Player Matchup

Set
Set
BigOuncce
Set
Level 89
God Stats
4W - 2L
1,540 SR
Queue Stats
579W - 495L
1,429 Elo+
Party 1
Kumbhakarna
Kumbhakarna
MikaLitterus
Kumbhakarna
Level 66
God Stats
9W - 4L
1,449 SR
Queue Stats
473W - 428L
1,412 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ZACK CROWDER 99
Morgan Le Fay
Level 69
God Stats
5W - 4L
1,682 SR
Queue Stats
503W - 428L
1,481 Elo+
Party 1
Team Averages
Level 75
1,557 SR
1,441 Elo+

VS

Team Averages
Level 78
1,292 SR
1,439 Elo+
Sylvanus
Sylvanus
Boudrias31
Sylvanus
Level 126
God Stats
1W - 2L
1,122 SR
Queue Stats
61W - 48L
1,458 Elo+
Party 2
Mercury
Mercury
DarkClown9269
Mercury
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 40L
1,518 Elo+
Party 2
Cthulhu
Cthulhu
Fsc Bigins
Cthulhu
Level 6
God Stats
0W - 2L
1,253 SR
Queue Stats
0W - 3L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 5 / 5
11,901
744
7,136
9,008
5,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kumbhakarna
MikaLitterus
Kumbhakarna
16
5 / 0 / 13
12,640
790
8,611
15,260
14,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Morgan Le Fay
ZACK CROWDER 99
Morgan Le Fay
17
8 / 4 / 10
12,225
764
23,390
12,014
5,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Boudrias31
Sylvanus
15
6 / 5 / 3
10,786
674
7,273
18,480
17,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
15
3 / 6 / 6
10,828
677
9,122
14,047
7,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cthulhu
Fsc Bigins
Cthulhu
11
0 / 8 / 5
8,883
555
1,227
14,022
7,025
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
23
19
Kills
9
9
Deaths
19
28
Assists
14
Player
Kills
Deaths
Assists
KDA
W
6
5
5
1.7
L
Sylvanus
Boudrias31
Sylvanus
6
5
3
1.5
L
Mercury
3
6
6
1
L
Cthulhu
Fsc Bigins
Cthulhu
0
8
5
0.31
W
Kumbhakarna
MikaLitterus
Kumbhakarna
5
0
13
11.5
W
Morgan Le Fay
ZACK CROWDER 99
Morgan Le Fay
8
4
10
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,137
Damage
17,622
36,282
Taken
46,549
24,323
Mitigated
32,007
10,339
Healing
6,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,136
3,427
0
1,331
9,008
5,052
1,361
2,044
6,964
0
42,922
L
Sylvanus
Boudrias31
Sylvanus
7,273
2,018
1,731
2,643
18,480
17,477
0
12,842
5,638
21,005
3,417
L
Mercury
9,122
3,638
277
1,267
14,047
7,505
0
9,214
4,833
0
48,331
L
Cthulhu
Fsc Bigins
Cthulhu
1,227
98
153
0
14,022
7,025
0
9,945
4,077
6,056
0
W
Kumbhakarna
MikaLitterus
Kumbhakarna
8,611
840
0
6,707
15,260
14,008
729
2,978
12,282
36,767
0
W
Morgan Le Fay
ZACK CROWDER 99
Morgan Le Fay
23,390
2,243
0
2,301
12,014
5,263
517
3,022
8,992
57,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,766
Gold Earned
30,497
189
Minions Killed
132
0
Camps Cleared
0
838,987
Distance Traveled
714,580
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
11,901
744
66
4
0
290,788
2
L
Sylvanus
10,786
674
36
2
0
234,090
2
L
Mercury
10,828
677
76
5
0
306,991
3
L
Cthulhu
8,883
555
20
1
0
173,499
0
W
Kumbhakarna
12,640
790
32
2
0
279,533
1
W
Morgan Le Fay
12,225
764
91
6
0
268,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role