622
10,302
9,907
2,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
14
2 / 4 / 2
8,321
520
10,807
11,815
6,650
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
0 / 3 / 5
7,459
466
2,883
8,238
5,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sol
M000nK
Sol
12
2 / 5 / 1
7,541
471
1,868
9,141
2,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 4 / 3
7,121
445
4,440
8,760
2,533
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
24
18
Kills
12
12
Deaths
18
15
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
8
2
1
4.25
L
Horus
2
4
2
0.75
L
0
3
5
0.83
W
Amaterasu
JoaoFolox
Amaterasu
3
3
1
1.17
L
Sol
M000nK
Sol
2
5
1
0.5
L
0
4
3
0.38
W
Fafnir
Pose1d0nko
Fafnir
3
1
4
5
W
Merlin
Sihtrev
Merlin
4
2
4
3
W
Heimdallr
VERTIGO22
Heimdallr
3
3
4
1.67
W
He Bo
d8v9
He Bo
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,057
Damage
30,300
45,522
Taken
47,861
21,609
Mitigated
19,816
13,587
Healing
13,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
10,302
1,490
0
2,740
9,907
2,981
0
4,279
5,628
76,571
0
L
Horus
10,807
6,055
117
2,880
11,815
6,650
444
4,993
6,822
174
49,061
L
2,883
915
955
1,179
8,238
5,049
0
4,123
4,115
18,577
0
W
Amaterasu
JoaoFolox
Amaterasu
3,785
1,571
0
4,434
13,680
6,712
339
2,409
11,271
0
41,750
L
Sol
M000nK
Sol
1,868
813
0
2,790
9,141
2,603
0
5,659
3,482
40,112
0
L
4,440
1,641
0
2,340
8,760
2,533
0
3,005
5,755
41,100
0
W
Fafnir
Pose1d0nko
Fafnir
4,836
1,764
0
1,793
7,813
6,499
186
4,714
3,099
31,679
0
W
Merlin
Sihtrev
Merlin
8,255
168
0
1,684
6,262
2,203
1,098
2,952
3,310
66,621
0
W
Heimdallr
VERTIGO22
Heimdallr
5,213
1,812
565
2,002
9,226
3,160
223
6,926
2,300
0
36,157
W
He Bo
d8v9
He Bo
8,968
342
0
3,109
8,541
3,035
0
2,621
5,920
80,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,205
Gold Earned
40,392
501
Minions Killed
443
0
Camps Cleared
0
1,536,532
Distance Traveled
1,503,498
28
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,950
622
143
9
0
345,188
1
L
Horus
8,321
520
102
6
0
278,751
5
L
Yemoja
7,459
466
24
2
0
289,219
6
W
Amaterasu
8,783
549
92
6
0
325,127
5
L
Sol
7,541
471
86
5
0
280,356
3
L
Freya
7,121
445
88
6
0
309,984
2
W
Fafnir
8,885
555
61
4
0
323,716
5
W
Merlin
10,340
646
133
8
0
322,138
9
W
Heimdallr
7,546
472
67
4
0
267,913
6
W
He Bo
9,651
603
148
9
0
297,638
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role