Player Matchup

Ra
Ra
Fifelwinter
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,458 Elo+
Solo
Bakasura
Bakasura
Inerion
Bakasura
Level 27
God Stats
3W - 2L
1,623 SR
Queue Stats
81W - 84L
1,505 Elo+
Solo
Chaac
Chaac
LLPoppin
Chaac
Level 4
God Stats
5W - 2L
1,888 SR
Queue Stats
5W - 2L
1,811 Elo+
Solo
Cthulhu
Cthulhu
VottoOon
Cthulhu
Level 23
God Stats
4W - 2L
1,496 SR
Queue Stats
18W - 23L
1,266 Elo+
Solo
Apollo
Apollo
小甜瓜卡梅隆
Apollo
Level 17
God Stats
2W - 2L
1,345 SR
Queue Stats
5W - 9L
1,312 Elo+
Solo
Team Averages
Level 15
1,570 SR
1,471 Elo+

VS

Team Averages
Level 17
1,516 SR
1,462 Elo+
Fenrir
Fenrir
BenShapirosBible
Fenrir
Level 26
God Stats
3W - 5L
1,439 SR
Queue Stats
294W - 96L
1,882 Elo+
Solo
Freya
Freya
DoctorDanza
Freya
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 61L
1,277 Elo+
Solo
Ymir
Ymir
IronSide99
Ymir
Level 28
God Stats
5W - 9L
1,412 SR
Queue Stats
275W - 313L
1,303 Elo+
Solo
Ares
Ares
KAPUSTA229
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,623 Elo+
Solo
Artemis
Artemis
NyusDestiny
Artemis
Level 24
God Stats
1W - 1L
1,727 SR
Queue Stats
34W - 29L
1,226 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 3 / 6
12,512
596
10,631
13,178
6,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
Inerion
Bakasura
17
8 / 2 / 8
11,794
562
6,801
13,517
5,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chaac
LLPoppin
Chaac
18
11 / 1 / 10
12,131
578
18,425
19,214
22,773
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cthulhu
VottoOon
Cthulhu
5
1 / 0 / 1
7,291
347
877
1,160
502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

16
9 / 4 / 8
11,575
551
14,656
14,122
6,108
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 3 / 2
11,573
551
17,331
21,353
14,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

12
2 / 5 / 0
7,828
373
4,839
10,132
4,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 9 / 0
7,229
344
3,711
12,954
7,631
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 7 / 0
5,938
283
995
8,323
5,095
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
NyusDestiny
Artemis
12
0 / 9 / 2
7,443
354
4,841
12,721
4,220
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
14
33
Kills
10
10
Deaths
33
33
Assists
4
Player
Kills
Deaths
Assists
KDA
L
7
3
2
2.67
L
2
5
0
0.4
W
4
3
6
2.33
W
Bakasura
Inerion
Bakasura
8
2
8
6
L
1
9
0
0.11
L
0
7
0
0
W
Chaac
LLPoppin
Chaac
11
1
10
16
L
Artemis
NyusDestiny
Artemis
0
9
2
0.11
W
Cthulhu
VottoOon
Cthulhu
1
0
1
1.5
W
9
4
8
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,390
Damage
31,717
61,191
Taken
65,483
41,626
Mitigated
35,913
27,898
Healing
6,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,331
4,209
0
4,541
21,353
14,830
0
6,036
15,016
680
86,274
L
4,839
2,039
0
1,785
10,132
4,137
0
2,102
7,728
28,360
1,436
W
10,631
471
4,324
6,681
13,178
6,339
3,552
923
12,255
103,248
0
W
Bakasura
Inerion
Bakasura
6,801
5,232
0
5,645
13,517
5,904
3,244
1,906
11,611
0
45,018
L
3,711
704
0
96
12,954
7,631
0
1,845
11,041
31,747
0
L
995
328
0
555
8,323
5,095
0
674
7,379
6,568
0
W
Chaac
LLPoppin
Chaac
18,425
2,151
0
7,922
19,214
22,773
2,570
4,000
15,214
0
83,104
L
Artemis
NyusDestiny
Artemis
4,841
1,521
0
0
12,721
4,220
0
706
11,874
0
30,138
W
Cthulhu
VottoOon
Cthulhu
877
265
0
162
1,160
502
120
298
862
4,318
0
W
14,656
9,775
0
3,164
14,122
6,108
4,315
2,789
11,333
0
70,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,303
Gold Earned
40,011
533
Minions Killed
319
0
Camps Cleared
0
1,668,680
Distance Traveled
1,415,156
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,573
551
141
7
0
411,019
0
L
Freya
7,828
373
59
3
0
280,723
1
W
Ra
12,512
596
186
9
0
369,174
4
W
Bakasura
11,794
562
111
5
0
453,372
3
L
Ymir
7,229
344
55
3
0
263,677
0
L
Ares
5,938
283
9
0
0
153,709
1
W
Chaac
12,131
578
126
6
0
406,000
0
L
Artemis
7,443
354
55
3
0
306,028
0
W
Cthulhu
7,291
347
8
0
0
71,361
1
W
Apollo
11,575
551
102
5
0
368,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role