Player Matchup

Morgan Le Fay
Morgan Le Fay
ADRees12
Morgan Le Fay
Level 25
God Stats
2W - 2L
1,826 SR
Queue Stats
64W - 63L
1,658 Elo+
Party 1
Ymir
Ymir
JSQJ12
Ymir
Level 66
God Stats
11W - 9L
1,629 SR
Queue Stats
125W - 122L
1,472 Elo+
Party 1
Odin
Odin
NootNoot9350
Odin
Level 14
God Stats
1W - 2L
1,701 SR
Queue Stats
40W - 46L
1,367 Elo+
Party 2
Zeus
Zeus
SteveKenobi
Zeus
Level 65
God Stats
3W - 5L
1,473 SR
Queue Stats
233W - 228L
1,463 Elo+
Party 2
Mercury
Mercury
matthewfoel
Mercury
Level 43
God Stats
8W - 4L
1,500 SR
Queue Stats
157W - 179L
1,446 Elo+
Party 1
Team Averages
Level 43
1,626 SR
1,481 Elo+

VS

Team Averages
Level 38
1,452 SR
1,467 Elo+
Hel
Hel
 
Hel
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
Blackjakas
Medusa
Level 33
God Stats
12W - 15L
1,442 SR
Queue Stats
162W - 163L
1,464 Elo+
Solo
Scylla
Scylla
SebasTianSHeTOOO
Scylla
Level 37
God Stats
1W - 2L
1,297 SR
Queue Stats
128W - 146L
1,423 Elo+
Solo
Fenrir
Fenrir
reidloSllorT
Fenrir
Level 42
God Stats
3W - 2L
1,521 SR
Queue Stats
136W - 123L
1,447 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ADRees12
Morgan Le Fay
10
4 / 2 / 0
5,773
722
2,966
3,430
1,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ymir
JSQJ12
Ymir
8
2 / 2 / 2
4,965
621
1,988
3,838
1,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

5
0 / 2 / 0
3,572
447
649
2,497
708
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 2 / 1
4,792
599
1,489
3,269
1,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mercury
matthewfoel
Mercury
9
3 / 4 / 0
5,261
658
1,751
6,237
1,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
11
2 / 0 / 2
6,026
753
2,242
3,202
1,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bacchus
 
Bacchus
8
1 / 2 / 3
5,003
625
1,620
4,764
2,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Medusa
Blackjakas
Medusa
8
4 / 3 / 1
5,355
669
3,587
4,961
1,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
2 / 3 / 0
4,943
618
872
3,542
1,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
10
3 / 1 / 2
5,919
740
3,450
5,315
1,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
9
Kills
12
12
Deaths
9
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
0
2
3
W
Bacchus
 
Bacchus
1
2
3
1.25
L
Morgan Le Fay
ADRees12
Morgan Le Fay
4
2
0
2
W
Medusa
Blackjakas
Medusa
4
3
1
1.5
L
Ymir
JSQJ12
Ymir
2
2
2
1.5
L
0
2
0
0
W
2
3
0
0.67
L
0
2
1
0.25
L
Mercury
matthewfoel
Mercury
3
4
0
0.75
W
Fenrir
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,843
Damage
11,771
19,271
Taken
21,784
6,202
Mitigated
8,348
4,347
Healing
8,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
2,242
148
0
1,766
3,202
1,449
0
1,200
2,002
29,998
0
W
Bacchus
 
Bacchus
1,620
274
210
1,169
4,764
2,644
158
444
4,320
7,633
0
L
Morgan Le Fay
ADRees12
Morgan Le Fay
2,966
246
0
852
3,430
1,040
646
541
2,810
26,092
0
W
Medusa
Blackjakas
Medusa
3,587
2,061
0
1,213
4,961
1,358
361
1,098
3,863
0
23,017
L
Ymir
JSQJ12
Ymir
1,988
225
0
233
3,838
1,952
0
569
3,240
15,909
0
L
649
247
0
380
2,497
708
0
1,292
1,205
0
4,217
W
872
84
0
270
3,542
1,116
256
2,360
1,072
14,025
0
L
1,489
179
0
902
3,269
1,045
0
950
2,319
22,662
2,727
L
Mercury
matthewfoel
Mercury
1,751
774
0
1,980
6,237
1,457
0
1,274
4,963
0
19,321
W
Fenrir
3,450
1,071
0
3,670
5,315
1,781
0
1,137
4,118
0
30,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,363
Gold Earned
27,246
197
Minions Killed
231
0
Camps Cleared
0
708,308
Distance Traveled
772,577
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,026
753
73
9
0
155,733
3
W
Bacchus
5,003
625
20
3
0
136,646
0
L
Morgan Le Fay
5,773
722
65
8
0
160,626
1
W
Medusa
5,355
669
40
5
0
171,910
2
L
Ymir
4,965
621
25
3
0
173,883
4
L
Odin
3,572
447
11
1
0
79,666
0
W
Scylla
4,943
618
26
3
0
144,342
1
L
Zeus
4,792
599
52
7
0
150,230
3
L
Mercury
5,261
658
44
6
0
143,903
0
W
Fenrir
5,919
740
72
9
0
163,946
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role