Player Matchup

Chronos
Chronos
PhantomBlood12
Chronos
Level 122
God Stats
1W - 6L
1,103 SR
Queue Stats
656W - 675L
1,493 Elo+
Solo
Vamana
Vamana
XxendgamexX
Vamana
Level 46
God Stats
6W - 5L
1,559 SR
Queue Stats
57W - 69L
1,424 Elo+
Solo
Raijin
Raijin
iDeaven
Raijin
Level 67
God Stats
5W - 5L
1,452 SR
Queue Stats
263W - 255L
1,451 Elo+
Solo
Cerberus
Cerberus
l Oblivion l
Cerberus
Level 145
God Stats
5W - 13L
1,294 SR
Queue Stats
608W - 599L
1,450 Elo+
Solo
Bacchus
Bacchus
marres_jozrael
Bacchus
Level 45
God Stats
28W - 16L
1,596 SR
Queue Stats
119W - 159L
1,408 Elo+
Solo
Team Averages
Level 85
1,401 SR
1,445 Elo+

VS

Team Averages
Level 48
1,531 SR
1,473 Elo+
Janus
Janus
 
Janus
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Giorno_28
Anubis
Level 39
God Stats
2W - 3L
1,549 SR
Queue Stats
27W - 48L
1,330 Elo+
Solo
Tyr
Tyr
LBxSavage2135
Tyr
Level 47
God Stats
6W - 14L
1,311 SR
Queue Stats
82W - 92L
1,382 Elo+
Solo
Chiron
Chiron
imth3juggernau7
Chiron
Level 66
God Stats
29W - 16L
1,783 SR
Queue Stats
426W - 334L
1,612 Elo+
Party 1
Sobek
Sobek
isoiledmyself
Sobek
Level 45
God Stats
44W - 36L
1,512 SR
Queue Stats
319W - 272L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 1
6,059
551
3,362
6,587
1,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Vamana
11
4 / 1 / 2
6,522
593
5,212
7,292
3,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Raijin
iDeaven
Raijin
10
2 / 2 / 3
5,965
542
4,088
4,562
1,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cerberus
l Oblivion l
Cerberus
10
4 / 2 / 5
6,212
565
6,863
9,015
3,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
3 / 1 / 5
6,103
555
3,512
7,552
4,302
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
2 / 4 / 1
5,524
502
3,771
5,553
1,015
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
Giorno_28
Anubis
9
0 / 4 / 0
5,519
502
3,699
6,276
2,534
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
1 / 3 / 2
5,742
522
2,321
7,184
2,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
4 / 1 / 0
6,647
604
6,166
5,779
1,718
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

8
0 / 2 / 4
5,750
523
2,683
7,768
2,891
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
14
Kills
7
8
Deaths
14
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
4
1
0.63
L
Anubis
Giorno_28
Anubis
0
4
0
0
L
1
3
2
0.67
W
1
2
1
0.75
W
Vamana
4
1
2
5
W
Raijin
iDeaven
Raijin
2
2
3
1.75
L
4
1
0
4
L
0
2
4
1
W
Cerberus
l Oblivion l
Cerberus
4
2
5
3.25
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,037
Damage
18,640
35,008
Taken
32,560
14,517
Mitigated
10,835
13,611
Healing
6,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,771
40
270
659
5,553
1,015
253
3,955
1,429
24,788
0
L
Anubis
Giorno_28
Anubis
3,699
724
0
1,725
6,276
2,534
950
1,574
4,378
29,450
0
L
2,321
593
0
796
7,184
2,677
0
3,382
3,550
0
15,199
W
3,362
1,062
0
3,073
6,587
1,706
62
511
6,076
39,578
0
W
Vamana
5,212
1,370
0
2,983
7,292
3,854
760
2,670
4,622
0
32,603
W
Raijin
iDeaven
Raijin
4,088
286
0
1,060
4,562
1,423
0
1,241
3,321
28,803
0
L
6,166
3,607
354
1,621
5,779
1,718
0
3,548
2,214
0
42,971
L
2,683
187
0
1,477
7,768
2,891
0
4,977
2,669
10,277
0
W
Cerberus
l Oblivion l
Cerberus
6,863
253
0
3,609
9,015
3,232
0
3,182
5,833
30,418
0
W
3,512
294
0
2,886
7,552
4,302
0
2,549
5,003
10,389
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,861
Gold Earned
29,182
309
Minions Killed
237
0
Camps Cleared
0
1,083,990
Distance Traveled
1,063,208
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,524
502
50
5
0
219,574
2
L
Anubis
5,519
502
58
5
0
171,678
0
L
Tyr
5,742
522
36
3
0
243,662
0
W
Chronos
6,059
551
87
8
0
199,545
1
W
Vamana
6,522
593
59
5
0
213,743
2
W
Raijin
5,965
542
64
6
0
209,119
4
L
Chiron
6,647
604
76
7
0
198,446
4
L
Sobek
5,750
523
17
2
0
229,848
3
W
Cerberus
6,212
565
85
8
0
214,479
2
W
Bacchus
6,103
555
14
1
0
247,104
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role